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Trapezoid

"Boom" SFX missing?

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I noticed this in two places: Whenever the Mog Chothra snatched someone, and whenever the crane in Shellmound dropped a bucket of sand, there was hardly any deep impact noise like you'd expect, despite the camera shaking and whatnot. I don't know if this was unintentional or if you just didn't want to have potentially jarring loud noises, but those particular moments came off as weak.

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I noticed this as well. There is very little sound when the Mog Chothra does anything. It seems very out of place.

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