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zackzachariah

Full on Crash while wandering as Shay before Prima Doom

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While wandering as Shay the game complete crashed. Details for the crashed thread and the master thread are below:

Process: BrokenAge [69011]

Path: /Users/USER/Library/Application Support/Steam/*/BrokenAge.app/Contents/MacOS/BrokenAge

Identifier: com.doublefine.dfaosx

Version: 1.0.0 (1.0.0)

Code Type: X86 (Native)

Parent Process: launchd [144]

Responsible: BrokenAge [69011]

User ID: 501

Date/Time: 2014-01-15 01:01:14.538 -0500

OS Version: Mac OS X 10.9.1 (13B3116)

Report Version: 11

Anonymous UUID: D9ACD253-EA35-3823-0A37-FC9F1DCAF1E3

Sleep/Wake UUID: 0045912F-90D4-4040-91AE-FFFBD9263A42

Crashed Thread: 13

Exception Type: EXC_BAD_ACCESS (SIGBUS)

Exception Codes: KERN_PROTECTION_FAILURE at 0x0000000000000018

VM Regions Near 0x18:

--> __PAGEZERO 0000000000000000-0000000000001000 [ 4K] ---/--- SM=NUL /Users/USER/Library/Application Support/Steam/*/BrokenAge.app/Contents/MacOS/BrokenAge

__TEXT 0000000000001000-0000000000415000 [ 4176K] r-x/rwx SM=COW /Users/USER/Library/Application Support/Steam/*/BrokenAge.app/Contents/MacOS/BrokenAge

Thread 0:: MainThrd Dispatch queue: com.apple.main-thread

0 libsystem_platform.dylib 0x998ba3a7 _platform_memmove$VARIANT$sse42 + 151

1 com.apple.GeForceGLDriver 0x482e87da 0x48000000 + 3049434

2 com.apple.GeForceGLDriver 0x482e8fd9 0x48000000 + 3051481

3 com.apple.GeForceGLDriver 0x48348017 0x48000000 + 3440663

4 GLEngine 0x91d77dca glCompressedTexImage2D_Exec + 1673

5 libGL.dylib 0x96fd6790 glCompressedTexImage2D + 80

6 com.doublefine.dfaosx 0x001ecb14 MOAITextureBase::CreateTextureFromTEX(void*, unsigned long) + 1008

7 com.doublefine.dfaosx 0x00195efb MOAITexture::OnCreate() + 121

8 com.doublefine.dfaosx 0x001ca65e MOAIGfxResource::Affirm() + 24

9 com.doublefine.dfaosx 0x00195b56 MOAITexture::AsyncLoadAffirm(MOAITexture::AsyncLoadTask_Affirm*) + 46

10 com.doublefine.dfaosx 0x0019725c USDelegate::Call(MOAITexture::AsyncLoadTask_Affirm*) + 42

11 com.doublefine.dfaosx 0x001970ea USTask::Publish() + 28

12 com.doublefine.dfaosx 0x001df0c7 USTaskThread::Publish() + 261

13 com.doublefine.dfaosx 0x001f168a MOAIRenderMgr::Render() + 102

14 com.doublefine.dfaosx 0x0014080b AKURender() + 27

15 com.doublefine.dfaosx 0x00004bbd gameLoop() + 477

16 com.doublefine.dfaosx 0x000043b5 eventLoop() + 293

17 com.doublefine.dfaosx 0x000054a9 GameHost(int, char**) + 1017

18 com.doublefine.dfaosx 0x00006240 main + 64

19 com.doublefine.dfaosx 0x00002b75 start + 53

Thread 13 Crashed:

0 com.doublefine.dfaosx 0x00196df8 MOAITexHeader::DecompressData(unsigned char*, unsigned long&) + 232

1 com.doublefine.dfaosx 0x0019681b MOAITexture::AsyncLoadTask_DecompressData::Execute() + 149

2 com.doublefine.dfaosx 0x001def29 USTaskThread::Process() + 147

3 com.doublefine.dfaosx 0x001dee82 USTaskThread::_main(void*, USThreadState&) + 66

4 com.doublefine.dfaosx 0x001df4ad _launcher(void*) + 77

5 libsystem_pthread.dylib 0x919225fb _pthread_body + 144

6 libsystem_pthread.dylib 0x91922485 _pthread_start + 130

7 libsystem_pthread.dylib 0x91927cf2 thread_start + 34

Thread 13 crashed with X86 Thread State (32-bit):

eax: 0x00000000 ebx: 0x8cd90000 ecx: 0x0089d000 edx: 0x972e4e00

edi: 0x00000000 esi: 0x8cd90000 ebp: 0xb0932ed8 esp: 0xb0932e90

ss: 0x00000023 efl: 0x00010282 eip: 0x00196df8 cs: 0x0000001b

ds: 0x00000023 es: 0x00000023 fs: 0x00000023 gs: 0x0000000f

cr2: 0x00000018

Logical CPU: 6

Error Code: 0x00000006

Trap Number: 14

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