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[crash] After reaching Prima Doom game crashed while exiting scene through vent [could not duplicate]

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Played through all of Vella, then experienced this crash as described in title. Unfortunately I didn't grab the info from this original crash... I hit the 'restart' button at the dialogue box and the game immediately crashed again and threw up the dialogue box. Perhaps because I wasn't trying to launch the game via Steam?

When I launched via steam and got the game to load back up, I was able to exit the scene without crashing.

In any case, here's the crash log after I hit the 'restart' button:


Process: BrokenAge [56045]

Path: /Users/USER/Library/Application Support/Steam/*/BrokenAge.app/Contents/MacOS/BrokenAge

Identifier: com.doublefine.dfaosx

Version: 1.0.0 (1.0.0)

Code Type: X86 (Native)

Parent Process: launchd [124]

Date/Time: 2014-01-15 17:16:47.694 +1100

OS Version: Mac OS X 10.7.5 (11G63b)

Report Version: 9

Interval Since Last Report: 5642770 sec

Crashes Since Last Report: 73

Per-App Interval Since Last Report: 18563 sec

Per-App Crashes Since Last Report: 4

Anonymous UUID: 77DBB198-6F50-49B6-AEC2-58FB0AE6D9F8

Crashed Thread: 0 Dispatch queue: com.apple.main-thread


Exception Codes: KERN_INVALID_ADDRESS at 0x00000000411ab3d5

VM Regions Near 0x411ab3d5:

MALLOC_SMALL 0000000001000000-0000000001800000 [ 8192K] rw-/rwx SM=PRV


__TEXT 000000008fece000-000000008ff01000 [ 204K] r-x/rwx SM=COW /usr/lib/dyld

Application Specific Information:

/Users/Thorn/Library/Application Support/Steam/SteamApps/common/Broken Age/BrokenAge.app/Contents/MacOS/BrokenAge

objc[56045]: garbage collection is OFF

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread

0 com.doublefine.dfaosx 0x00006180 _GLOBAL__I_a + 0

1 dyld 0x8feded68 ImageLoaderMachO::doInitialization(ImageLoader::LinkContext const&) + 64

2 dyld 0x8fedc2c8 ImageLoader::recursiveInitialization(ImageLoader::LinkContext const&, unsigned int, ImageLoader::InitializerTimingList&) + 256

3 dyld 0x8fedd268 ImageLoader::runInitializers(ImageLoader::LinkContext const&, ImageLoader::InitializerTimingList&) + 62

4 dyld 0x8fed1694 dyld::initializeMainExecutable() + 214

5 dyld 0x8fed5f99 dyld::_main(macho_header const*, unsigned long, int, char const**, char const**, char const**) + 2238

6 dyld 0x8fecf2ef dyldbootstrap::start(macho_header const*, int, char const**, long, macho_header const*) + 637

7 dyld 0x8fecf063 _dyld_start + 51

Thread 0 crashed with X86 Thread State (32-bit):

eax: 0x00000002 ebx: 0x00006180 ecx: 0xbffffd14 edx: 0x8ff01150

edi: 0x00415d04 esi: 0x00000118 ebp: 0xbfffed88 esp: 0xbfffed3c

ss: 0x00000023 efl: 0x00010246 eip: 0x00006180 cs: 0x0000001b

ds: 0x00000023 es: 0x00000023 fs: 0x00000000 gs: 0x0000000f

cr2: 0x411ab3d5

Logical CPU: 2

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