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A bug and some nit-picks

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I'm on version 1.0.671676 (system specs below)

The close-up BGs look MUCH nicer than before! Awesome :)


1) Vella: While walking from top of hill to bottom, clicking on the town in the distant will warp Vella ahead and movement will stop.

2) Strange mouse movement issues, lots of lag in this build and not in previous ones. Adjusting mouse sensitivity does not help. Was very bad during close-up of 1st encounter with mr. Mog


1) Close-up of Dad shows towel clipping through his shirt. (see screenshot)

2) When in wide-shot and clicking on grandpa, there is a quick "flash" cut to him before the close-up dialog shot. Had to replay it to confirm it wasn't a draw error.

3) Banding of background image during closeups of family outside, but also of Vella during 1st sacrifice (see screenshot)

4) After 1st sacrifice, a flash of a cut to some image between transitions, similar to grandpa's flash-cut

6) Another "flash-cut" after 3rd sacrifice before transitioning back to wide-shot.

I'm in cloud colony now (again, close-ups look MUCH nicer) but I need to rest my eyes now :P


System Information


Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_rtm.101119-1850)

System Manufacturer: Dell Inc.

System Model: Precision WorkStation T7400

BIOS: Phoenix ROM BIOS PLUS Version 1.10 A04

Processor: Intel® Xeon® CPU E5420 @ 2.50GHz (4 CPUs), ~2.5GHz

Memory: 20480MB RAM

Available OS Memory: 20478MB RAM

Page File: 7295MB used, 14180MB available

DirectX Version: DirectX 11

User DPI Setting: Using System DPI

System DPI Setting: 96 DPI (100 percent)

DWM DPI Scaling: Disabled

DxDiag Version: 6.01.7601.17514 32bit Unicode


Display Devices


Card name: NVIDIA Quadro FX 570

Manufacturer: NVIDIA

Chip type: Quadro FX 570

DAC type: Integrated RAMDAC

Device Key: Enum\PCI\VEN_10DE&DEV;_040E&SUBSYS;_047410DE&REV;_A1

Display Memory: 3815 MB

Dedicated Memory: 231 MB

Shared Memory: 3583 MB

Current Mode: 1280 x 1024 (32 bit) (60Hz)

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I've added 1 to the database and we are still looking into the various mouse issues. Thanks for the report.

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