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Bad Golf: Community Edition

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It's update time again!

1f85ac44-9bf8-11e3-8320-c0b4ff90d7ce.png

thegsm and bc5389 have been working on some minimap stuff (issue #85)

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jenni has done some concept art for a possible Tim player model (issue #1)

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lightsoda has been doing some testing of lightmapping with transparent materials (issue #67)

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Josh_S has finished texuring their cart (issue #2)

bc5389 has recorded something that might be appropriate for a logo/splash voiceover (issue #8)

Lokno has been working on camera terrain more avoidance stuff (issue #36)

Goldenheaven has been working on getting volume controls in the options menu happening and testing networking.

invadererik has been working on adding sounds to menus.

invadererik has also been super helpful with sorting out outstanding pull requests.

I'm going to be resolving an issue with the "Assets" folder's case (it's wrong and case insensitive file systems are silly \o/), so I'd recommend re-cloning afterwards. There's also a large file in the git revision history that I'm going to be pulling out (it was added by accident), so it's worth holding off for that as well! :D

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I'm constantly impressed with how great this game looks, even better every day! Go Bad Golf!

Also, look: you're famous! IGN: Double Fine Fans Developing Rejected Amnesia Fortnight Prototype

Well, that was unexpected! :D

Many thanks to Katie Williams for giving us some coverage!

Edit; Would have been better if that article had've been published a couple of hours later. The repo's not in a good state right now ^_^

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Josh_S has finished texuring their cart (issue #2)

Let's use the term 'finished' very loosely haha. I'll be doing more work with that when I get some free time.

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I'd love to help out if I can. Character modeler/artist by trade. Let me know if you need help with characters. even crits or feedback in general, though I'm itching to model something.

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I'd love to help out if I can. Character modeler/artist by trade. Let me know if you need help with characters. even crits or feedback in general, though I'm itching to model something.

Jump into the GitHub. That's the best way to help out.

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Here is some inspiration for you ;)

"We don't play golf to feel bad. We play Bad Golf but we feel good!" - Leslie Nielsen

This game needs a really loud and bad punkrock song as an Intro! Someone should write a song in the vein of Andrew W.K.'s "We want fun" (http://www.youtube.com/watch?v=fX0oIidmNZ0 ),and the refrain is the quote by Leslie Nielsen. That would be a dream.

.

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Alrighty, all outstanding pull requests have been closed or merged and we've fixed the pathing and history changes we wanted to make. Unfortunately, this means that everybody downstream is going to have to rebase. I've written a short guide to hopefully get everybody through that process.

Feel free to hop into IRC and ask for help if you're uncertain. Chances are there'll be someone around who can talk you through. If all else fails, you can delete your fork from github, make a new one and clone that.

Sorry for such a disruptive change everybody! D:

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My god... this is coming out great. I almost feel really angry that I haven't contributed or had time too...

I feel like at this point anything I can give might hurt the game even (voice overs is pretty much it though, that's my major skill)

But seriously. I want to play this just because of its energy and amazingness!

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My god... this is coming out great. I almost feel really angry that I haven't contributed or had time too...

I feel like at this point anything I can give might hurt the game even (voice overs is pretty much it though, that's my major skill)

But seriously. I want to play this just because of its energy and amazingness!

In my opinion, I think Bad Golf needs an over the top announcer at the start of a match/round that goes "Ready? Set. BA-AAD GOLF!" Also, announcements for Birdies, Hole-in-ones, Eagles, Bogey, Double Bogeys, and so on. I say just record them and put them up there. Maybe they'll get used?

Sounds I think they'll need, in enthusiasm levels from excited to sarcastic:

Hole-in-One

Double Eagle/Albatross (they mean the same thing so, whichever is preferred)

Eagle

Birdie

Par

Bogey

Double bogey

Triple bogey

Bad Golf! (For the title screen or when they start a game, I would suppose).

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My god... this is coming out great. I almost feel really angry that I haven't contributed or had time too...

I feel like at this point anything I can give might hurt the game even (voice overs is pretty much it though, that's my major skill)

But seriously. I want to play this just because of its energy and amazingness!

In my opinion, I think Bad Golf needs an over the top announcer at the start of a match/round that goes "Ready? Set. BA-AAD GOLF!" Also, announcements for Birdies, Hole-in-ones, Eagles, Bogey, Double Bogeys, and so on. I say just record them and put them up there. Maybe they'll get used?

Sounds I think they'll need, in enthusiasm levels from excited to sarcastic:

Hole-in-One

Double Eagle/Albatross (they mean the same thing so, whichever is preferred)

Eagle

Birdie

Par

Bogey

Double bogey

Triple bogey

Bad Golf! (For the title screen or when they start a game, I would suppose).

Maybe post around the net to see if a Leslie Nielsen soundalike would contribute?

http://voice123.com/lv/Leslie-Nielsen-Soundalike.html

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Nö, The Announcer definetly needs to be Unreal Tournament Style! MO-MO-MO-MONSTER PAR!!!

Ha! I was thinking so too. DOUBLE KILL! It'd be fun to have a dozen or so "Bad Golf 2"s on the title screen and play a different version each time you boot it up. Cook, Serve, Delicious! does this and it's great. Also, a Resident Evil style "Bad Golf... ...2."

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It would be nice indeed. The only caveat is that this is only the fortnight part and no amnesia. I'm assuming most contributers continue with their daily regular job. So it may be OK to choose a different timeframe if that would help bring a prototype that shows enough of the concept.

I'd love to see a "version" done at the end of our AF.

Something that could be referenced as, "the community was able to put this amount of content together during the duration of Double Fine's Amnesia Fortnight". Something that could be referred to for future projects.

This "version", by the way, doesn't have to be complete or final, but it should have all the bows tied and maybe a quick layer of polish applied. After this one is complete, a new deadline could be made for the final product.

Of course, it's easy for me to throw out ideas like this when I'm not working on it. :)

You guys should agree amongst yourselves.

Good luck!!!

I agree with this. If this were to become a part of future AFs, I think we should try to stick to the same deadline as well.

Given the amazing progress so far I think there will be something very nice indeed to show. However, you have to remember this is a volunteer-based non-commercial project and as such no one can push to a specific date. Everyone involved have their own busy schedule. So I don't think we can set exact dates for a playable prototype, but I'm sure the result in a week will be absolutely something to be proud of (it already is if you ask me). I think this is in-line with what Patrick wrote.

However, I don't believe it's right to use this measure to decide upon similar activities in future AFs. The right way to look at it is to measure its effect on the DF community. If the overall experience is positive it should absolutely remain a viable option.

But one thing at a time, we have to make a game here :)

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It'd be pretty funny if the announcer spoke in a typical golf announcer voice (speaking quietly/pseudo-whispering/possible British accent) for everyone's first shots and then the metal music kicks in and they switch to the Unreal Tournament voice once everyone is free to drive their golf carts around.

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It'd be fun to have a dozen or so "Bad Golf 2"s on the title screen and play a different version each time you boot it up.

You mean like the Brütal Legend "Double Fiiiiiiiiine!"s? ;)

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It'd be fun to have a dozen or so "Bad Golf 2"s on the title screen and play a different version each time you boot it up.

You mean like the Brütal Legend "Double Fiiiiiiiiine!"s? ;)

Huh. I just looked up half a dozen videos and they are all the same audio.

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Rob Halford's Double Fine sample is the only one in the universe that matters

everyone start listening to the album Sad Wings Of Destiny. If you don't have it buy it then start listening! Metal!

never turn your back on the ripper! now I'm listening to a bunch of Judas Priest! One of the best metal bands of all time formed the same year as Led Zeppelin but they are still going strong and evolving. :D :D :D THANKS XEXANO! Now I can't stop listening to Priest! Electric Eye! You Got Another Thing Comin! Turbo Lover! The singalongs don't stop!

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Please don't veer too far in the direction of metal blaring while awesome dudes kick ass. YET AGAIN. That tone is way too over represented in video games.

Less Twisted Metal, more Animal House.

Take this video reference and golf-erize it:

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Here is a good collection:
:)

Ah, I see. Those are great.

Rob Halford's Double Fine sample is the only one in the universe that matters

everyone start listening to the album Sad Wings Of Destiny. If you don't have it buy it then start listening! Metal!

never turn your back on the ripper!

Don't mind if I do!

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Those new screenshots are amazing. Bad Golf 2 looks primed for game of the year!

Also, I'm always down for some Sunday night metal!

i8hoRq2kQSSfQ.gif

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New song!!! :D

Rough version of the lobby track. Did a few things to make it similar to the metal title track. Stuff like that piano riff that plays at the end is the same in both versions, the chords are the same (minor 7 flat 5 Locrian scale all the way!). Kinda weird, results in a good amount of tension but its fun to play with. Was playing a lot with it and what you hear with me playing random chords on guitar and soloing randomly is just to set an example (I play a LOT of wrong notes :P haha). Think of it as me scribbling on a piece of paper on top of something nice. It will be changed :P Same with the piano it will be changed as well. I'm just having fun at the moment making stuff sound wacky and trying to find ways to make it relate to the title track. Anyways, here it is! :D

compare it to the lobby track

:D

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Another update!

blue.jpg

invadererik and Taekon have been working on getting dyanmic textures happening so that colours can be assigned to players withing requiring additional files (the right most one is the original, and the left and centre ones are coloured programatically). The current plan is to do this for carts as well (issue #1)

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XeXano has been doing some more Bradwork (issue #1)

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Jenni has been working some more on her Tim character concept art (issue #1)

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Taekon has been working on some lobby/character selection UI (issue #100)

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lowmankind has been working on some waterfalls and rock walls (issue #5)

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cachemonet has put together initial in-game UI elements for swing power and ball indicators (issue #25)

Osse has been working on getting better network disconnect handling happening (issue #18)

GoldenHeaven has been working on volume control functionality (issue #24)

gsm has been working on positional audio for local multiplayer (issue #62)

lightsoda and invadererik have been working on polishing up our two current menu implementations bit, adding music and sound effects (issue #16)

Bales has started work on a lobby track with a quiet piano piece inspired by an older golf game's lobby music (issue #9)

jasondesante has done another lobby track with a jazz feel (issue #9)

The Mad Pirate has been looking at some debugging output to speed troubleshooting network issues (issue #106)

As mentioned earlier in the thread, I've cleaned some extraneous files from our repository history and fixed a case problem we had following the folder structure change. Details of this can be found in the new guide to using git which gsm and osse have also been working on!

Lokno has been working on more camera terrain more avoidance stuff (issue #36)

There have been a huge number of updates within the past two days. It's been great to see everybody rallying together!

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We have a bug:

MfyMmea.png

Yes, that is the ball few hundred meters below the course.

Apparently if you leave your ball unattended and drive off into the sunset, the ball drops through the ground. If you stay next to it and watch it, it stays there forever. The minute you start driving away, the ball starts moving, first sliding all over the course, then dropping off. It seems like it has a mind of its own.

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Apparently if you leave your ball unattended and drive off into the sunset, the ball drops through the ground. If you stay next to it and watch it, it stays there forever. The minute you start driving away, the ball starts moving, first sliding all over the course, then dropping off. It seems like it has a mind of its own.

Although, if you drive away backwards watching it, it never seems to disappear. Them balls are tricksy I tell you.

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It's never a bug. If the ball has a mind of its own, it means it's part of how you play Bad Golf.

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We can add (longer term) a power up feature where you screw up your opponent's ball by making it run off to the wrong direction.

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