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SmashManiac

Speedruns!

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Just found this speedrun by Sockfolder in 7:02:

http://www.twitch.tv/sockfolder/c/5125909

Here's the route, basically:

- Enter the path to the code puzzle 1 file as Alice's name

- Go straight to the lab in infinite forest

- Skip the code puzzle 1 room by hacking the port

- Skip the last room by opening the "hack the planet" wall and walking through another wall near the topmost signpost

- Get the bombs in the cave lab room

- Bomb a bomb

- Hack onEntityEnterExplosionRadius to change "if" to "if not"

- Bomb Alice

- Hack teleportInClassRoom to change "entityPath" to "name"

- Bomb Alice again

- Hack onInit to change the exit to the cave lab to the princess chambers

- Enter the code puzzle 1 room

- Immediately go back to the previous room

- Walk to the princess

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Very fun. And it s perfectly legitimate within the confines of the game. So the princessChambers doesn't get encrypted since he bypassed parts of the game? I wonder if this is true for SecretRoom?

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SecretRoom is encrypted by default, while PrincessChambers is encrypted only upon entering DRMRoof, which is why this method works. It doesn't make sense story-wise, but who am I to complain. :)

I don't think there's a faster way to trigger the full ending, but it may be possible to beat the game a little bit faster using an alternate way to set completeTheGame to true in the PrimaryHost instance. It's the actual win condition, after all. I can't find an efficient way to do so however.

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Yeah, one run through of the game, I went into the library and set up the Tower Room 1 ne exit to go straight to the DRMRoof; it didn't occur to me that the PrincessChamber was unencrypted until entering the DRMRoof.

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