Posted January 27, 2015 The reorchestrated music was the number one feature I was looking forward to in Grim Remastered and since there's still no word on an official soundtrack release, here's how you can extract music yourself from the game files. It is not a perfect solution as some tracks contain sound effects and others are mixed to sound diegetic (ie. as coming from the game world), but maybe someone will find this useful. 1. Download and install the game on Windows (as Scumm Revisited is only available on Windows) 2. Download and unzip Scumm Revisited: http://jsg.id.au/scumm/scummrev/download.html 3. Launch Scumm Revisited 4. Click "Browse" and locate Grim Fandango music files in the installation directory (filenames YEAR0MUS.LAB - YEAR4MUS.LAB) 5. Select a track in Explorer and click "Decompress to .WAV" Scumm Revisited can be used to explore other assets in the game files, too - see the website linked above for more information. Tested on Windows 7 (64-bit). Share this post Link to post Share on other sites
Posted January 28, 2015 Nice, I will try it next day I'm on Windows. I've seen that the cutscenes are easily accesible in the local archives as well. Any ideas about how to extract the concept art? Share this post Link to post Share on other sites
Posted January 28, 2015 works for me, but had to close the game first Share this post Link to post Share on other sites
Posted January 28, 2015 Which tracks are re-recorded? All the ones I've listened to seem to be the same old music. Share this post Link to post Share on other sites
Posted January 28, 2015 Like all of them, listen carefully or compare with the old ones. The music of the cutscenes is also completely redone. Share this post Link to post Share on other sites
Posted January 28, 2015 Could you perhaps give me a specific file/track to listen to? I'm comparing the Steam version to my old 1998 version and they're exactly the same. It may be a bug. Share this post Link to post Share on other sites
Posted January 28, 2015 Any good way to extract those on Linux without running scumm revisited in Wine? Though for the reference it works in Wine pretty well. Share this post Link to post Share on other sites
Posted January 28, 2015 Could you perhaps give me a specific file/track to listen to? I'm comparing the Steam version to my old 1998 version and they're exactly the same. It may be a bug. Sure. Original. And remastered. Share this post Link to post Share on other sites
Posted January 29, 2015 The concept art can be extracted from the images.lab file. Lots of goodies in there and few easter eggs. Still figuring out if there is a high res of the mural somewhere in there Share this post Link to post Share on other sites
Posted January 29, 2015 But could you explain how do you extract them, please? I don't have any idea. Maybe even you could upload a rar somewhere! Here's the mural. Share this post Link to post Share on other sites
Posted January 29, 2015 It would be great if Peter or someone at Double Fine could list which tracks were completely re-recorded, which got new elements (like the Nuevo Marrow track with Peter on the guitar that we see in the making of video) and which were left untouched from the original. The credits video contains at least three new versions: the theme performed by Melbourne Symphony Orchestra and two extended jazz tracks ("Casino Calavera" and "Smooth Hector"). I'm not sure whether they did anything to the last one ("Manny & Meche"), do you hear any differences? Share this post Link to post Share on other sites
Posted January 29, 2015 I took a look at ScummVM tools, but they don't have anything to extract audio from Grim Fandango. Share this post Link to post Share on other sites
Posted February 6, 2015 4. Click "Browse" and locate Grim Fandango music files in the installation directory (filenames YEAR0MUS.LAB - YEAR4MUS.LAB)5. Select a track in Explorer and click "Decompress to .WAV" Are there any players which understand iMUSE cues by the way? Share this post Link to post Share on other sites