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SkeeterUK

Disappointed in the remaster.

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I dunno the budget or time allowance for it but i have to admit that the remaster of gearboxs acquired ip Homeworld which has 2 games looks alot more remastered than grim fandango. They had similar time frames too.

I wonder why they didnt redo all the art in hd including cutscenes and backgrounds. GBX did for homeworld and it is a faithful remaster so just the gfx were updated to modern standards and bug fixes from the old versions. Why couldn't Doublefine do a full remaster with grim? Gbx had a very small team too.

Mainly tho regardless of the comparison of remastering between games.

I like the hd versions of the characters even tho i wish they remodeled them so they looked better with higher poly counts and fixed the bodies and animations i.e glottis arm in the garage for example clips through parts and etc.

I like the new audio its great.

Lighting is nice too.

Rest of it is stock, the backgrounds wernt redone in hd the cutscenes which were suppose to be better looking cos of modern codecs etc still dont look very good as in pixelation and banding. I mean some videos are 1 meg. I cant call that uncompressed with a good codec and rerendered from 16bit to 32bit. Even if they didnt redo the backgrounds they could have fixed the artifacts and pixelation on all the rooms.

To me it feels like a minimalistic remaster not a full remaster and not spending enough to redo what needed to be done.

Also the save games. I wish it autosaved which i think it used to before but doesnt now, i was in petrified forest i was engrossed into it and ended up getting to the part where you start life in a casino. The custscene crashed and duno if i cba to replayed all that i just done.

I love grim as much as anyone but im gona nitpick as i feel i need to.

Sorry for the vent but im a big fan of the game and just am a little disgruntled with what we got and now the bugs are coming up.

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Redoing all the art would be a huge undertaking, and would qualify the project as a remake. If they had the original paintings, they would probably have re-scanned them, but they didn't have them.

Anyhow, it's all a matter of budget and potential sales.

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I agree, it does not fell like a remaster, but at least it's being sold again, and pretty cheap if you ask me. Think about it like and opportunity for others to buy the game, and for you to play it on Windows 7/8.1/10 without ResidualVM or a custom launcher.

I too fell like the minimal effort was made, but think about something like this: I this "remaster" sells nice, Disney may allow Tim Schafer to create a sequel, or even remaster other LucasArts assets.

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I wonder why they didnt redo all the art in hd including cutscenes and backgrounds. GBX did for homeworld and it is a faithful remaster so just the gfx were updated to modern standards and bug fixes from the old versions. Why couldn't Doublefine do a full remaster with grim? Gbx had a very small team too.

I think the cutscenes and the backgrounds look great! I understand that they're just 640x480, but they hold up really well IMHO.

To me it feels like a minimalistic remaster not a full remaster and not spending enough to redo what needed to be done.

Well you're entitled to your opinion. As has been mentioned this was marketed as a "remaster" and not a "remake".

Also the save games. I wish it autosaved which i think it used to before but doesnt now, i was in petrified forest i was engrossed into it and ended up getting to the part where you start life in a casino. The custscene crashed and duno if i cba to replayed all that i just done.

I'm sure the dev team will get around to this when they've addressed the other bugs. Personally I wish it loaded straight to the menu instead of the game - or at least gave a commandline option to do so.

Sorry for the vent but im a big fan of the game and just am a little disgruntled with what we got and now the bugs are coming up.

I can sympathise about the bugs - we (the customers) do expect there to be less bugs on launch, but you know what, with such immediate access to the dev team with the forum they are able to address the bugs identified by customers a lot faster than in the old days when the internet was in its infancy - and even then LucasArts never had a forum, never had a dedicated bug-report channel, and they never got around to fixing the bugs in their games. They couldn't even be bothered to put up anti-copy-protection patches for their older games, something they could have and should have done if they'd cared about their customers. Grim, of course, never had copy protection of any kind since they thought at the time that CDs were too cumbersome to copy. EFMI, which uses the same engine, did - and did they ever release a patch to allow you to play the game from the HDD? No. I did write a patch that achieved that, ages ago, after spending hours finding the CD checks in the executable (from memory there were two, maybe three checks in total in there).

So I'd say the service we get from DoubleFine is a lot better than the service LucasArts gave. Again you're perfectly entitled to your opinion, and I'm sorry you didn't like it.

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I wonder why they didnt redo all the art in hd including cutscenes and backgrounds. GBX did for homeworld and it is a faithful remaster so just the gfx were updated to modern standards and bug fixes from the old versions. Why couldn't Doublefine do a full remaster with grim? Gbx had a very small team too.

I'm guessing that the Homeworld guys had the original renders, so it wasn't a big deal to redo any artwork/videos (if there actually are that many -- I don't recall there being so many when I last played Homeworld -- I could be wrong). The original Grim Fandango 3D renders for the videos and backgrounds have been lost to time, unfortunately, and there was just no way they could reanimate 46 minutes of cutscenes and 150 backgrounds from scratch with the budget they had.

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I'm not even sure the original 3D Maya files for the backgrounds still exist :P

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I for one am super happy with this release. Mainly because it's an actual re release of the game I obsessed with when it was first released. Which is also a the one game that has made me hate Lucasarts for not doing anything like this in the past.

Also as we all know this is not a remake, it's just a remastered "polished" re release of a game that has always been damn near impossible to get running on current platforms. They could have just ported the game to ps4 and I would have been happy but the fact that they cleaned it up is ten times better. If anything I just hope that this brings enough interest in the game to make another one or not even just make another game of its same style, separate from this story but another new one in the land of the dead. And I still want a movie for Grim.

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Oh, the backgrounds. It was unfortunate that we couldn't find all of the original renders to up-res those backgrounds. We did find the renders for the cutscenes, but had to piece the frames together by hand because of the nature of the archives. And of course we found the music source material, which allowed Pete McConnell to re-record and improve the quality of the music. It was an interesting process.

Polygon wrote a piece about the process of looking for all the source material:

http://www.polygon.com/2015/1/27/7921837/grim-fandango-remastered-interview-double-fine-disney-lucasfilm-sony

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I was just about to post that Polygon piece. It is great, and highlights the amount of work and some of hurdles encountered.

Smiles

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I'm not even sure the original 3D Maya files for the backgrounds still exist :P

I read it was softimage, since it was done with ILM. Don't know first hand.

That's fair, we all wish they had the originals so they could re-render at 4k, we get what we get. Still, better to have it than let perfect be the enemy of the good, in my opinion.

So out of 10 how much does your complaints take away from the playthrough? For me it's not too much, but I have good memories of the old game so it's enhancing those, rather than having a perfect picture made up in my head to get disappointed by, and the music tends to be the most important to me, so that's a HUGE plus in this version.

Someday we'll have AI that can see it and auto-recreate the envirionment in any res you want, so just wait another 15 years or so.

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I tend to agree.

I think Grim Fandango is the best game ever, but I don't think the remaster is adding much to it, calling it a remaster is too much, I'd call it a re-release. It's still a great game, I'll still play it and show it to all my friends, but I still have to warn them that it is a very old game so they don't get disappointed with the low res backgrounds and low poly count on the models.

And now there's this weird contrast between the models with awesome textures and the backgrounds. I was surprised when I left Manny's office right at the beginning and Eva (the secretary) looked like it was popping out of the screen, it was far away but super high res and colorful textures, didn't fit at all with the background. Note that I'm playing the game at 2560 x 1600 in a 30" monitor.

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I read it was softimage, since it was done with ILM. Don't know first hand.

I'm pretty sure I saw one of the environments opened in Softimage in one of the Making of videos (in a clip from back when the game was made).

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Okay, just to talk about another kind of Remaster, lets talk about musicians who are making a remastered Version of their best selling album or a greatest hits or something.

In the best case, they will sound just like exactly the same ... but just more awesome, deeper, richer, on a fully sourround system or something.

People who are buying a remastered Album want exactly the same album. Or at least something that feels exactly the same.

Well, it is a Remaster, not a Remake.

And i don't know. Saying they didn't do anything, just because they couldn't change a thing with the Backgrounds, without totally doing something new (that would have been really really risky, as the originals biggest plus in all it's look allways have been the awesome mood of the backgrounds and the movement and stuff, work, that maybe would even have more reduced the expirience instead of making it more awesome) is absolutley unfair IMO.

You know, you are looking only at the backgrounds (and the clips) ... that are just the same like in the Orginal, but you DON'T look at the 50% of the whole Game, that is totally remade, the 3D.

I don't know if you ain't playing it in full grapic settings. Or you even like the pixelated textures of the figures because it is like totally (ironically) modern having everything pixelated ... maybe you might even think the original version is more "modern" that way ^^

I mean, honestly, if you watch Manny walking through Copals office, if you see Manny in the very first frame in his office, the glow of his cigarette in his face, no pixel at all anywhere, lighting that NOW makes sence, the difference between the figures alone couldn't even be bigger in the best possible way. And they kinda rebuild the whole settings, because somehow the shadow needed to know where is the wall, where is the table, where is this little something in the room, where it shall change direction.

And for me, the new shadows also improves totally the backgrounds aswell!

Well maybe you are not that much into details and somehow manage all the time just seeing 90ties backgrounds (interesting priority also ... having a 100% focus on the background ...)

And yes, the Monkey Island "Remake" wasn't really as appreciated as one might guess it should have been, reading your post.

Guess what was the common comment in the itunes store or such was ... "Well, i gonne play it in the original mode for shure"

So i guess Double Fine did a great job, as surely everyone, who could, will favor the remastered mode!

And it was yes a lot of work they put into the remaster! I really think it is unfair to say they didn't!

And i don't mind, but i guess they are themself are quite sad they simply COULDN'T do anythink about that rerender or high res background problem. It's not as if they ever didn't wanted to do it.

And there for they still had an awesome solution.

And really, reading your 4k comments one could really think it would have been impossible enjoying a movie while there wasn't even DVD's but VHS or old Windwos 98 machines with multi media ... honestly. I don't remember it that way.

As if 4k would be the thing that would make really a difference between a good piece of art or a bad one (don't get me wrong, i like High res images aswell ... but in an adventure game? I don't know ... in a movie, yes, in an action game, yes, but really, is it that important for an 90ties game? Really, the Backgrounds would have looked like nearly the same (hopefully) in a rerender as well ... maybe just sharper ... but when started the sharp edge of a table, where you still can see a dust fluff on - in the background - started to become the main thing in entertainment????)

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Oh, the backgrounds. It was unfortunate that we couldn't find all of the original renders to up-res those backgrounds. We did find the renders for the cutscenes, but had to piece the frames together by hand because of the nature of the archives. And of course we found the music source material, which allowed Pete McConnell to re-record and improve the quality of the music. It was an interesting process.

Polygon wrote a piece about the process of looking for all the source material:

http://www.polygon.com/2015/1/27/7921837/grim-fandango-remastered-interview-double-fine-disney-lucasfilm-sony

Is is likely that you could post an example of an hi-res background, just to see it, please? :)

EDIT: If, the number of frames you're missing is kinda low, like the ones in the cutscenes, I'd suggest to make an update some kind of optional update, maybe in a couple of months

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What could have been.

The background sure looks very nice, but I don't know... Something's missing. I think it looks too polished, Grim Fandango has more of a cartoonish look.

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What could have been.

The background sure looks very nice, but I don't know... Something's missing. I think it looks too polished, Grim Fandango has more of a cartoonish look.

Yes exactly. Of course, if they would have found the original datas for the background, so they could have rerendered the background ... it would have been mouth watering if they could have had a slightly perspektive wise moving background, in 3d, like it was in the cave. But the original background of course.

High Resolution Clips: Awesome!

Yhea, it is lost! It's like an old movie where the pictures have been aged in time and the best copies are just gone. Lucas Arts on its own (without disney) seems to never planed letting Grim Fandango see the light of day again and all datas required for that haven't been archived the way they would have deserved it! It really was archeology.

But really, the art style of the game is so great, it should have never the less looked the same. The sets also in year one aint that great, for my taste. But later in Rubacarva, with the light house just as the perfect example ... you kinda would even ruin the whole thing with doing it all over again - differently.

I mean i get the dissapointment, but i feel like not everything needs to look like a 2015 Unreal-Engine Game when there are allready enough 2015 Unreal-Engine Games out there anywhere. People even still enjoy Clay-Motion-Capture-Movies. There is a reason for it. That game was build and rendered 1998. Even in super High Resolution, it still should have looked like that. It would have been great, that, like, we kinda could have walked in a 2015 rerender of the whole game! That would have been kinda a paradise. But i don't know if it really makes that big difference really for the game play.

But it would have been a total waste creating the whole game entirely as - a new game. You know, it would be exactly the same work you had to do like simply make an entire new game! I don't know. Don't you wanne have a new story if there was put that much efford into it?

I mean really, it would be weird if it would be the exact same story, the exact same dialogs, timings and stuff when everything else would have been made new and looking totally differnt. Really, sounds like a total waste of resources!

Especially as more than half of the people out there want to play it just the way they allready know it!

What would be again awesome would be a Sequel! Really! In an Unreal kinda engine maybe! Well, yes, way less naturalistic and more like high end graphic but the Grim Fandango cartoon style. "Life is Strange" also got a more handmade and artifical look, in textures and the rain and stuff that could be interesting.

We could return to the land of the dead. Discover new places, have new puzzles and playing a new character. Maybe even crossing the story/path of Manny. But that allready got it's own thread.

So, this Remaster and a Sequel. It would take as much work, yes, story buildung and new set designs of course had to be added and is quite a lot work aswell. But before there is a "all new Grim Fandango" that apears kinda pointless to me (as also most people played the Monkey Island Remaster in Retro Mode, and people want that old look ) there should be put half of the work into making a sequel.

People usally half half don't like totally make overs. And really. I don't see the point anyway. Especially in such a rich universe like Tims "Land of the Dead" that itself is absolutley genius.

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It would have been great if they had been able to get the original uncompressed backgrounds, but they didn't, so I'm ok with what we got ... in principle. In reality, I'm disappointed with all the bugs that, in many ways, make this worse than just firing up the original game in ResidualVM. Missing music cues and hotspots, choppy cutscenes and animation loops, not to mention crashes. If the purpose of this remaster was to bring the game to modern systems, I think they should strive to at least make it as smooth and complete an experience as possible!

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It's the definitive version of a game that has been commercially unavailable for 16 years. It runs on modern hardware, with modern input devices, and has a bunch of new features. Good enough for me.

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It's the definitive version of a game that has been commercially unavailable for 16 years. It runs on modern hardware, with modern input devices, and has a bunch of new features. Good enough for me.

I look forward to playing it too. I'll pick it up in a few months once my back catalog lightens!

Smiles

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It's the definitive version of a game that has been commercially unavailable for 16 years.

Definitive, once they fix the bigger bugs, like missing music.

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What could have been.

That looks cool and all, but man I would hate if the remaster looked like that.

I like the job they did, graphically. The new characters look nice, and the backgrounds hold up. Would I like to see them uprezzed, similar to the way the characters are? Sure. It's too bad they couldn't get the original files. The only jarring parts to me are when pre-rendered stuff interacts with the new characters. It doesn't look so great.

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It would have been great if they had been able to get the original uncompressed backgrounds, but they didn't, so I'm ok with what we got ... in principle. In reality, I'm disappointed with all the bugs that, in many ways, make this worse than just firing up the original game in ResidualVM. Missing music cues and hotspots, choppy cutscenes and animation loops, not to mention crashes. If the purpose of this remaster was to bring the game to modern systems, I think they should strive to at least make it as smooth and complete an experience as possible!

Mhm, maybe it isn't even a problem having not enough graphics in my system ... so when i finally get there, it all gonne be bugfixed ^^

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Dunno, i'm happy that they did it at all. :o)

Yay, this also could have been a lot better and more and ... but on the other side it's fine just the way it is. I'm in a zen mood with Grim. Thinking of ogv, i doubt that a huge budget was involved. Anyway, fix bugs, fulfill some small wishes and everything is fine. I prefer if DF puts tons of resources into a completely new adventure with the caliber of Grim Fandango rather than a killer remake of it.

In some scenes it's just fun walking around with Manuel, dancing with the shadows or enjoying a tiny character instead of a flickering pixel mess.

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I couldn't have asked for any more.

It's my favourite game.

Looking and sounding as good as reasonably possible.

Running on my PS4.

And it didn't cost much at all.

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It's not a bad re-release. It was over-pitched a bit as being a full remaster, which I do not fault them for as it builds publicity and drives sales, etc. I think they did the best with what was realistic to keep the game profitable (i.e. without high resolution background assets, recreating every background in 4K would drive costs up substantially, etc.) So, oh well, lets just say its a re-release with some updates for modern hardware and call it good.

And if you want to daydream about a true A++ remaster... a fan constructed the DOD in UE4:

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