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Ah Toonstruck. A videogame I struggled to get working at least twice in my life.

Once I did get it working I found it to be a really great game. And if one reads into the story of development behind this game they will see a classic example of a game way ahead of it's time, but also ironically way behind it, and also way way behind achieving the scope that was intended for it.

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When we did Toonstruck for the DF game club, Keith Aram, the voice director for Toonstruck and current rights holder, joined us and dropped so many juicy details about the development of the game and the sequel that never was (but still might someday be! He's been working on making Toonstruck 2 a reality, and you can get details on that if you're willing to dig through the chat log for that session).

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