Sign in to follow this  
Spaff

Episode 19: Last call

Recommended Posts

Is Brandon still at DF?
No, he left before the layoffs.

Awww... Where'd he go?

Share this post


Link to post
Share on other sites

Thanks to Tim and the rest of the team for the journey you shared with us. I wish you all the best. :)

Share this post


Link to post
Share on other sites

After the start, I had to pause and take a walk for a bit. Powerful stuff. My thoughts go out to everyone who has touched the game, past and present. Thank you, so very much.

Share this post


Link to post
Share on other sites

Wow! Just wow!

With this episode even more than before i have to say it again. This should be on tv, on netflix or what not. Wow! Not only dos it deserve to be, it would also sell many copies of the game being promoted on such platform.

Wow.

Share this post


Link to post
Share on other sites

Can't believe it's been 3 years either. I feel like I know so much about the devs there and yet have never met them. Don't let haters get you down, the game was great and it's been nice to be a part of the experience. now on to act 2 ....

Share this post


Link to post
Share on other sites

Wait, let me get this straight. In the US, you work 10 years in a company and the next day you're gone? You get no notice period, not even finish your month, you can just pack your things and leave?

Share this post


Link to post
Share on other sites

Holy hell I don't even know how many times I teared up during this episode. Heavy stuff followed by little glimmers of hope and then a big sigh of relief at the end. The shots in this one are the best so far, awesome job 2PP!

Again, so damn much love to all of you DF staffers. Ugh I'm gonna be a wreck by the end of the game. Gotta start stocking up on tissues and cozy blankets.

Share this post


Link to post
Share on other sites
Wait, let me get this straight. In the US, you work 10 years in a company and the next day you're gone? You get no notice period, not even finish your month, you can just pack your things and leave?

I don't work in games but I am a software developer. This is quite common. Every time I've been laid off it was immediate tho at least I've been lucky enough to be given time to clear personal stuff off the computer. Most aren't so lucky, some are even watched by security and escorted out the door-- though that really depends on the company. The last time I was laid off I had just before the meeting that day checked in a whole new feature for a product I was really excited about shipping and had even designed and coded nearly all of the product myself. It was right before the holidays too. We're expensive workers and full timers are traditionally given severance checks so there's even significant expense in letting us go. The smaller the company the worse it feels for everyone and even in large companies it's often coworkers that are really close that have to deliver the bad news. So yeah, it appears a bit cold blooded on the surface but when something like this happens it's primarily about *saving* as many jobs as possible. The more you delay, the more risk you create and even more people may have to go. It's like amputating quickly to stop the spread of an infection, monetary issues like this tend to snowball.

Last note on this, it was quite clear that this was emotionally painful for all involved so I hope we'll default to a supportive attitude.

I'm not sure how it is in other countries but there's plenty of info out there about the politics of labor in the US and how it's changed just within our lifetimes. I've learned about some of it through personal experience but I don't have the complete picture of it. It's probably best to not get into that here, like I said there's lots of news articles out there to read and research.

Finally, pouring out a twelve pack for those that had to go.

Share this post


Link to post
Share on other sites

I don't work in games but I am a software developer. This is quite common. Every time I've been laid off it was immediate tho at least I've been lucky enough to be given time to clear personal stuff off the computer. Most aren't so lucky, some are even watched by security and escorted out the door-- though that really depends on the company. The last time I was laid off I had just before the meeting that day checked in a whole new feature for a product I was really excited about shipping and had even designed and coded nearly all of it myself. It was right before the holidays too. We're expensive workers and full timers are traditionally given severance checks so there's even significant expense in letting us go. The smaller the company the worse it feels for everyone and even in large companies it's often coworkers that are really close that have to deliver the bad news. So yeah, it appears a bit cold blooded on the surface but when something like this happens it's primarily about *saving* as many jobs as possible. The more you delay, the more risk you create and even more people may have to go. It's like amputating quickly to stop the spread of an infection, monetary issues like this tend to snowball.

I'm not sure how it is in other countries but there's plenty of info out there about the politics of labor in the US and how it's changed just within our lifetimes. I've learned about some of it through personal experience but I don't have the complete picture of it. It's probably best to not get into that here, like I said there's lots of news articles out there to read and research.

Yeah, point is it doesn't only seem cold to me, it also seems illegal. But that's of course just the moral and legal framework I grew up with. Here in Germany after 10 years of work at a company, they can't fire you earlier than four months down the line. It's so strange because in some things the US seem so similar to Europe while in other things their culture couldn't be more foreign. Thanks for that explanation anyway, I couldn't quite believe what the video made me think happened.

Share this post


Link to post
Share on other sites

this was beautiful and painful, and sad, but mostly beautiful. Thanks for everyone involved, this was a great ride.. And I can't believe it was 3 years... I will never look at game dev the same.

Thank you!

Share this post


Link to post
Share on other sites

Im actually sad that this series is coming to a end. One of the most interesting documentary i have ever seen in my life.

Share this post


Link to post
Share on other sites

What a wonderful episode. Very emotional - I can't believe it's been three years!!! Thanks so much to 2PP and Double Fine, it's been a pleasure to be offered an insight not just into making computer games but, on a deeper level, into how a group of people can work together to create something authentic and meaningful. You guys are great!!!! Can't wait to play the rest of the game :D

Share this post


Link to post
Share on other sites

After watching that and all of the previous episodes all I can say is thank you so much Double Fine for sharing the journey with us, all the highs and the lows. This latest episode makes me more mad at the people who just shout out random & misinformed hate at the company for this game or others or for just being vocal about their own feelings about certain idiots of the internet.

Thank you guys for working your butts off the past 3 years to bring us something special.

Share this post


Link to post
Share on other sites
Wait, let me get this straight. In the US, you work 10 years in a company and the next day you're gone? You get no notice period, not even finish your month, you can just pack your things and leave?

I can't speak to the specific timeframes involved with the layoffs, but I didn't see anything in the documentary that indicated that people weren't given appropriate notice (this episode spans several months - the layoffs were in November, and I think the wrap party on the beach was earlier this month).

Share this post


Link to post
Share on other sites

U.S. labor laws / worker's rights are kinda crap compared to Europe, though. Just generally speaking. Not in relation to the DF layoffs.

Share this post


Link to post
Share on other sites

I can't speak to the specific timeframes involved with the layoffs, but I didn't see anything in the documentary that indicated that people weren't given appropriate notice (this episode spans several months - the layoffs were in November, and I think the wrap party on the beach was earlier this month).

There were several things I took as hints but the "I missed the day of the layoffs and couldn't even say goodbye thing" was what sounded the most definitive to me.

Share this post


Link to post
Share on other sites
46:06 — Justin can actually transform into a phone at will, as he does in this scene.

:-) He's Barbapapa?

I thought this episode would just skip over the layoffs and be more of a 'get excited for release'-episode, like we had with Act I. That was really tough to watch, but also good that it was included, considering the effect it must have had on DF and the fact that the documentary would show everything, warts and all. I think this episode is one of the best in showing how difficult game development really is, with all the disciplines involved and different deadlines that need to be met.

I'm going to appreciate the game even more, now that I know how much hard work went into it. It has been quite a rollercoaster, but this project has been an amazing experience. I can't wait to play the game (and receive some nice backer rewards later this year).

Share this post


Link to post
Share on other sites

This episode, more than any other, achieves what Tim set out to do with the documentary three years ago. Very personal, very hard to watch.

Still, I'm beside myself with excitement about the release next week. I'll have more to say after, I'm sure.

Share this post


Link to post
Share on other sites

This episode was quite an emotional rollercoaster. I'm sad that DF is taking such a hard hit from trolls, but it's just the internet.

Anyways, you guys are all amazing, keep it up!

Share this post


Link to post
Share on other sites

All the best, lads and lasses. That was a tough watch, I got a bit choked up, but I hope it's enough to get you through another release. And many more to come.

Share this post


Link to post
Share on other sites

Man, what a journey. You have earned every cent, every accolade a hundred times over.

My respect for DF is beyond measure, it's a little bit like love now.

I can't wait to play the full game.

xo

Share this post


Link to post
Share on other sites

Unfortunately it's really quite a simple matter to let someone go over there, in comparison to Europe. It's a hard decision, obviously, but once it has been taken things move pretty fast is how I understand it.

Share this post


Link to post
Share on other sites
Unfortunately it's really quite a simple matter to let someone go over there, in comparison to Europe. It's a hard decision, obviously, but once it has been taken things move pretty fast is how I understand it.

It varies greatly by state and by company, but I know that in the UK at least workers are generally much more protected when it comes to how terminations are handled, to say nothing of the fact that they get twice to three times the vacation/holiday than Americans do.

America, where business > people.

(Again, this is general politics. Not related to DF.)

Share this post


Link to post
Share on other sites
Unfortunately it's really quite a simple matter to let someone go over there, in comparison to Europe. It's a hard decision, obviously, but once it has been taken things move pretty fast is how I understand it.

It varies greatly by state and by company, but I know that in the UK at least workers are generally much more protected when it comes to how terminations are handled, to say nothing of the fact that they get twice to three times the vacation/holiday than Americans do.

America, where business > people.

(Again, this is general politics. Not related to DF.)

Well, put it this way, when I flew over to California a few weeks ago to train someone in the LA office of company I work for, that person had a job when I got on the plane and wasn't in the office by the time I walked in.

Share this post


Link to post
Share on other sites
Unfortunately it's really quite a simple matter to let someone go over there, in comparison to Europe. It's a hard decision, obviously, but once it has been taken things move pretty fast is how I understand it.

It varies greatly by state and by company, but I know that in the UK at least workers are generally much more protected when it comes to how terminations are handled, to say nothing of the fact that they get twice to three times the vacation/holiday than Americans do.

America, where business > people.

(Again, this is general politics. Not related to DF.)

Well, put it this way, when I flew over to California a few weeks ago to train someone in the LA office of company I work for, that person had a job when I got on the plane and wasn't in the office by the time I walked in.

Here ya go:

http://en.wikipedia.org/wiki/At-will_employment

Share this post


Link to post
Share on other sites

I can't speak to the specific timeframes involved with the layoffs, but I didn't see anything in the documentary that indicated that people weren't given appropriate notice (this episode spans several months - the layoffs were in November, and I think the wrap party on the beach was earlier this month).

There were several things I took as hints but the "I missed the day of the layoffs and couldn't even say goodbye thing" was what sounded the most definitive to me.

I've only had time to watch the episode once, but the vibe I got was that was more about missing a final day rather than not getting any notice at all. I could have gotten the wrong impression, of course.

Share this post


Link to post
Share on other sites

Great Episode!

The big question is: Would you do another kickstarter for a new game?

(i know they done another for Massive Chalice, but that was pretty early on this one)

Share this post


Link to post
Share on other sites

Decades from now, both this game and this documentary will be remembered as important pieces of gaming history. And the haters and Gators will only be remembered as "those assholes who drew that antisemitic caricature of Tim in that one episode."

Share this post


Link to post
Share on other sites
Sign in to follow this