It’s been two years since we started on our quest for the MASSIVE CHALICE, and we’re excited to say that our journey is nearly at an end! After many months of designing, building, reading through our early access feedback, and playing the game for hours on end, we’re finally in lockdown. That means the team is in the final stages now; working purely on bug fixing, performance, and polishing things up, in between sending builds off to Microsoft for certification. Release date! With all that in mind then, we’re super happy to announce that MASSIVE CHALICE will be officially leaving early access and launching on June 1st, with the Xbox One version appearing around then too! What’s new for 1.0? Whilst we’ve got a lot of fixes and polish heading in your direction, version 1.0 won’t just be about making the game shinier, we’ve also got some final features to send your way too. After listening to lots and lots of useful feedback on the mid to endgame, the team has spent a considerable amount of time rebalancing the game to be more fun, fair, challenging, or punishing, depending on how you look at it. Thanks to everyone who helped us with this fine tuning, we got some invaluable feedback from you guys. Controller support for the Steam version will also appear in 1.0, enabling you to play from the comfort of your couch with the same polished control scheme and UI navigation as the Xbox One version. We’ve added achievements into the game for all those completists out there, but probably most excitingly of all we’ll also be enabling access to Backer Relics, like the one wielded by this chap below... Launch Day Teamstream June 1st! We’ve had a lot of fun with the Teamstreams throughout this project, so one more for the road seemed like the right thing to do. Join us on June 1st for one final MASSIVE CHALICE Teamstream, time to be confirmed, but please do prepare for silliness. Join us here on launch day: MASSIVE KNOWLEDGE, the series That’s not all we have in store for launch day though! The 2 Player Productions gang have been filming the team throughout the entire development of Massive Chalice, and have produced a series highlighting the different roles of development on the project. This series, called MASSIVE KNOWLEDGE, will give viewers a unique insight into the team that made the game, what they do, how they got here, and how you could follow in their games industry footsteps. MASSIVE KNOWLEDGE starts airing on Launch Day, huzzah! Box design Those who backed at a certain level will be getting a super special boxed copy of the game, with a cover designed by Cory Schmitz. We’re hoping for these to go into production later this month, so it’ll be a little while before these arrive on your doorstep, but this is what it’s going to look like. On the left, we have the normal box. In the middle the special slip case exclusive to Backers. Combining them both creates the special MC Backer box, seen on the right! The Horns of Birth! A cause for celebration indeed! Finally, I’m sure you’ll all join us in congratulating Brad and his wife Cate, who are now the proud parents of their first child and heir, Gibson! Along with the team being very much heads down finishing up the game, and the publishing team launching Broken Age and Grim Fandango mobile recently, this is a key reason for the recent quietness on our end! We promise not to shut up for a while now though. Thanks you guys!