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Gavin Carter

Day Four Update

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Hey everyone,

Filling in for a very busy @Asif Siddiky again today. We have continued to push forward on two big fronts. The first is getting gameplay up and running. We've had a basic blocked-in level to run around for a couple days now, but we're now nearly there on having a first pass on game rules and a win/loss state. No visuals here yet as things are super basic but progressing rapidly.

The other big effort is continue to establish the look of the game. The concept team of Levi and Say are churning out beautiful images which are passed to our 3D modeler, Paul, to crank out and get in-engine. Here are a couple new creations from Say:

Ingredient Station

IngredientStation.thumb.jpg.e32e84d8397f14700e1c843c5b89f0d3.jpg

The ingredient station will hold the base ingredients you'll be using to cook a delicious meal for the god. In our prototype level, we'll be making a steaming bowl of ramen, so this contraption will distribute things like uncooked noodles, raw shrimp, and nori sheets for you to prepare.

Sous Vide Hot Tub

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Here we have a sous vide "egg hot tub" for cooking the perfect soft boiled egg. Remember you're cooking for a massive god, so each one of these eggs on their own are bigger than a person.

@Reid_Harris_Cooper asked yesterday for more info about gameplay. We're mainly focusing on time management and platforming aspects. Your challenge will be to get each massive ingredient cooked to just the right level without overcooking, and deliver them to the central ramen bowl in time. To do so, you'll have to carry the items to their various cooking stations around the level, manage multiple cook cycles at once, all while platforming between different platforms and sometimes in and around the cooking machinery itself. Your final rating, and whether a hungry god goes on a rampage across your town, depends on how well you do. 

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20 minutes ago, Reid_Harris_Cooper said:

I'm really excited to play this prototype.  Like super excited.

Indeed, same here.

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