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Devin Kelly-Sneed

Day 5

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Today marks the halfway point of Amnesia Fortnight. We had a review meeting this afternoon to look at the current state of the project and figure out what the major remaining work is. Spoilers: it's a lot of work. But here are some fun pictures of things that have happened in the last 24 hours.

Here's what happened when we swapped to a base creature model without any attached features

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Here are the fancy new features in our simulation tool level showing detailed info on their traits

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Here's what happen when you scale down a base creature body, but leave the attachments big (totally adorable!)

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Here are some concepts of possible attachments for showing off different stages of creature traits

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And finally, a screenshot showing the current state of the game. This is just a small test area, we haven't populated a full world yet. New art for plants, rocks, ship, ground, creatures, player character. Ground is going to have a more alien color to it eventually.

Screenshot.thumb.PNG.97511e84965fc573a028bfdd4ef393de.PNG

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I love the attachments concepts. Especially Durability L3, the turtle helm is adorable. :D

Great stuff so far, this should be a very interesting alien world to explore. Keep on rocking, team! :D

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The way these ideas are developing at the rate they are, all this stuff is either being dumped into Psychonauts 2 OR... we forget about P2 and make bigger prototypes.

 

I vote both?  Wait... no... um... I don't know.  I like turtles.

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I actually like the neutral ground color. Would make creatures and other interactive beings more readable by being less saturated and more boring.
Looking great, I hope you folks can squeeze some animation into it, will look even better then.

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