Jump to content
Double Fine Action Forums
KGuNN

Player Feedback and Comments

Recommended Posts

We have had great fun working together on Pongball and hope you enjoy playing. 

We would love to hear any feedback or comments you might have about the game. 

Thank you :D

Share this post


Link to post
Share on other sites

Thanks, KGuNN! I'd been meaning to make this thread.

There's a great post from @rheberling in the Screenshots & videos thread that I'll quote here since it's super relevant :)

 

On 27/04/2017 at 4:03 PM, rheberling said:

Hi all. I had a decent chance to play the latest build and want to share a few screenshot of the some of the things that jumped out to me and my local opponent:

First off, we felt the ball really needs to either get faster as the time or score increases, or the base speed of the ball needs a boost. There were too many times where we would go almost a minute without doing anything.

Table01 was great because the points really racked up quickly adding the element of tension which is what makes the game get really fun. However, with the speed of the ball capped out and the map being full of bumpers, it was often difficult to score and therefore the points could get very high before anyone could score (notice the points banked in the image). This could make the points to win threshold very tricky for this map because it could end up being met after one goal.

Pongball4.jpg.feab631750fd9b975bf482ec1123f68f.jpg

 

On Table02, the highlight of the map is definitely the ramp. However, it was extremely difficult to hit it during the course of the game. Additionally, the orange bumpers were a bit of a coin flip as to whether the ball would go behind them or bounce away. If the ball did go behind it would come out at an odd angle based on the new paddle directional aiming (see first image below). This combined with the ability to lose your paddle in the geometry made that corner especially tricky (see second image below). We really liked how the level was set up to collect balls in the speed slots but wondered if that could be moved a bit to make it a little less random.

Pongball1.jpg.380c1c2fa8c2b4f519b44d27d81cb935.jpgPongball2.jpg.c89b423056dc8cebd4ad77bd3d47533e.jpg

 

Speedster played very well and we loved a lot of the feature that were in the map. It probably could have been a little more clear where the switches were and how to activate the speed pads but we figured them out relatively quickly. With the difficulty of aiming it took way to much time to try to activate the two-step speed pad in the middle of the ramp, but when it happened and the green light turned on, things got really, really intense and fun. Finally, sometimes the spinner can get stuck in the horizontal position such that the ball cannot hit it.

Pongball7.thumb.jpg.87c35f2b911db9a0dbcd84655f907699.jpg

One last thing, the obstruct power is way to powerful when it takes up 90% of the screen.Pongball5.thumb.jpg.c72e87538cde7c52b0db199b8180c568.jpg

Thanks to everyone for all the hard work. The game is actually shaping up nicely and is showing promising signs of fun.

 

Share this post


Link to post
Share on other sites

×
×
  • Create New...