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Bluddy

Android Version Anyway?

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Since DOTT Remastered has sold quite well, how about treating us to an Android version? Chances are it'll do pretty well also, especially compared to other games.

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I'll quote Spaff from elsewhere:

Quote

I'm sorry to say that we've had to cease our android porting ... the costs of making and supporting them outweigh the profits we get back. We'd love to be on as many platforms as we can be, sadly Android just doesn't make sense for us any more. Sorry!!

 

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@TimeGentleman I hear that, but I'd like more information from Double Fine. Are they using Google's Anti-piracy feature?

 

Each of their games says it sold 10k-50k units on the Play store. Admittedly that's low for their high-selling titles, but maybe the price point is too low to recoup the costs? Perhaps supporting only newer devices will reduce their support costs?

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Another option is to license the game to a studio that specializes in porting games, such as Noodlecake Studios. It's possible Doublefine simply isn't built to support the porting/tech support process profitably.

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