Jump to content
Double Fine Action Forums
Sign in to follow this  
Trogdor The Burninator

So Compared to Psychonauts......

Recommended Posts

It's better in all ways possible. Eventhough I loved and still love Psychonauts,

Brütal Legend is simply the coolest and most original fantasyverse since J .R Tolkiens! I love it!

Now where's Brütal Legend two - Brütal Legend: Tears of Aetulia?

Share this post


Link to post
Share on other sites

Psycronauts is a tighter and better game when it comes to the nuts and bolts of the game, but Brutal Legend pulled more on my loves. Psycronauts was a better singular experenice while Brutal Legend has more replayablity. Psycronauts is probably like Casablanca really good, that you always remember it with just one viewing. While Brutal Legend is more like getting lost in a kick ass song. May not be the best in the world, but it easy to get into pretty enjoyable while easy to repeat. Pscyronauts I couldn't play threw maybe one before it became a bit predictable. Enjoyable, but Brutal Legend is more the game I be repeating over and over again. Kind of why I been working on getting all the achivements so I can just do that.

Share this post


Link to post
Share on other sites

I think Psychonauts has greater replayability. Over the years I've played multiple games of Psychonauts and I'm sure I'll continue to play it in the future. Brutal Legend, on the other hand, lost my interest midway through. I have yet to complete it.

Share this post


Link to post
Share on other sites

Tough call. As far as writing, characters, and humor go, I have to give it to Psychonauts - although it has an edge on these fronts thanks to its structure. Psychonauts is like a bunch of different games rolled into one, which is one of the reasons I love it. Each new brain in Psychonauts is allowed to play by different rules. Lungfishopolis, the Milkman Conspiracy, and even Coach Oleander's training course are all hilarious, but they're hilarious in different ways. They're unique from one another in everything from art style to gameplay gimmick, whcih means each one can hinge on a different joke while still remaining part of the whole. Brutal Legend has the disadvantage of all being set in one place, with a cast of characters that remains consistent throughout. And while the big overarching joke is good - basically, taking the piss out of heavy metal and its crazy macho energy - it's gotta last through an entire game. It'll inevtiably have flat moments. Conversely, Psychonauts' characters and jokes are contained within their levels - short and sweet, and the camp doesn't get a chance to become stale because you're constantly leaving and coming back to it.

As far as gameplay goes, I think Brutal Legend takes it, easy. The machanics are just vastly improved, and the multiplayer battles alone are far more complex, challenging, and fun than anything in Psychonauts. Moving around in the world feels more natural and interesting. Alot of people have complaiend about the sidequests feeling repetitive. I disagree. Brutal Legend is all about eliciting a visceral reaction, as opposed to Psychonauts more conventional, explore-and-collect adventure game approach. The sidequests in Brutal Legend are extremely polished and addictive in a simple arcade way that cuts straight to the fun receptors in your brain. No fat, just loud, crazy fun.

As far as charm and art direction, I'll have to call it dead even. Both are absolutely peerless. Although I will say Brutal Legend makes good use of its graphical advantages - the interacton between the terrain and the wheather system is straight up stunning.

Everything considered I'd say both games make for a hell of a portfolio. Double Fine is definitely the Pixar of the game industry.

Share this post


Link to post
Share on other sites
I think Psychonauts has greater replayability. Over the years I've played multiple games of Psychonauts and I'm sure I'll continue to play it in the future. Brutal Legend, on the other hand, lost my interest midway through. I have yet to complete it.
Believe me, you WANT to keep playing. It gets even more fucking awesome after the first half of the game (How do you know your midway through if you haven't even beaten it? :P ).

For me, I can't really decide which one I like better... Psychonauts and Brutal Legend have the same replay value I think, but Brutal Legend takes the cake with that because there is so much more to explore.

Share this post


Link to post
Share on other sites

I think that Psychonauts is a better game as far as the actual mechanices, the inner-workings of the game goes. It explains what to do better, it explains how to do it better and there is less glitches and or bugs. However, Brutal Legend has more of the things I love namely metal, but also action orientated gameplay.

If I had to choose I would defeintly pick Brutal Legend as my favorite of the two.

Share this post


Link to post
Share on other sites

You see its sort of like... a closet full of good wine

I love all of it and Its hard say which I love more ... i mean I wont say like

"I like that 2005 Psychonauts Western Vinyard stuff more than that old bottle of 2009 Brutal Legend I got over there" I like them both and I may prefer others on occasions but in the end I love them as much as each other, its more of a "Ill take that 2009 Brutal Legend from the smith vinyard for today... I just got a craving for its nice aftertaste and pure delightful flavour. But on a different day I may be like: "You know... today I just want to pop open a old bottle of Psychonauts.. yes 2005 good year good year" Ill pop that bottle of Psychonauts open and drink its beautiful liquid and get drunk from its exquisitness... mmmm

Some days though Im tired of being drunk from drinking my wine so I mike just have a drink of something non alchoholic but deep down I know that nothing... nothing is better than those fine 2 bottles I got back there in my closet....

Couldnt Understand a word of what I just said?

Well actually I prefer Psychonauts easily, Psychonauts is my favorite game of all time while Brutal Legend is just a very very very good game. I liek Psychonauts. I can get lost in its world and explore to the cows come home. Brutal Legend is epic and mind blowing and totally bad asssed, but it just has a few too many flaws to be better than psychonauts....

...that and the side missions sucked d*ck

Share this post


Link to post
Share on other sites
Psycronauts is a tighter and better game when it comes to the nuts and bolts of the game, but Brutal Legend pulled more on my loves. Psycronauts was a better singular experenice while Brutal Legend has more replayablity.

That's uh

Pretty much the opposite of what I was going to say.

I've played through Psychonauts I don't know how many times now and I'm still finding new things.

I've played through BL once and don't have any particular desire to play it again right now (party because I don't want to mess up my save file, but still.)

Then again, I love pretty much anything having to do with psychics and stuff like that so, yeah.

Oh, and Psychonauts has far more gameplay issues than BL. I WILL GET YOU ONE DAY, MOVING FIGMENTS IN BLACK VELVETOPIA THAT ARE ALMOST IMPOSSIBLE TO SEE, LET ALONE GET. *fist shake*

Share this post


Link to post
Share on other sites

To each their own, but I'm kindof amazed by the people saying the mechanics in Psychonauts are better than those in Brutal Legend. This is one of the improvements I thought was so obvious as to go without saying. As a platformer Psychonauts is somewhat clumsy. Combat isn't really fun - there's no satisfying crunch to it, no weight - and the movement in general feels somewhat floaty. All in all it sometimes feels like a platformer stuffed into an engine not built for platformers. Brutal Legend, meanwhile, had the task of creating an all new play-style every time you doubleteam with a unit - most units essentially give you a new avatar, with alot of different ways of moving and fighting - and they all feel just right. They all feel awesome. Just compare moving an icon over the ground to bring up spiky death in the Heart Cutter to scurrying about as a mob of hungry rats as the Ratgut - and like I said, it all feels equally smooth.

Share this post


Link to post
Share on other sites

Well I didn't really have that big of an interest to get any more figments then I could. Plus I was able to get almost all the figments minus one or two per level(some all, some not but about that). Each have there own thing. I love Casablanca, but The Maltese Falcon even with its flaws come off more enjoyable. Brutal Legend is equal to The Maltese Falcon and Psychonauts equal to Casablanca.

Share this post


Link to post
Share on other sites

Hum.

I still haven't played more than the demo and maybe another level after the demo at the Agora (I love that the people who live in the Agora call themselves "the Agoranauts.") but I think Psychonauts is still my favourite game. I've played through the part before the brain tank about five times now, each time getting a little duller than the last, but I don't think any of the replays weren't worth doing. There are conversations I still haven't gotten to see, even going through it that many times. You could never get everything Psychonauts has to offer in one playthrough.

And when I finally beat the brain tank? Every level I've gone through afterward has been awesomer than the last. I love the game way, way more than I did after watching the let's plays, and that's saying something. But I can totally understand it-- playing the game is very different from just watching it played.

What I've played of Brutal Legend isn't quite as good as P-nauts. I might be biased, but I just really think it isn't. It wasn't quite as funny. The acting, Mr Black's in particular, was almost a bit cheesy. And it just didn't have the suck-you-in-by-your-eyeballs plot or the I-can-totally-relate-to-that-okay-maybe-not-the-horny-ten-year-old-bit characters. Also, please nobody pounce on me for saying this, but... it laid on the "metal" a bit thick. I get that this is a metal game. I get that that's the whole point. But... ahh never mind. It's too hard to explain.

From what I hear, both games have lacklustre endings. Psychonauts' ending was kind of "whut just happened? What-- AW MAN IT'S OVER?!" And I didn't want to read any spoilers for BL but I've heard an almost disturbingly large number of people saying they didn't like the ending.

The conclusion: Psychonauts is not the best game ever, it does have a few weak points, but it captured my imagination more than I think any other game ever will. Brutal Legend, while undoubtedly an EXCELLENT game, isn't quite as good. That's not really saying much though, as it takes a good deal to be better than Psychonauts.

In my opinion, BL wouldn't have just had to get up pretty early in the morning, it would have had to spend weeks carefully preparing and pulled at least a dozen all-nighters just to formulate a strategy for coming up with a strategy for being better than Psychonauts. And it got pretty close there, but I personally think it spent too much time deciding on the right spiky belts to get it done.

Share this post


Link to post
Share on other sites
Hum.

I still haven't played more than the demo and maybe another level after the demo at the Agora (I love that the people who live in the Agora call themselves "the Agoranauts.") but I think Psychonauts is still my favourite game. I've played through the part before the brain tank about five times now, each time getting a little duller than the last, but I don't think any of the replays weren't worth doing. There are conversations I still haven't gotten to see, even going through it that many times. You could never get everything Psychonauts has to offer in one playthrough.

And when I finally beat the brain tank? Every level I've gone through afterward has been awesomer than the last. I love the game way, way more than I did after watching the let's plays, and that's saying something. But I can totally understand it-- playing the game is very different from just watching it played.

What I've played of Brutal Legend isn't quite as good as P-nauts. I might be biased, but I just really think it isn't. It wasn't quite as funny. The acting, Mr Black's in particular, was almost a bit cheesy. And it just didn't have the suck-you-in-by-your-eyeballs plot or the I-can-totally-relate-to-that-okay-maybe-not-the-horny-ten-year-old-bit characters. Also, please nobody pounce on me for saying this, but... it laid on the "metal" a bit thick. I get that this is a metal game. I get that that's the whole point. But... ahh never mind. It's too hard to explain.

From what I hear, both games have lacklustre endings. Psychonauts' ending was kind of "whut just happened? What-- AW MAN IT'S OVER?!" And I didn't want to read any spoilers for BL but I've heard an almost disturbingly large number of people saying they didn't like the ending.

The conclusion: Psychonauts is not the best game ever, it does have a few weak points, but it captured my imagination more than I think any other game ever will. Brutal Legend, while undoubtedly an EXCELLENT game, isn't quite as good. That's not really saying much though, as it takes a good deal to be better than Psychonauts.

In my opinion, BL wouldn't have just had to get up pretty early in the morning, it would have had to spend weeks carefully preparing and pulled at least a dozen all-nighters just to formulate a strategy for coming up with a strategy for being better than Psychonauts. And it got pretty close there, but I personally think it spent too much time deciding on the right spiky belts to get it done.

Haha, judging an entire game when you've only played through the demo is absurd.

And saying Brutal Legend laid the metal on a bit too thick is like saying Psychonauts laid the brain tumbler on too thick. That's what the game is.

Share this post


Link to post
Share on other sites

I thought it would be like saying Mass Effect laid the whole Specter thing on too thick, or that Assassin's Creed laid the assassination thing on too thick. Personally I like Brutal Legend more and I want to play through it again without screwing up my save. But I just thought that the open world of Brutal Legend let the whole world of the game be part of its charm. Psychonauts was more confined, not that its a bad thing but, I felt like you were getting to know the characters more than the setting. Brutal Legend is just the opposite, you get to know the setting more than the characters. It all comes down to your preference. Oh and really love metal, so this game appeals to me more than someone who doesn't I guess. But after this game how can you hate metal really?

Share this post


Link to post
Share on other sites
I think Psychonauts has greater replayability. Over the years I've played multiple games of Psychonauts and I'm sure I'll continue to play it in the future. Brutal Legend, on the other hand, lost my interest midway through. I have yet to complete it.
Believe me, you WANT to keep playing. It gets even more fucking awesome after the first half of the game (How do you know your midway through if you haven't even beaten it? :P ).

For me, I can't really decide which one I like better... Psychonauts and Brutal Legend have the same replay value I think, but Brutal Legend takes the cake with that because there is so much more to explore.

There's a 'percent completed' statistic in one of the menus.

And I've begun playing it again, but I still prefer Psychonauts.

Share this post


Link to post
Share on other sites

I prefer Psychonauts, and here is one reason why:

When I bought Brutal Legend, I had already expected it be good. I enjoyed their other games and I had heard much about it. Brutal Legend lived up to the hype (in my eyes) but didn't exceed it. Psychonauts, entirely different story. I went into it expecting nothing and came out with an amazing game and experience on my hands. I bought it on a whim and was instantly sucked in to the world and was craving more. Psychonauts' effect was so amazing on me that it made me write an email to Double Fine concerning a sequel (as you can imagine that turned out well).

That's just one reason.

Share this post


Link to post
Share on other sites

Psychonauts definitely scores higher on the creativity side. Metal Reverence/Mockery is good and fine, but fighting an imagined Napoleon and the other weird stuff easily beats it. And an old dude that comes out of your ear if you waggle bacon.

Gameplay wise, though, which is what matters more to me, Brutal Legend wins hands down. The platforming and fighting on Psychonauts is just too dodgy to be memorable fun. Then there's the mandatory hunt for arrowheads to be able to afford a Cobweb Duster (No. Just No. Scavenger hunts for useful upgrades are fine, but if an item is required to progress, don't make me grind for it in the most boring fashion imaginable. I don't care if the Psychopedia says complaining is not allowed.) And the unforgiving, checkpoint-less escort section in the Meat Circus.

Share this post


Link to post
Share on other sites
Sign in to follow this  

×
×
  • Create New...