Jump to content
Double Fine Action Forums
Sign in to follow this  
MetroidMewtwo

Create a Faction*Spoilers abound*

Recommended Posts

UNITS:

Unit 1: Minions

Appearance: Regular human skeletons wearing old leather jackets, ripped jeans, and biker boots. They also have a spiked helmet on and carry regular sized swords. They are weak but heal over time as long as the banner carrier is still alive. The banner carrier is dressed in ritual robes which are jet black and have murals of skeletons and Hell itself painted on. The banner has the Tomb Dweller logo and the emblem.

Role: Basic melee infantry

Effect: Heals live units over time

Level: 1

Load: 4

Quantity: 3 minions, 1 banner carrier, 1 load per unit

Double Team: Deathwish takes hold of the banner and can use it to inspire nearby units into a short killing frenzy.

Unit 2: Coffin

Appearance: A large mummy-type coffin with burning red eyes and the detail on the front has 2 swords crossed. The bottom has 2 large wheels. When in use, it pulses glowing red energy to nearby units and helps inspire your army.

Role: Support Unit

Effect: Gives nearby units an attack speed buff

Level: 1

Load: 3

Quantity: 1

Double Team: Coffin opens, revealing a spike cannon that can be driven like a car and the spikes are shot like a machine gun.

Unit 3: Death Crawlers

Appearance: Large, skeletal spiders with rear mounted machine guns. They have saddles but no riders and can easily use the small fangs Deathwish gave them at close range.

Role: Basic ranged unit

Effect: None

Level: 1

Load: 4

Quantity: 2, 2 load per each

Double Team: Deathwish gets on the saddle and rides the spiders around. A is to shoot the machine guns and X is to use a special “vehicle crush” attack that easily damages enemy vehicles.

Unit 4: Venomfang

Appearance: A large wolf skeleton made of metal and huge sabers as teeth dripping with green poison. The front claws are large talons but the back claws are smaller. He leaps in and out of combat.

Role: Medium melee unit

Effect: Poisons enemy infantry which damages over time but not enough to kill unless near death

Level: 2

Load: 4

Quantity: 1

Double Team: Deathwish rides the beast and sticks his scythe into its back, giving it the ability to breathe fire like a Meat Beast

Unit 5: Dark Assassins

Appearance: Invisible skeletons armed with handheld crossbows and wearing robes similar to the banner carriers. Has a veil over its mouth and small horns on the top of its head forming a Mohawk.

Role: Anti-Infantry unit

Effect: Invisible until attacked or attacks

Level: 2

Load: 6

Quantity: 3, 2 load per skeleton

Double Team: Deathwish wraps himself around the center of the assassin formation, turning invisible and can cast lighting using the combined might of all crossbows shooting at once

Unit 6: Berserkers

Appearance: Large skeletons made of metal that are dual wielding axes. The eyes of these warriors are spilling with red fog and the lower jaw is missing off of most of them. Large devil horns stick out of their heads and they wear a ripped brown shirt and rusted leg armor.

Role: Anti-Vehicle Infantry

Level: 2

Load: 5

Quantity: 2, 2 for the first one and three for the last one

Double Team: Deathwish takes a berserker and throws him into a corkscrew that drives 10 to 15 feet strait ahead and deals heavy damage to anything in its path. Sadly, the amazing beast dies on impact with the ground

Unit 7: Vampire

Appearance: A large truck with a mounted cannon on the back of it. The truck is black with blue flames painted on the sides of the doors and the cannon is made from bones. The cannon shoots artillery style and has a splash damage effect.

Role: General purpose vehicle

Level: 3

Load: 4

Quantity: 1

Double Team: Deathwish drives the tuck around the battlefield. A is to bring up the cannon and A is also to shoot. X is to switch between regular shot and flame bombs

Unit 8: Devastators

Appearance: A group of skeletons, all armed with large pikes and heavy armors. They have a banner carrier and have spinal spikes that stretch out and curve.

Role: Anti-Infantry Units

Effect: Can heal over time as long as banner carrier is alive

Level: 3

Load: 8

Quantity: 6, 5 devastators with 1 load each, 1 banner carrier that is 2 load

Double Team: Deathwish can strap bombs to the group, creating an extremely powerful suicidal squad that is very powerful against merch booths in particular.

Unit 9: Warlord

Appearance: A human with total jet black skin and a long snake head. Dressed in more decretive robes than banner carriers, these units can easily rip through infantry with amp rods. Amp rods are basically a metal pole and on each end, a chain is attached which connects to a large amp. These amps make any units hit, fly backwards.

Role: Advanced Melee Unit

Effect: Heals nearby units, knocks back attacked infantry

Level: 3

Load: 4

Quantity: 1

Double Team: Deathwish plants his scythe in the warlord’s head and can create a ripple shockwave that damages, knocks back, and stuns enemies by pressing A.

Unit 10: Behemoth

Appearance: A huge, 4 legged beast made from skulls. The head of this monster looks much like ormagoddens and can breathe hot, molten death just as well. This mass of bones slowly crawls the battlefield but is a super unit that is almost as, if not more, powerful than the Bleeding Death. The lava fries all underneath the beast along with whatever poor souls venture into the way of it.

Role: Super Unit

Effect: Supreme Badassness

Level: 4

Load: 8

Quantity: 1, max on field is 1

Double Team: Deathwish rides beast into battle and using his scythe, he makes it sprout wings and give flight an option while being ridden. A is to attack and X is to sprout wings.

*******Please comment, cretic, ect, ect!********

Share this post


Link to post
Share on other sites

Super Awesomeness Awayyyyy....

Faction Name:

DaftBotz

Theme:

Mecha Robots

Music:

Techno/Trance & Everything Else That Involves Synthetic/Distortion

Emblem:

http://posterous.com/getfile/files.posterous.com/garry/5SgkArvG61JVEzTGOsLRCJv44FxrPghSEvBzN1r0cBHVNQWBnkPG6kDv50cK/pink-floyd-dark-side.jpg

Leader:

Hal T-1000

Appearance:

[Look at attachment]

Personality:

As a robot, Hal does not have any ability to experience human emotion. Instead he is programed to simulate what is to be the most spontaneous of the human nature. And with this he seems to be a robot who is determined to achieve godlike recognition for his race, and will do anything to make it a reality. While also prioritizing his people before anything else. They are what is most important to him, they are his culture, identity, and legacy.

Weapon:

Beam Sabre~

The Beam Sabre is a lightsaber like weapon that is always carried by Hal. The handle is of a small grey cylinder with four finger holes in the middle for maximum grip. The actually energy that is emitted has a light orange saturation when it is first coming out of the handle, but by the end of the beam the color is more rusty. The Beam Sabre can cut through almost everything that is within contact. Though pure metal is the only thing that can stop the energy blade.

Guitar:

http://www.guitarsavvy.co.uk/wp-content/uploads/2010/01/Gibson-Dusk-Tiger.jpg

Origin:

As the Titans evolved, there technology had also gone through many developmental phases & advancements. By the end of the Titan's reign on Earth their musical technology was in the form of AI. AI that could make up their own decisions, based off of different variables that effect the preferable outcome.

Knowing that the Demons would mistreat the technology, the Titans had placed all of their complex tech. on an Island known as Mechapolis. A place where no Demon could ever intrude, it was it's own fortress. But since the AI could make up their own decision; they had decided to leave the Island. By the time they had arrived to take back the land of the Titans they were said to be ruled by Demons: A man named Eddie Riggs had already accomplished that feet. They had wished to thank him, but it was said that he had left the land for an unknown amount of time. So instead, they had started to make their own civilization. One that involved an open class system, and a strong military. They had been dubbed the name DaftBotz. Which means common precursors in the ancient Titan language.

Since this time the DaftBotz have been able to easily interact well with the Humans, though many hide within the mountains, or just go on Demon rampages. Though they still have no official integration when it comes to organizing actually parties, and groups within the Human government. Rumors have also spread of a Robot uprising to take down the Humans...

cnw.png

cnw.png.8649cf2bee629fd1ed2790e9d7b687b6

Share this post


Link to post
Share on other sites

About the symbol, Pink FLoyd has absolutely nothing to do with techno or trance music. They are two completely different entities and have little similarities.

Share this post


Link to post
Share on other sites

Yes but; they're music has a lot of synthesizers (which I had stated before that anything with synth/distortion counts as a branch of their factions music) and what not (why? because their progressive!). Also I would like "Welcome to the Machine" to be the factions theme song, that or Robot Rock.

Share this post


Link to post
Share on other sites

They used analog synths, trance, dance, and techno do not. And also because progressive rock evolved out of a combonation of technology, classical, jazz, and rock music. While techno etc evolved from dance and hip hop with technology. There isn't that much in common in the genres. No offense I just don't think those two things go together.

Share this post


Link to post
Share on other sites

Yeah I know, it's just that the faction revolves around Technology. Not any specific genre of music,

Share this post


Link to post
Share on other sites
What's the point of this? lol, not like any of this is gonna happen. But i guess its healthy to use your imagination once in awhile. Especially the guy who made 8 full posts for this topic LOL

Well, none. Other than the fact this is an old thread from way back when BL first came out. Man, I miss the initial love obsession I had for this game! :D That's why this thread was made, I'd suspect. All done in due fun, since like me, the OP probably couldn't get enough of BL. It's a 'what if' scenario more than anything, really. BL had so much untapped potential to go on storywise, so the fans have been filling it up since there won't be any more of it but they still want to see more. We all have our past time interests, and it's not very nice of you to make fun of them considering the effort they've actually put into writing this. As you said, eight pages. You big necroposting bully. >:(

Share this post


Link to post
Share on other sites
Sign in to follow this  

×
×
  • Create New...