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andy446

anybody love meat circus?

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after i defeated coach oleanders brain i went to the tank sneezed out my brain

and started meat circus. defeating the butcher was so fun!is there any psychonauts fans

who love meat circus?

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I wasn't exactly fond of it. I was pretty frustrated at parts. But it was a cool way to end the game. and had some cool Boss fights. Still, my least favorite level in the game. But to each his own.

And why would someone email you about this? Or are you trying reverse psychology on us. Hmmmm.

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The Meat Circus is a test for all gamers. I look at all other platformers and say... HAH! This level is lame, it's not slowly filling with something that will kill me instantly!

While one particular platforming sequence during the bunny-catching phase has always frustrated me, I have found a glitch-ish sort of trick that helps me through should I fail repeatedly.

The concept of it all, of course, is simply wicked.

And now that you've put the idea into my mind, it's hard to NOT think of emailing you. It's like that pink elephant game. Whatever you do, don't think of a pink elephant!

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Meat circus really sounds like a wily innuendo. I have a love/hate with the meat circus. The Carnival/Gyptian aspect is enjoyable and Raz's Papa is too many different kinds of ''cool.'' But the collision detection on the tight-rope section was a bit stubble inducing.

Edit: And who the hell was the Butcher based on? The caricature of that vintage movie star whose name has been evading me ever since I fought him.

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Loved the meat circus. It gave me something that most games don't. A CHALLANGE.

The part with the rising water was a pain in the ass to play on my computer because for some reason, the XP's hard drive area would scream out in anger at me when ever I tried to float verticaly left with the wasd controls. I had to use the arrows for that bit and it was a bit annoying to switch back and forth between that stuff and not having the leisure of a mouse, but I OWNED THAT WALL AND KICKED IT TO THE GROUND, STOMPED ON IT A FEW TIMES, USED FINGER PAINT ON IT TO DRAW A BUNNY, THEN LAUGHED AT IT WITH NO MERCY. Now I can play it with a joy stick however. :3

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WOW!

Ok, I drew this comic like the second after I beat Psychonauts a few years ago, most likely on the back of an old receipt from what I could tell before I used Photoshop to clean it up, and I just now found it way out there on the ancient internets.

I give it to this thread, maybe. Since I have managed to squeeze it just so to be attached.

Feelings After the Completion of the Meat Circus:

Psychonauts_Psychic_Small.jpg

Psychonauts_Psychic_Small.jpg.85806bbeec

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I've voice this in another topic, but...

I thought Meat Circus was a great idea as far as the story-telling goes.

I didn't like protecting little Oleander, though, and I hated the fire fence (as everyone seems to). It was also less happy and silly than the other levels, so it was kind of a downer. Less of the silliness/nonsense, double the creepy/bizarre, and you've got Meat Circus.

Oleander's dad was awesome! My favorite part of Meat Circus, definitely.

"Daddy's gonna kill ya!!!"

haha, his voice was so rad.

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I really liked the atmopshere and art direction of The Meat Circus - it was all so surreal and awesome! Creeped me out at the time, but I have a certain fondness for it now.

The level was indeed irritating, but challenging. I hate it when the end of a game is so easy; it was good for the last stretch of the game to be so hardcore awesome and hard to do. Overall: YES to Meat Circus.

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I have no idea why so many gamers complain about the challenge of the meat circus - I don't think it was any more challenging than the other latter brains, and I also think it was designed with the same high standards of the previous levels. In fact, I think the many puzzles involving all the Psy talents are quite ingenious. I have no idea why Gamespot reported that some single jumps took 10 tries to do properly - I had no such issues, my jumps and levitating was just as successful as other levels. Of course, I'm a veteran gamer, so that may be why I didn't find it hard.

I enjoyed the Meat Circus - it wasn't my favourite level, but it really doesn't deserve all the criticism it's incurred.

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Again i agree: it gave some challenge. I do not comprehend how gamers today prefer it all easy, to sail through it, without even the satisfaction of having earned it.

Plus, i especially liked the darkness and twistedness it added to the game as a whole: it twisted a normal concept such as food into an insane, dark mixture, excellente!!

Still, i think the darkest moment is the room full of trapped nightmares in that brazilian teachers mind.

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I bought a copy for a friend of mine. She got stuck at the Meat Circus and quit. (She says she has always had a curse about not being able to finish games.) But it drew her back till she finished it, which I think is a testament to how great the game is.

But I have to confess, there were some moments in the Meat Circus that gave me that "are they freakin' kidding?" feeling. :D

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I found the meat circus pretty easy. The only hard parts I encountered was the knife throwing dude, cause I thought you had to stun him then jump off him like the fat lady, and the fire walls that everyone seems to hate. After like three tries I was able to do them blindfolded. A bit off topic, but when I first saw Shegore peeping out of the corners, I thought it was some kind of meat bone face hybrid thing, so I ran through the Asylum scared thinking she would pop out of nowhere.

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I loved the Meat Circus, it's always fun to scream at TV isn't it? But seriously, I like running around there and hearing Raz' real dad's ghostly voice "Raaazzzpuuutinnnnn...."

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Lol right up to when Raz's father pops out, i just thought the ghost thingy was the general trying to break out of the psychic mess their brains made. Foolish mua!!

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While one particular platforming sequence during the bunny-catching phase has always frustrated me, I have found a glitch-ish sort of trick that helps me through should I fail repeatedly.

What's the trick?

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the water very hard because you only psi power is levitation

Invisibility works for me.

Escorting Little Oly got a lot easier once I turned down the Voice volume by 3/4 in the Sound options. Shut. Up. Kid.

Upgraded confusion with infinite ammo was useless.

Double upgraded PSI blast with infinite ammo was useless.

Upgraded Pyrokinesis was useless.

Ferocious Aura shield was nearly useless.

Doubly upgraded Rolling Havoc ball was nearly useless.

Palm Megabomb, Rolling Havoc, Ferocious Aura, Super Chain Blast and Thermal Detonation would have allowed for at least one great melee fight. Make it so it's tough without all the upgrades, easy with the upgrades.

As it was, those were wasted.

Lots of problems double-jumping from the fire screens. Double jumping failed six times in a row once. Six times crossing the tightropes to end up pounding the X key while falling into the water from the first fire screen. That was also the problem getting the last PSI card at the Kids Cabins as well. This may be one of the control problems talked about in the PS2 port.

I wanted to like Meat Circus, but it wasn't clever or fun enough. What cleverness there was couldn't be stopped and appreciated due to the rush. It was the exact opposite of the opening exploring the camp. Imagine the final level on Quake being speed chess. It's just wrong after the rest of the game.

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I thought the endgame (i.e. everything past the Autosave of No Return) was the weakest part of the game. The real charm and general appeal of the game was in the richly detailed world and highly fleshed-out cast of characters, both of which are discarded for the finale. The visual design of the Meat Circus was good, but the difficulty of the area, especially compared to previous zones, is just too high.

The Meat Circus, to many, is a prime example of a Scrappy Level, or a level that is hated by many, many fans. It reads like an itemized list of the traits of such a level: it's a water level (already bad news to anyone who's played a 3D Zelda game), you have to evade a rising water level, it includes an escort mission, and it's significantly harder than the rest of the game. The rest of the game, especially Lungfishopolis and the Milkman Conspiracy, is hilarious and fun, but too much of what made the game special is lost in the final level.

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Though the obstacle course did draw out some of my more... colorful... vocabulary the first one or two times around (though I've worked on that since, and have been swear-free since The World Ends With You, but anyone who's played through the beginning and final levels of that game should find room in their hearts to forgive me), the real unpleasantness of that level was the fact that exploring was OUT.

For example, take Waterloo. Nice, historically-inaccurate level with a few baddies that could be burned up/shot/drowned with a bit of effort on your part. Those sniper-esque snail censors were a right pain, but all they required of you was to keep power-walking and follow the arcs of the cannonballs to find 'em. From there it's a simple matter of punching them, then either lighting them on fire or chucking them into the nearest water body, depending on just how much you can stand using TK, how cruel you are, and whether or not you need/want the arrowheads from burninating them. After that you're free to explore, taking a casual glee in filching figments and pestering peasants.

Now take Meat Circus. Now you have guys with exceedingly fast, stupefyingly accurate, and maddeningly deadly swords to throw--to make matters worse, they see your running and screaming as the gentle spinning of a tantalizing target wheel... clairvoyantly, that is. Also, these guys are INVINCIBLE, with the worst you can do to them being a three-second stun. So suddenly your leisurely exploring and figment catching turns into a mad dash to the next boss, trying to dodge swords that are INFURIATINGLY accurate while skipping on platforms smaller than you are (if you're after those tags and powerups lying perilously close to the edge) or--God forbid--rail grinding on the speedy, broken-up path to the final boss fights. There's just no time for every platformer gamer's favorite past-time, exploring. Which is very sad, because I have two forums already dedicated to all the random stuff strewn about that you can find by looking around, and the extras are often considered the high point of the game.

On the brighter side of this long-winded comment, though, the music is uncannily catchy and fits to a T. *Whistles* Also, the ghost-dad-thingy that follows you around for the first part was deliciously mysterious and creepy. There, I'm done. 8D

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It was a bit challenging compared to the rest of the game, except the final battle. That disappointed me because it's easiness. It was just *smash*smash* *run*invisible*recharge* *repeat*

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The second half of that level was more or less an exercise in frustration. And yeah I agree, the last boss fight was a total cakewalk. So anticlimactic. Meh.

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The end cutscene did kindof make up for the mediocre last battle. Hopefully BL will be different in regards to the mediocre final battle.

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