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What if it Sucks?

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I'm pretty confident that it's at least going to be enjoyable. Considering the talent behind it I really can't see what could go so horribly wrong that it would end up as an abomination. Sure, there's always going to be the people that set extraordinarily high expectations for it and they can never be satisfied, but it's usually for the best to just ignore their whining. I'm fairly certain that any genuine concerns will be addressed during beta testing.

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I think that at the $400,000 level they were initially asking, a lot of people would have been really disappointed. Even at a million, it wouldn't have been much after you take everything out. Early on I had my expectations in check because I know games like that have limitations.

Luckily we managed to get to a comfortable, adequate budget for the scope of the project. Still not extravagant, really, but enough that money won't be the main obstacle. So I really think we'll get something solid.

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if the game sucks, at least the documentry would have been good.

Also, I agree that at the $400,000 level a lot of us would have been disappointed. But at the 3.4 mil mark... :P I think we should be allowed to expect a longer, better game

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I just can't even fathom it being bad.

But lets say somehow, I'm disappointed in the final product. In all honesty, the only person for me to blame is myself for not being more vocal during the beta period. And if my being vocal during the beta period is what causes the game to suck to other's...I think I'm okay with that.

Now lets say if I play the beta give all the good feedback I can (probably some or a lot of bad feedback will be in there too), and all my feedback gets ignored. I still can't see the game turning out that poorly... and I'd be okay with it. I like experimental titles.

I really am finding it hard to see how the game couldn't turn out good. DoubleFine has great artists, writers, designers, and programming an adventure game really isn't that tough, so technology shouldn't be too much of a factor. I mean, this is a all the ingredients to make a game of legends to be written about for the ages. I mean the only way it could turn out poorly is if Tim Schafer suddenly quits his own company for seemingly no reason then burns down the studio so they lose all our money. And assuming that is on the slightly unlikely side...I just can't see the game being bad.

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Actually,a Tim Schafer voodoo doll would be a great in game item. The player does various silly things to it and it cuts to something funny happening to Tim. Like pulling the doll's pants down causes Tim's pants to fall down at a time when it would be funny. Be great for using some throw away gags.

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The OP stole that line from the movie "Fanboys" ;) j/k

EPISODE 1 was about to premiere and then one of them dared to ask:

- "Guys, what if the movie sucks?"

Everybody looked at him with contempt... ohhh they did not expect what was coming for them.

Oh no, they didn´t want to see the truth.

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Can I do it for games, instead? I don't watch a ton of films in the cinema, and they're usually ones I already expect to be good. There's another problem with your framing of the question, though: disappointment, as a word, necessarily implies expectation of something better. Something being 'freaking amazing' though is expectation-independent. So for it to be a fair question, the real question needs to be:

"what was the last film you came out of the cinema and went "HOLY SHIT! THAT WAS FREAKING AMAZING!!"? And what was the last film you came out of the cinema going, "Man, that was AWFUL!"?" and the equivalent for games.

Wow, so you've NEVER left the cinema going "HOLY SHIT! THAT WAS FREAKING AMAZING!!"? Not ONCE?

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If it sucks my girlfriend will be jealous. :3

Nah, that thought also crossed my mind at some point but as someone pointed out in another topic: They aren't doing this for the first time, and if they should fail anyways then that's sad and i'm sure i would vocalize my disappointment, but the world will keep on turning. Besides that: Tim and Ron made some amazing games which made me very happy and thus made my life better, why should i be mad because of one bad game? On top of that: I'm sure it's a game that's also very close to their heart, not only ours, and i think it will greatly profit through that.

It's a success if they made a fun game, which may even sells a few extra copies on steam, i think that's the main thing, but there are addition achievements, like creating memorable characters, having good logical riddles, making old-school fans happy while getting the attention of those that haven't been around back then etc.

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What if it sucks? Then we have ourselves to blame - backers are involved in this creative process, too! I know that there's no way to know how it will turn out. I think the average dedicated fan will convince themselves the game is great even though it might (objectively) be "bad". It's what this game means to us as a fan base that people care about. And the documentary will be spectacular, no doubt. Either way, the journey will be great. So there's no real chance that it will "suck". We get what we put into it. An objective reviewer might give the game a C-, but that doesn't mean that it wasn't worth the ride. I think we'll be behind the next project regardless.

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If it sucks then we know there is a singularity in the middle of it.

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Tim and Ron have proven that they can keep a game interesting through their writing and creativity, even when they were working in genres outside of their "wheelhouse". I play their games to laugh and they haven't let me down yet. I'm not worried. :-)

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Wow, so you've NEVER left the cinema going "HOLY SHIT! THAT WAS FREAKING AMAZING!!"? Not ONCE?

The best movies are really the ones that leave me speechless. Where I just stare at the credits for a good couple minutes reflecting.

I can't say I've ever walked out of a movie going "OH SNAP DID YOU SEE THAT?!" like it was a monster truck rally.

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I haven't set my expectations yet. I paid for the documentary mostly, so by the end of the month I should be able to set expectations for that, after I see what 2PP gives us.

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Can I do it for games, instead? I don't watch a ton of films in the cinema, and they're usually ones I already expect to be good. There's another problem with your framing of the question, though: disappointment, as a word, necessarily implies expectation of something better. Something being 'freaking amazing' though is expectation-independent. So for it to be a fair question, the real question needs to be:

"what was the last film you came out of the cinema and went "HOLY SHIT! THAT WAS FREAKING AMAZING!!"? And what was the last film you came out of the cinema going, "Man, that was AWFUL!"?" and the equivalent for games.

Wow, so you've NEVER left the cinema going "HOLY SHIT! THAT WAS FREAKING AMAZING!!"? Not ONCE?

Not really. Most films don't really excite me on that level, or I enjoy them in a quieter way. I also only watch maybe one or two every year. Most of my favourite films of all time are from my childhood, and most of those I saw on tape, at home. I'm not really much of a film connoisseur.

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Even if the game's bad, I'd rather spend a year hyped up and excited followed by a couple of weeks disappointed before moving on with my life, than spend a year preparing for the worst and then two weeks telling everyone I warned them so.

I don't see the point of setting really high hopes to hype myself up. I'd rather just have other things I'm excited about along the way (like Faerie Solitaire 2, or the HTPC I'm currently configuring) and not dwell too much on whether something that's a way off will be great or not as great.

Also, the process itself may be exciting, and that should start soon. I'd rather be excited at what insights we might get into this game's design process than at how the game might turn out.

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I haven't played a true adventure game in ages. I am hungry for one. It would have to really suck badly for me to be disappointed. If this somehow happened I probably would lose interest in playing adventure games again. But I think the likelyhood of this is low unless they compromise design and their vision to try and be all things to all people.

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If it sucks, at least I have a large cardboard box (OMG OMG BOXES are back!), I can put next to my Daikatana box.

And T-Shirt which can be modded with "..and all I got was this lousy T-Shirt"-text afterwards!

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If it sucks I will kill myself.

Probably by playing the final level of psychonaunts all night. That's bound to kill you.

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If it sucked(and, judging by all the games they've put out, I don't think Double Fine is capable of making a bad game), I'd still play the hell out of it and beat it, and then feel good that I contributed to something that's basically changing the face of game development forever. I donated for the possibility of playing a new Schafer point-n-click AS WELL AS an investment in the FUTURE OF GAMING OVERALL!

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The difficulty with deciding whether a game is good or not relies entirely on the person playing. I assume it would be like anything else, such as music or literature. I may like a subset of a genre that someone else doesn't, though we both agree that the genre as a whole is pretty great, i.e. jazz versus smooth jazz. Not the same thing, but still similar enough to be grouped together. This is what this game will probably end up as. It's an adventure game, but perhaps not the adventure game some wanted.

Now for what my two cents are worth, I think that the atmosphere is most important. Some people like other aspects of adventure games, but what I like most is the way adventure games can capture a time or place or feeling. I almost feel like (when done well, it should be noted) they crawl into the recesses of my brain and set up their little nook. I can visit the casino and docks from Grim Fandango or the alley where the trio is playing music in Machinarium easily because the style was so acute at those points. They, for lack of a better term, oozed an atmosphere that seemed... I don't really know. Real? Not exactly. Perhaps they seemed so perfectly suited for the game? Maybe my belief was thoroughly suspended? If this game can pull off just one moment like that, one beautiful moment where I feel like I've left my reality and entered another, then the game would be truly excellent.

Re-reading what I wrote I imagine cold sweats springing to life in seasoned designers and possibly cause them to awake screaming in the middle of the night. If you are reading, do not take this as the be-all, end-all of my wants, Mr. Designer. An adventure game with humorous dialogue and interesting puzzles will do me just fine. I am merely voicing the hope of a fool... A paying fool, but perhaps that is the most common kind?

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I would be fine even if I donæt like the game.

The main reason why I backed was actually not the spesific game, but the genre.

The puzzle adventure type of game like DoT and Monkey island is one of the few games you can play together with firends and family without playing against them.

When he said that no producers dare to put any money into a genre that I like and there are to few games in atm, I figured that the best way to give a signal that I want more of theese types of games was to back this one.

....and. I was pirating those great games when I was a poor teenager back then.

The least I can to is to support the devs now when I am grown up and can pay.

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Even if the game is horrible (I think this is unlikely; it might not be mindblowing, but I doubt it will be horrible), being part of the process, to me personally, is worth the amount I paid.

I'm here for the journey *and* the destination.

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I tend to see money as a magical "do everything great" substance.

With 3 million, I expect Tim to fly to my house on a flaming unicorn made of jets to personally deliver the finished product, which will be so incredible that my eyes will literally explode, causing me to go blind shortly before dying a horrific and painful death.

But that's just wishful thinking. I'm fine with anything, and Double Fine has yet to make a game that people have seen as "bad". So don't worry about it, ya GOOF.

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If it sucks I am out a small amount of money. I might consider not buying anymore Double Fine games. Nothing more, nothing less.

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Hopefully it won't suck, but if it does we can pray it's still viewed as a great example of how developers don't NEED publisher support to make games.

If it doesn't suck that message will be all the clearer, but if it does suck...screw it, let's all just pretend it's the best thing ever. I know there are people who do that with Too Human, if someone can love that mess we can love a bad Double Fine game!

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Well, if I could handle the end of LOST I won't feel bad about this.

Tim Schafer is the MAN!

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