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beinaido

Some kind of co-op mode?

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I support the general "no" sentiment. The genre lends itself to a patient thoughtful single player experience; it's fun working out puzzles with a friend but you are less inclined to appreciate the little things... like dialogue and story.

The only co-op it needs is the emergent co-op of asking someone in the room if they have any ideas.

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I's say NO here. As people have said, development time can be better spent polishing the regular adventure.

Plus, if one of your friends plays the same adventure game, you already kind of co-op by giving hints and stuff. Or sending them in the wrong direction, that's always fun.

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Every adventure game has a co-op mode. The game-play consists of solving puzzles, right (among other, story-telling things of course)? So you sit down with someone, and try to figure it out together - bam, co-op.

I'll repeat myself from another thread - that's how I used to play adventures back in the day with my mother, calling for her to help whenever I got stuck. Was fun. So co-op is inherent! (doh, actually got ninja'd by fred I think)

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Nope.A co-op adventure game seems like it would either need to be 2 player only, take a ridiculous amount of time to come up with puzzles that could be solved by 1 or 2 people, or have two different sets of puzzles. That seems like a bit much for this project.

Besides, sitting down with someone and playing adventure games has always been fun. Controlling the games isn't the fun part like with a shooter or platformer. Solving the puzzles, going through the story, etc is the fun part. You don't need to click on the hamster and then on the freezer to feel like you had a part in the accomplishment. By the time you get to that point, the solution has been said. It's a genre that works great by passing the controller back and forth with a friend. I have very fond memories of playing through Sam & Max, DOTT, etc. with others.

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Here's another wholeheartedly firm NO. And here's a rather good read why not.

I may sound harsh but it's ridiculous how nowadays everything needs to have multiplayer, co-op, achievements and be over some sort of network. It also never ceases to amaze me that all sorts of games are labeled/ classified as "adventure games" nowadays - I side with doodinthemood, the Portal series, though great puzzle games, are no adventure games.

I belong to an older generation who enjoyed/ enjoys playing adventure games the traditional way many on this thread have already discribed. Many have made excellent arguments and in imho, Scolaro made the best point with the “reading a book” metaphor.

Not to mention that I was promised an old school point and click adventure and that's what I backed.

If there's a chance the game will diverge from its original path and become some sort of hybrid to fit in all sorts of features of other genres, I'd feel misleaded and lied to, to say the least.

Ideas may be great, but please remember the genre/ type of game you backed and don't try to change it.

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If you want to play an adventure game "multiplayer" then just have another person in the same room as you. I used to watch my dad play adventure games and I'd contribute ideas to solving puzzles.

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Some sort of a TeamViewer session (i.e. more than one player can see the same screen but only one player controls the game while the others can give advice) would actually be a nice feature to have. It would be pretty close to the experience of my childhood, where you would gather around one computer with a couple of friends/family members and play through the game. Then again, why make it a build-in feature if you can have just that by using a tool like TeamViewer in the first place.

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Shame everyone is so against this. I think it's very do-able, and would be the first of its genre. I think a game like Day of the tentacle would work coop. Each character doing their own single player game, but with multiple ways to solve puzzles... meaning if another player was to join then they could do another route. I firmly believe it would work, and be a lot of fun. If I had the ability, I'd be more than happy to provide you guys with a prototype.

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For pete's sake does everything have to have multiplayer in it now?!? Please, please no. It's been billed as a classic, old-school adventure game from the start, no such game has ever existed that included multiplayer of any sort.

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Shame everyone is so against this. I think it's very do-able, and would be the first of its genre. I think a game like Day of the tentacle would work coop. Each character doing their own single player game, but with multiple ways to solve puzzles... meaning if another player was to join then they could do another route. I firmly believe it would work, and be a lot of fun. If I had the ability, I'd be more than happy to provide you guys with a prototype.

People are expecting an old school point and click graphic adventure game and that's what they put their money behind. They didn't put their money behind an innovative coop puzzle or adventure game. Anything like this would need to be mentioned up front or people would be outraged and feel like they were lied to.

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Shame everyone is so against this. I think it's very do-able, and would be the first of its genre. I think a game like Day of the tentacle would work coop. Each character doing their own single player game, but with multiple ways to solve puzzles... meaning if another player was to join then they could do another route. I firmly believe it would work, and be a lot of fun. If I had the ability, I'd be more than happy to provide you guys with a prototype.

People were promised an old school point and click graphic adventure game and that's what they put their money behind. They didn't put their money behind an innovative coop puzzle or adventure game. Anything like this would need to be mentioned up front or people would be outraged and feel like they were lied to.

Outraged? Really? That's a shame. I would enjoy a dedicated single player, and maybe a separate story for multiplayer. After all, the funds received was many times the requested budget. Nobody's done it before. Some people complained about a coop portal 2, but the end result was brilliant.

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Point click adventures are one genre which doesn't work well in co-op. I see no point making such. It would end up frustrating either side.

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I can see that Co-op adventure gaming won't be happening just yet. Too bad. I'd have liked to have seen the result. Sometimes mixing two flavours together can form an even better one. I wonder how long it will be before these two are mixed together.

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Shame everyone is so against this. I think it's very do-able, and would be the first of its genre. I think a game like Day of the tentacle would work coop. Each character doing their own single player game, but with multiple ways to solve puzzles... meaning if another player was to join then they could do another route. I firmly believe it would work, and be a lot of fun. If I had the ability, I'd be more than happy to provide you guys with a prototype.

People were promised an old school point and click graphic adventure game and that's what they put their money behind. They didn't put their money behind an innovative coop puzzle or adventure game. Anything like this would need to be mentioned up front or people would be outraged and feel like they were lied to.

Outraged? Really? That's a shame. I would enjoy a dedicated single player, and maybe a separate story for multiplayer. After all, the funds received was many times the requested budget. Nobody's done it before. Some people complained about a coop portal 2, but the end result was brilliant.

Portal was a puzle game and Adventure game is not really a puzzle game.

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Anyone remember way back when Sierra (always neck and neck with LucasArts quality, IMO) did the ImagiNation network? This was an early attempt to combine online (albeit modem) with multiplayer. Granted, there was a lot of "fluff" like card games and such, but I do seem to remember some forms of attempted adventure gaming with others.

http://en.wikipedia.org/wiki/ImagiNation_Network

Not that I'm suggesting any kind of approach, but I think many of us here are here w/ nostalgia.

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Anyone remember way back when Sierra (always neck and neck with LucasArts quality, IMO) did the ImagiNation network? This was an early attempt to combine online (albeit modem) with multiplayer. Granted, there was a lot of "fluff" like card games and such, but I do seem to remember some forms of attempted adventure gaming with others.

http://en.wikipedia.org/wiki/ImagiNation_Network

Not that I'm suggesting any kind of approach, but I think many of us here are here w/ nostalgia.

I loved INN! I spent so much time there, especially with the character creation tool (I've always loved character creation tools, don't know why.) I don't remember them having anything adventure-like. They had a bunch of mini-game type things and an RPG that I tried (and failed) playing. Also the "adult" casino which I convinced my parents to let me play around with because I wanted to play with the character creator there too. :3

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NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NO NONONONONONO

Why do we have to put multiplayer in games that aren't supposed to have it these days?

See Uncharted, AC, etc. These are useless and drain time and work from the project.

Not every type of game needs multiplayer, expecially adventure games. Portal 2 is a puzzle game. Puzzle games are different.

Adventure games are supposed to be a personal experience, IMHO.

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INN was fun. I'm pretty sure that there were no adventure games on it, though. They did have one of the first ever MMORPGs though (The Realm).

I'm kind of surprised this conversation has gone on as long as it has. I can't think of any satisfying way to play a narrative-driven, classic adventure game multi-player.

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INN was fun. I'm pretty sure that there were no adventure games on it, though. They did have one of the first ever MMORPGs though (The Realm).

I'm kind of surprised this conversation has gone on as long as it has. I can't think of any satisfying way to play a narrative-driven, classic adventure game multi-player.

I played The Realm as well. That was fun... briefly. But I got MMOs out of my system with that game. Haven't really been interested in playing them since.

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Single player only. I can't even begin to imagine how any multiplayer mechanics would possibly work in a true adventure game format.

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INN was fun. I'm pretty sure that there were no adventure games on it, though. They did have one of the first ever MMORPGs though (The Realm).

I'm kind of surprised this conversation has gone on as long as it has. I can't think of any satisfying way to play a narrative-driven, classic adventure game multi-player.

I played The Realm as well. That was fun... briefly. But I got MMOs out of my system with that game. Haven't really been interested in playing them since.

Can't say I disagree. Any game that eventually becomes a chore or obligation rather than entertainment is not one I have much interest in playing. Anti-social single-player games for me, thanks! :P

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Portal 2 is a puzzle game, but it's merely used as a simile. If this first day on the forum is anything to go by, it's that I have to word my posts more carefully. People tend to focus on one sentence or word to nullify an entire point.

In my opinion, if done in the right way, co op play would work. Maybe it won't, maybe I'm completely wrong, but I've not seen a single example of a co op adventure game. They're talking about making a multi-player Elder Scrolls, and I'm sure people will put up a fight for that too.

Like I said, it's unlikely it will happen. All I can say is that it's a shame that it's not even attempted. If a 'classic adventure game' can be made for $400,000, then with a budget of many times that figure I feel it's not too much to ask to appeal to a larger audience.

Look at it from a financial perspective... Multi-player games retain a higher price for longer, have greater replay value, and who knows... it may even persuade those that don't play adventure games to pick this game up.

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Can't say I disagree. Any game that eventually becomes a chore or obligation rather than entertainment is not one I have much interest in playing. Anti-social single-player games for me, thanks! :P

There are some co-op games I have enjoyed. Mostly because playing as a couple is really fun! (Assuming neither person gets overly competitive.) But MMOs are a no-go. Playing with strangers isn't enjoyable for me. (Except in rare occasions like the recent Journey.)

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I would love if they managed to work some kind of Co-Op mode to the game. Starting to get tired of FPS Co-Op. A couple of weeks ago I found out that one of my closest friend had played Day of the tentacle and Monkey Island series as a kid and he loved it so I know I'll have a friend that wants to play this game Co-Op %-P

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I can see that Co-op adventure gaming won't be happening just yet. Too bad. I'd have liked to have seen the result. Sometimes mixing two flavours together can form an even better one. I wonder how long it will be before these two are mixed together.

http://mystonline.com

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People were promised an old school point and click graphic adventure game and that's what they put their money behind. They didn't put their money behind an innovative coop puzzle or adventure game. Anything like this would need to be mentioned up front or people would be outraged and feel like they were lied to.

Outraged? Really? That's a shame. I would enjoy a dedicated single player, and maybe a separate story for multiplayer. After all, the funds received was many times the requested budget. Nobody's done it before. Some people complained about a coop portal 2, but the end result was brilliant.

Yup, outraged. You should see the ridiculous overreaction that has occurred with Wasteland 2's suggestion of adding completely optional "social" features. I can only imagine the backlash that would occur if Double Fine made a very large part of the project multiplayer. I would love to see Double Fine's take on a multiplayer adventure, but not for this project. That's not what they pitched and not what people have pledged for. Even though they've gotten much more funding than they originally set out for, (the vast, vast majority of) people pledged to get a bigger, better, point and click graphic adventure game and not to have their funds spend on things that are innovative to the genre.

I fully agree about Portal 2, the coop was one of the best gaming experiences I've ever had. But Portal 2 didn't pitch something specific, get people's money, and do something different. If Double Fine wants to go that route, the way to do it would be create another Kickstarter in the future with the purpose of making something new and innovative.

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