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The Self-Promotion Thread! Plug Your Creative Work Here!

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Sooo... I made a shirt design for the new merchandise section on the TF2 Steam Workshop...

If you guys could check it out and upvote/fave it, that would be super rad :)

Thanks in advance!

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Hi there!

More than 15 years ago I was swashbuckling upon a pirate ship with a smelly pirate. As our cutlasses gleam in to the Caribean sun we were gripped into a death struggle! The bearded pirate proceeds to yell out from the bottom of his lungs :

"Look behind you, a Three-Headed Monkey!"

and next thing I know I'm quiting my job early 2014 to be a game developer, what a coincidence!

9 months later the game is at an acceptable showing stage. It's a steath\strategy game set in medieval Japan. It's a mix of the old Commandos series with Jagged Alliance and Total War.

Here's a Title screen I made which somehow turn out to be very popular

And one for you to see how the gameplay is

You can find more about it either on Indie DB or my Youtube channel, I usually update everything once a week.

"You’re about as fearsome as a doorstop."

"Is it a really evil-looking doorstop?"

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So a local radio station in my town had a summer show about video game music this year and asked me to come into their studio to do an interview seeing as I compose music for video games. We discussed, among many things, what makes video game music special, how composing for video games can be very different from any other media, I talked at length about Sierra adventure games and their soundtracks and the MT-32, and some of the music I've written for games in the past were featured, as well as some upcoming that haven't been released yet such as Mage's Initiation and another secret project.

Check it out! Click on the September 9th link (I recommend 128kbps for best quality). The show starts at around the 3:35 mark.

https://ckuw.ca/programs/detail/system-kidz

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I made a review type thing. I'm really scared about posting it anywhere but here it is.

I hope it's good enough

xVxaacxx4Lo

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Hi everyone!

We’re a small indie team of three people, and we’ve been working on this project full time for seven months now. I am one of the developers and the composer.

A Quiver of Crows is a twin-stick shooter set in a grim world cursed by demons and ghouls.

Here are some animated gifs:

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If you like what you see, please check us out on Steam Greenlight and vote for us! We have a trailer that I can't link to here for some reason, but it's on Greenlight.

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The official site has more screenshots - I tried to link them here but couldn't shrink the size down through forum code.

Thank you for your time and eyeballs!

Official site: AQuiverOfCrows.com

Facebook: /AQuiverOfCrows

Twitter: @AQuiverOfCrows

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Hey everyone, and welcome to a shameless self-plugging thread about this game we’re making called Gibbous.

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Gibbous is a classic 2d point and click adventure, and yes it’s a Lucas Arts-like game. It also is, as the subtitle so unsubtle-y gives it away, a loving spoof of everything Lovecraftian, and then some.

The Story

You get to play as two characters (well, technically three):

Don R. Ketype

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Grizzled, jaded badass private detective Ketype is hired by mysterious patrons to seek out the dreaded Necronomicon, and that’s how the game starts out. How bad could things go, really? After all, it aint nothin’ but a book of some sorts… Don will cater to your noir needs, including describing how the rain pattered down on the concrete like a neurotic jazz band percussionist, sometimes without anyone around to appreciate his poetic similes.

Buzz Kerwan

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Buzz is no more than a mild mannered cust... erm, librarian putting in hours at the Miskatonic University Library to pay for his belated tuition (he’s in his 30s, but that’s cool, man, y’know?). He accidentally stumbles upon the Necronomicon, and also accidentally turns his cat, Kitteh, into a…

Kitteh

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...well, a grouch, really. Kitteh is REALLY pissed off at Buzz inadvertently yanking her from her serene, illuminated state - everyone knows cats are buddhists. She doesn’t want to worry about stuff like death cults seeking out the very object that personified her; all she wants is to go back to a worry-free life of sleep and kitty treats. Thus, Buzz and Kitteh set out to find someone, anyone who can help reverse Kitteh’s transformation.

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Ok, ok, what about Cthulhu?

This story doesn’t take place, as you’d probably expect, in Lovecraft’s 1920s. It’s a tale of an alternative present where death cults are popping out everywhere, all in competition to find the Necronomicon and awaken Cthulhu, a lot of them just to prove that THEY’re the real cultists, and the rest are just a bunch of posers.

About the game...

As I mentioned before, we’re going for that old school point and clicky goodness. All characters are fully animated, mostly frame by frame, but also combined with some cutout animation; all backgrounds are handpainted (which takes up a lot of time, but that’s the way to go as far as we’re concerned).

The game will feature all known traits of the genre, and one I’m particularly determined to enforce: almost every possible combination of two items, whether in inventory or in the game world, will result in anywhere from one to five unique responses, so no more doing different actions just to have the same grating line thrown back at you. Of course, that takes a hell of a lot of writing, and makes voice acting a harder goal to reach, but, again, it’s something we really don’t want to compromise on.

We’re developing the game in Unity.

The influences!

Gibbous is a love letter to HP Lovecraft, Tim Schafer, Alfred Hitchcock, Steve Purcell,Ron Gilbert, Karl Pilkington and some other folks. Not that we're big on sending love letters to dead people.

The team!

The team consists of three people: myself as a writer, character & background artist, secondary animator, game designer and music composer; a main animator who also does sfx and additional music, and a programmer. We're based in Tirgu Mures, Transylvania, Romania.

Coming soon!

Gibbous is expected to have a fully functional vertical slice demo some time this coming spring, and we definitely want to Kickstart the project, since you can probably tell it will take some finances to get a game like this going smoothly.

So that’s that, looking forward to your feedback and I’ll be happy to answer any and all of your questions, as long as they’re not about programming stuff or winning lottery numbers.

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Hey, guys! I started a new web comic the other day, and thought I might share it with all of you! It's called Domesticated Abuse, and revolves around the very real torture that my soon to be wife enjoys inflicting upon me. If you like it, please Like it on Facebook at https://www.facebook.com/domesticatedabuse. I'll be making a website for it eventually, but I've decided, for the time being, to post it primarily to Facebook. Anyways, here's the first strip:

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As we already have a stickied thread for stuff we've made, I've moved your comic here (and also accidentally renamed the thread in the process - oops).

As for the comic... I'm mildly curious to see where it goes from here.

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I was going to say that is insane that there was already a thread with the exact same name that I had used! Anyway, sorry about that. Didn't notice that there was already a thread for this.

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Not a problem. I'm only sorry it's on the previous page, making people have to go through an extra click to find your stuff.

EDIT: There we go. Hope you don't mind that I did that!

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I've actually been following A Quiver of Crows for a while. Not ordinarily a genre I'm very interested in, but I think that game in particular looks pretty interesting.

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Here's this week's! We're also running a contest on the page to win a free shirt if anyone wants to check that out!

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New comic time again! Apparently, I'm the only one who uses this thread.

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Hi everyone, My name is Roman.

I’m making my own a point and click adventure game inspired by “Day of the Tentacle” it’s called “One helluva day”.

"One helluva day" cartoon P&C adventure, looks like old games from "Lucasarts".

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If you like it, you can support my project on Steam Greenlight. Thanks.

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Description:

One unfortunate day of the life ordinary directors of a small firm, full of mysticism, conspiracies, cults and "the end of the world" (of course).

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Gameplay video

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And here's another new one! This one hurt to make. It hurt a lot.

Edit: It's apparently not going to allow me to post the pages in order, so just know that the second page is actually the first page.

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Yeah, it's nice but I wonder if it isn't also a thinly concealed cry for help?

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Maybe just a bit! Nah, it's my weekly love letter to my favorite person. I appreciate you guys taking the time to read them! I know they aren't exactly perfect, but I usually learn a few things not to do every time I make one, so I assume I'll get better at it over time.

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New Comic! This one was illustrated by a friend who goes by Broken Pixel.

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I suppose this is the better place for what I'm about to ask which is that I would like people to try the game I was involved with creating for a university project and giving feedback on the play through. If I see there is enough interest I'll post the link to the game and online questionnaire so if you would leave some indication that you'd take part in this survey, it would be very much appreciated.

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