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German adventure games

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2010: Jekyll & Hyde

This game was never released, at least not the one developed by Radon Labs.

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I disagree about Secret Files 2. I like it better than the first one but if you don't like the first one, you won't enjoy the second one.

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I'd recommend playing at least:

Maybe The Moment of Silence: I never played this one, but it is supposed to have a good story.

Definitely. It's one of my favourite adventures ever. It does have some issues with pathfinding but if you can look beyond that, absolutely worth it.

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I was rather disappointed with Mata Hari (I'm a huge fan of Fate Of Atlantis). Not that it was incredibly bad but it felt a bit uninspiring to have spy missions without an overlapping story to tie it all together.

Gray Matter on the other hand was really great and should be mentioned in this thread.

What do people think about Memento Mori? Haven't played it myself yet.

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What do people think about Memento Mori? Haven't played it myself yet.

I like it. It's entertaining for me. But I'm a bit careful with recommending it, because for many people it also seems to be a hit and miss thing. It's not the best storytelling, but it's like reading a pretty cheap but entertaining crime novel. I'm waiting for Memento Mori 2 (release is end of next month).

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The explanation of the mystery in Memento Mori was, I think, utterly silly, but the biggest problem with the game is that it's such a wasted opportunity to come up with gameplay that would fit its theme. It is a game based on paintings and art forgery and yet you don't get to even see a painting let alone examine one (ok there is one but even that is out of context, which is completely odd) I mean, think of Lost Crown, it's a game about ghost hunting and by god you're going to hunt for ghosts in that game, all kinds of ghosts in every way you can think of. Memento Mori is about paintings and you're too busy trying to find a battery for a cellphone to even see one.

By the way, Memento Mori is not German is it? Isn't it French?

Edit: no it's Czech.

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The explanation of the mystery in Memento Mori was, I think, utterly silly, but the biggest problem with the game is that it's such a wasted opportunity to come up with gameplay that would fit its theme. It is a game based on paintings and art forgery and yet you don't get to even see a painting let alone examine one (ok there is one but even that is out of context, which is completely odd) I mean, think of Lost Crown, it's a game about ghost hunting and by god you're going to hunt for ghosts in that game, all kinds of ghosts in every way you can think of. Memento Mori is about paintings and you're too busy trying to find a battery for a cellphone to even see one.

By the way, Memento Mori is not German is it? Isn't it French?

Edit: no it's Czech.

Yup, it's not German. Otherwise I'd have mentioned it yesterday. But I don't mind discussing czech games as well here :)

And yes, the cellphone thing is also something I didn't like. It's always a bad start for a adventure game. Then again... many adventures come with a stupid tutorial. But after all... MM isn't a game you play if puzzles are important for you. And the story can be yours... or not... it's hard to tell...

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Ooops, my mistake, a latin name and a German publisher but a Czech developer. Rather confusing actually. :)

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Ooops, my mistake, a latin name and a German publisher but a Czech developer. Rather confusing actually. :)

Latin name, German publisher, Czech developer + Russian & French Protagonists with the action taking place in France, Russia, Portugal, Scotand and Finland. How is anyone to remember where the bloody game is from?

That's one of the great things about adventure games, they have no use for geographical and cultural confines.

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Lost Horizon is pretty good. They tried to mix things up from the Secret Files games and go for a more of a fast moving, cinematic, Indiana Jones type game. It works but the game suffers a little from it. In order to keep the fast pace of the game I think they definitely decided to make some of the puzzles a bit easier than they could have.

However I had a good time playing it and that's the important thing.

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I think both the original Tunguska and Lost Horizon have a pretty good flow.

But I'm not a fan of their often stupid and sometimes totally retarded puzzle design and their cardboard characters. Especially the tacked on love stories without any chemistry whatsoever that come out of nowhere.

Fenton in Lost Horizon (if that was his name) was one of the better ones, though.

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Didn´t play Deponia yet. It had good places on the videogames buying hitlist of German Amazon. And then it was a few days (weeks) on the first place in the videogames buying hitlist of German Amazon! An adventure game before Skyrim and SW The Old Republic. Still a proof that adventures aren´t really dead! :)

@Lost Horizon

It was great. It felt like a movie cuz of the atmosphere especially the intro with the singer like in Indy 2!

But the puzzles where realistic. Don´t know why some people think they were bad?

Yup Memento Mori was great, too.

@Henke

Mata Hari was a mishap. It was bad and only there are good names (the creators) doesn´t mean it´s good. Too bad. :(

@mowren

Yes I was really surprised that one of these guys is German when I met them in Cologne. And Matt Kempke sounded american to me. Especially "Matt".

The Fall - Mutant City:

Yes that was a try. It was really really short - so if you offend about John Yesterday. The predecessor of this was a RPG!

@Parampampam

Yes Edna is without age limit in Germany and they put it in the Kidgame section in stores! They didn´t really test it right from the USK (it´s like the american ESRB).

And I like this "bad" sense of humor. :)

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I've played most of those games mentioned in their english translations.

All I can say is "thank goodness for german adventure game studios" as without them adventure games would really have died.

I say that as a "brit" so have no vested interest.

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@Sven: I've yet to encounter an adventure with "realistic" puzzles. ;)

Lost Horizon was quite "suggestive" about how to approach each puzzle. It took you by the hand and basically kept you in line. Which was twisted and led a few times through and around the next lunatic asylum, instead of straight from point A to B ,and seldom had any points of contact with the real world. Sometimes I wanted to strangle the puzzle designer, like I wanted to strangle that little brat on the docks who sent me on a completely unrelated and superfluous - but mandatory - side quest that had nothing to do with the urgent matters at hand. It was quite obvious the designer had come across an interesting fact and had the idea for a puzzle, which unfortunately had no logical connection to the game he was currently working on. He then decided to slap it on anyways. And Fenton is not Guybrush, but a seemingly realistic guy in a more or less realistic world.

Most of the puzzles seemed quite contrived to me to say it more neutrally. And sometimes a puzzle would completely ignore the facts established by another puzzle.

But I guess everyone is entitled to their opinion and yours is as good as mine.

And after all I still had a lot of fun with the game or I wouldn't have mentioned it at all.

I agree about the humor in Edna. But people should simply realize it's not just fun and giggles but can get quite serious. But that's all I'm going to say because I don't want to spoil it. It's a remarkable game, anyways.

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I just like the Daedalic Adventures. They are also far from perfection, but at least the people there a trying to recreate the spirit of old LucasArts, Sierra or Revolution classics. Their biggest problem are the small game budgets - see the lack of cutscenes or in-game animations presentation and the shortness of HNA for example.

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@Lost Horizon: Puzzles weren't "bad" but for most of the time simply much too easy. I didn't mind back then, but there's usually no challenge (there was only maybe 2 or 3 things at the end I found tricky but I guess that was it). And yes it's sometimes pretty "suggestive" and most of the time the solution is pretty obvious by exclusion principle (which is a problem of many new adventures). Besides I like the game but it would have worked a lot better, if it had more funny elements in it. It tries to be serious but the puzzles sometimes feel too naive. That didn't work for me so well. But at the time it was released, IMO it was easily one of the top 5 adventures in years. So I was pretty thankful for it...

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I just like the Daedalic Adventures. They are also far from perfection, but at least the people there a trying to recreate the spirit of old LucasArts, Sierra or Revolution classics. Their biggest problem are the small game budgets - see the lack of cutscenes or in-game animations presentation and the shortness of HNA for example.

Yes and the childish flair can also be a problem when it comes to selling these games. On the other hand IMO that's something that makes them special. But since Harvey's New Eyes I'm a fan too (and I also liked Deponia; I didn't like the other games that much though...) and I can't wait to play Chains of Satinav (which will come with cutscenes - although they will most likely not look that amazing but I don't care...) :)

Chains of Satinav's (engl. trailer):

http://www.youtube.com/watch?v=Kc9QtU1rIv0

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@barnacleboy

The budget of the Daedalic adventure games are a bit over 500.000 €. They don´t wanna say more to us. Understandingly.

@Mikey

Yes in most stores it was sell in the child section. Well the USK (http://en.wikipedia.org/wiki/Unterhaltungssoftware_Selbstkontrolle) gave it no age limit! Only because it´s in cute graphics. :roll: But especially if you see the last parts of the game it´s not! Well Harveys New Eyes is from 12 years on.

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And don´t forget the older games like Chewy Esc von F5. (a.k.a. Chewy Esc from F5).

And Bazooka Sue and Dunkle Shatten 1-3 (Dark Shadows).

I played Chewy two weeks ago.

And I´m just playing Bazooka Sue right now. Sorry it´s only available in German:

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Besides Germany there have been other European studios that have been keeping the genre alive through the years, like from the Czech Republic, France and even England.

I actually always found the whole ‘adventure games are dead’ thing arrogant, simply because they are not prominent in the US, as if the rest of the world doesn’t matter. And even offensive to the few American studios that are still making adventure games, like Talltale and Wadjet Eye Games.

Some people like me did not give up on Adventure games after their fall from grace and kept up with new releases, the really sad part is that there have been a few real gems during that time that rival the classics of the past, that some people sadly missed assuming adventure’s were dead.

Also for those who don’t know, a growing freeware games community existed for awhile, with some games that exceed the expectations of what you would expect from a free fan made adventure game, most of them in story, subject, or experimentation, and a few of them visually.

Not to mention, all the successful fan games made on some of our beloved IP’s like Broken Sword 2.5, and I’m only talking about stuff that have received English translations.

So for those who have been on the adventure game freezer this last decade or so, thinking that adventure games were six feet under, may be in for a surprise with all the European or fan made gems released in that time.

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@null

There exists a E3 trailer at least.

@Arenegeth

I only played Gemini Rue. I´m waiting for the box releases in Germany. Wadjet Eye Games does a great job! And they do it in old graphics! :)

Yes adventure games from Eastern Europe countries are coming. There are a few russian adventure games.

There are Tex Murphy like advenure games from Greece. Conspiracies 1 and 2. Well the creator of this game wanted to come to Collogne last year but didn´t make it. :( But he sent us a few copies of it. Didn´t play it yet. Only a few minutes but couldn´t find the first game yet.

And there´s even an adventure game from South Africa:

http://www.stasisgame.com/

Apropos Africa:

I forgot Ajabu - Das Vermächtnis der Ahnen. (The bequest of the forebode)

Well it´s a learning game but I bought it. It looks interesting. It´s about Africa and its place in the world, political and the resources of Africa. Such things.

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Das Vermächtnis der Ahnen. (The bequest of the forebode)

"to forbode" is a verb. It means "ahnen". You want "ancestors", "forebears" or "forefathers", all of which mean "Ahnen". Also, depending on the context of the game (which I don't know) "legacy" might be a better translation, because I don't think "bequest" can be used figuratively.

TL;DR: Legacy of the forefathers.

Also: Sorry. ;)

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Yes yer right. Forebears of course.

Why not? Legacy and bequest are the same things. Both of 'em are law.

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I've never seen "bequest" used figuratively, and the game does not seem to be about anyone actually getting bequeathed, ehr ... upon. I may be wrong. Not that it terribly matters either way.

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@wldmr

Ok. :)

There´s also a game called Lula 3D!

There´s an adventure game from Turkey, too. The graphics are bad but I like 'em. It´s like an old adventure game from the 90s. Don´t know when the second game´s coming. Even the studio don´t know exactly. :(

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There´s also a game called Lula 3D!

I know that the original Lula games are getting a cold shoulder from a lot of adventure fans due to the risqué subject matter, but they are actually pretty well done, and in a sense a more extreme direction of the Larry games.

Lula 3D however I heard a lot of bad things about, though I haven’t played it my self, I heard it sucks (pun not intended) in the gameplay department and is nothing more than CGI pornography with cheesy humor.

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I´ve it but don´t play it. There are also too much minigames in it. Like Larry 8. It´s no adventure game though. :(

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Sven, I know someone who has Conspiracies for sale for 15 euro (complete in minibox etc). Let me know if you are interested, I could bring it to Gamescom if you like.

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