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Tim Schafer

Writing Update #3: Let's brainstorm Locations together!

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Ice level!

- the moon

- inside a cat's brain

- stuck on a bus

- public restroom

- lair of a drug dealer/baking obsessed grandma

- sewage plant

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Something that involves the lost world of Atlantis!

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Ashbury-Haight during the Summer of Love.

Prague (cos, y'know, it's pretty).

In a city behind the front in WWI, being shamed for not joining up.

In a Hollywood set town - fronts of buildings only.

A mysterious world where babies are born with two heads.

Mars or Venus from the covers of '50s pulp sci-fi, where people where bubbles on their heads, body suits and have elaborate laser pistols.

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-Tim Schafer's Mind

came to say this but you beat me too it

Other options.

Inside a car engine

on the international space station

in the intertubes connecting somebody's computer to the forms web server

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A place where all usually inanimate things are alive and will occasionally get up and walk around, or talk amongst themselves. Including houses.

Oh, and 2HB's native habitat!

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- The edge of the universe where one finds a great impassible barrier, unremarkable except for an enormous finger that periodically taps the glass.

- Mundane locations, slightly altered, as if humans had evolved with natural wheels as part of our bodies.

- Insect-sized, shrunken, trapped beneath the collapsed mound of contents in a closet filled with abandoned items that seemed like a good idea at the time. These may include a unicycle, food dehydrator, clarinet, karate uniform, Nintendo Virtual Boy, Enron shares, or countless other icons of disuse and/or regret.

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Jupiter - there's a lot of imaginative things an artist could do with a hydrogen atmosphere, this is artist Don Dixon's take on the hydrogen clouds and the liquid hydrogen "surface":

Amdrb.jpgzxsrC.jpg

Earth (or another planet at that stage in it's life) several billion years from now when the Sun has developed into a red giant and begun to boil away the atmosphere. Another Don Dixon interpretation on this, this might actually count as a "fire level" though sorry!:

1RCDi.jpg

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A small riverside cottage in a very isolated and rural area (Think a national park), with a populations of wild animals nearby that can speak, like a bear family, a clan of snakes in a nearby small cave, and a large tribe of deer that are very territorial towards the player (just a few examples). The player is the only human, if they are human at all.

An ancient native american city like Cahokia, or any kind of pre-colonization american city.

An enormous airport terminal.

The mind of a very sickly person, who is bedridden. Various areas of the game are based on objects in the room of the person, who observes and internalizes these objects into their crazed fever dream.

Oklahoma in the Dust Bowl.

An archipelago populated by amphibious people who have just discovered metalworking, with a heavy animist religious tradition.

A land where social standing and worth is determined by points, which are awarded for doing jobs and tasks, but have a bit of a game spin on them, such as getting multipliers or losing them for doing very boneheaded things. If one gathers enough points, then one can get extra lives, making people effectively immortal as long as there is a constant intake of points.

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Being digested by a venus fly trap or pitcher plant.

A world where 42 is not the answer to life, the universe, or anything in particular. In fact the answer to "What is 42?" would be anything but 42.

A place literally built out of puns. eg To prove the neigh sayers wrong you walk a mile in someone else's shoes down the rocky road(ice cream) in search of a horse of different color(maybe a horse that changes color every time you look away from it) but you find a new porpoise(purpose) when you come across a river of tears(literally).

A store where the employees say what they think of you and your purchases.

Stuffed animal porn(some are squeaky like dog toys).

A place that bleeps out nouns.

You get taken for a drive by the devils' limo driver.

You find out why the ghosts hate Pac Man so much they want to kill him.

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Jupiter - there's a lot of imaginative things an artist could do with a hydrogen atmosphere, this is artist Don Dixon's take on the hydrogen clouds and the liquid hydrogen "surface":

Amdrb.jpgzxsrC.jpg

Earth (or another planet at that stage in it's life) several billion years from now when the Sun has developed into a red giant and begun to boil away the atmosphere. Another Don Dixon interpretation on this, this might actually count as a "fire level" though sorry!:

1RCDi.jpg

I always found the idea of what gas planets look like from inside their atmosphere totally interesting. Thanks for those pics.

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I haven't read any of the other posts, so may have been said:

* Inside the walls of a house. Either populated by normal people, or some bizarre creatures... or robots... or robot creatures.

* The moon, complete with all the paraphernalia left there by the astronauts (think moon buggies, flags, other things that we never would have guessed they left behind)

* Inside their own body... so when they get scared it becomes a self feeding loop of them being scared, which creates more adrenaline and stomach acid, which in turn scares them, which produces more... how one stops that cycle, I dunno... spitballing here!

* Inside (gee, I think I'm a bit obsessed with being 'in' things) a very retro styled internet. Postmen, parcel deliveries, large offices with people serving up information via typewriters... tea ladies (just because).

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The crashed titanic in the middle of a desert with a theme park on top and scorpion worms infesting the interior.

A large tomb/crypt thing with only piles and boxes of teeth instead of whole bodies.

An advanced facility in the center of the moon that rotates so as to simulate gravity outward.

A park where it goes from very hot to freezing temperatures and back within a 10 hour time period, repeatedly.

A pizza store.

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Miniature: The inside of a cell - you could fix broken parts to bring the cell back to its proper functionality.

A ghost's (or different ghosts') view(s) of the world. How do they see it differently, and why?

The ability to both travel into and alter (from the outside) a painting. Changing color scheme could change the mood of characters.

A world which is only lit by moving objects, including the player/character. (When things move, they emit light.) Maybe crystalline.

Miniature: Riding the rain in a snow storm. Jumping between water droplets as they tumble in the atmosphere, turning into ice crystals.

Navigating a circuit board from the inside, as if on an electric current. (More literal than Tron.)

A world where dream objects manifest in reality. They are oblivious to the real world but can be manipulated.

In line with the above, a character whose thoughts/ideas manifest. Speaking to them can change how they are thinking.

A prism world where the color of light hitting a surface changes the properties of the surface it touches. (Possible examples: You can pass through blue, climb/hold onto red, and bounce off of green.) Combining light sources multiplies their effects. (Continuing example: Blue + green = cyan, passing though it accelerates you forward.) Manipulating the beams of light is a key to the world.

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A temple, with a fire burning within, atop a stone spire thousands of feet in the air, among a network of spires, bridges and platforms covered in lush green vegetation, against a pink sky as it rains rose petals... and maybe a waterfall off the side somewhere, where the water turns to vapor\clouds by the time it gets half way to the ground.

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How about small? Like "Honey I Shrunk the Kids" small? In a house or the backyard?

At normal size, maybe kazoo world or in an underground civilization.

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The land where breakfasts are at war.

The Pancakens are convinced that the world is flat with a soft core and are willing to die for the cause!

The French Toastians believe the world is just a piece of a much larger whole that has been split apart by the creator to make things just a bit sweeter!

The Baconiers are just mercenaries for hire that will bring more strength to any side they join!

The Eggers try to keep the peace and can add a bit of fluffiness to any land!

The Wafflers just can't decide who's right!

The Donutians bring the heavy firepower and ultimately drag down whoever they join but their goods are just too much to resist!

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The land where breakfasts are at war.

The Pancakens are convinced that the world is flat with a soft core and are willing to die for the cause!

The French Toastians believe the world is just a piece of a much larger whole that has been split apart by the creator to make things just a bit sweeter!

The Baconiers are just mercenaries for hire that will bring more strength to any side they join!

The Eggers try to keep the peace and can add a bit of fluffiness to any land!

The Wafflers just can't decide who's right!

The Donutians bring the heavy firepower and ultimately drag down whoever they join but their goods are just too much to resist!

Unfortunately, the Eggers are often scapegoats, slung into the wall of blame whenever a rotten scandal festers to the surface of the political breakfast table.

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-Relativity Level: the movement of the character is linked to the passage of time

-Palindrome Room: when you get to the center of the room the character does the exact oposite movement to the other side

-a Starry sky over a field of bioluminiscent grass that wispers you directions

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Hmm

A monk that has spent all of his life in a monastery, finally decides to leave and walks down a riverbed. With the monastery behind him and in front of him only the unknown.

Edit:

inside has been mentioned ~155 times in this thread :)

Edit: Edit: Thats a dodgy average of about 30% of posts!!!!

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-an MC Escher-esque drawing (actually Sasha's level in Psychonauts was sort of like that..)

- a surreal environment like a Dali oil painting made up of a bunch of different melting instruments. When you click on the instruments they play notes. And the puzzle is to play them in the correct order to make the correct music.

-similar to above, but an abstract Picasso style painting.. (sort of like the living world from Grim Fandango) but the puzzle here is that depending on the angle you choose, the room and characters in it look different. By choosing the right angles you can see the correct areas to interact with.

-a sand castle - only the main character is small enough that it feels like a real huge castle. Maybe it's full of hermit crabs and shells here and there. And maybe a ginormous seagull could appear like a ravaging dragon as the level boss.

This was fun! I'm sure I can think of a gazillion more.

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A world where the Zeppelin is the most common form of public transportation.

A hard-boiled detective story set in a fairy-tale world.

But others have probably already thought of those. If nothing else, Stan Freberg did "St George and the Dragonet" and "Little Blue Riding Hood" back in the fifties. I do hope that the game won't be all surrealistic though, because I already played the Coktel Vision "Goblins" games. :)

goblins-wtf.png

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A garden shed with shelves along the walls filled with creepy decorative gnomes that move when you aren't looking.

An elderly German man's houseboat.

An Irish pub infested with snakes. (escaped from the snake farm, perhaps? Painful St. Patrick jokes are a must when driving them out)

A retired explorer's yard sale.

A horse race track and betting offices with a very loose idea of what really constitutes a horse.

The site of a LARP club's silly pretend war that gets a little too personal. (CLUE style murder mystery side quest?)

A shantytown of refrigerator box "houses" occupied by homeless software engineers.

A run down ski lodge operated by a cultured Sasquatch who never misses his afternoon tea, but can't seem to figure out the whole wearing pants thing.

An abandoned train yard roundhouse that is host an underground thumb wrestling league that operates like an illegal prize fighting ring.

A traveling flea circus set up behind a gas station.

A china shop operated by a cautious but quick-tempered bull.

The set of a giant monster movie with a destroyable miniature cityscape.

A huge compost heap with a forest of mold growing out of it.

An old folks home for aging hair metal and glam rock bands.

A pirate talk radio station broadcasting from a trailer park in the desert.

A Viking themed miniature golf establishment that has offended a real Viking.

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I do hope that the game won't be all surrealistic though, because I already played the Coktel Vision "Goblins" games. :)

goblins-wtf.png

As for me, I definitely wouldn't mind it ;))

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All varieties of surrealism FTW! Would love to see some in the game.

For some reason Inka Essenhigh's style springs to mind...

inka_essenhigh_artwork.jpg

IE-082.jpg

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Well after 20 pages of reply here is my teeny tiny drop in the ocean...

I love the idea of an underwater area in the game. Caustic lighting has always mesmerized me much. And it's reeeally pretty too! :)

Maybe an all metal & chrome world? Hmm shinny.

Stuffed animal/puppet world?

Riddle world, everyone talking in strange riddles.. or backwards or something like that.

It would be neat to have a nice big fancy stairs area where you go all over the place sort of like that scene in The Labyrinth movie. You know the really creepy one with David Bowie?

Hmm what else, maybe a glowy world where just about everything glows sort of like in that night scene in Avatar. Maybe even make parts all trippy-like to appease the ravers among the backers. ;)

Oh and what about 8-bit world? As homage to the origins of adventure games...

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