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Tim Schafer

Writing Update #3: Let's brainstorm Locations together!

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Ok I lied.. One more suggestion .... Possibly ....

Have a world compelled to to sing ... think Nightmare before Christmas meets that weird musical episode of Buffy.

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One thing I'm really fascinated by and I feel could be a great location is a hollow earth! What's that you ask? This:

Concave_hollow_Earths.svg

Image from wikipedia, http://en.wikipedia.org/wiki/Hollow_earth

Holy crap that'd be cool. Your team could definitely pull this off. Start us out in this strange and bizarre world and then have the character find his answers through mysterious journey trying to get to the outside, our the normal surface of earth.

I guess the end would climax better is he started on the surface and ended up in the hollow earth, but I would explore and be more engaged if I started in a new world.

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Somewhere where there are conscious beings embedded in the shape of the landscape, and moving beings in the clouds. Conveying not only the idea that the landscape is conscious, but that parts of it manifest into personified characters. Idea inspired by this image:

mark_henson_riverinereverie.jpg

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A planet twin of Earth, except everything being at scale 1:10. And except that squirrels are bigger than elephants, and people call them squirrelphants.

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How about instead of waterfalls, there were waterclimbs. The water would go up the side of a drop rather than down.

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-An animal psychiatric ward

-On mars (or a other planet) while an human invasion

-inside a fridge

-the part in the brain where lies come from

-inside a magic wand

-a world on a globe

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The hanging gardens

under a telescope

on the surface of an atom

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Surface of Mars

A pirate airship

Inside an industrial freezer

An abandoned mill on a river

A cliff next to the ocean

The River Styx

Inside a volcano

A room with a closet that has different dimensional portals when you open it.

A ski slope in the Alps

The tail of a comet

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One thing I'm really fascinated by and I feel could be a great location is a hollow earth! What's that you ask? This:

Concave_hollow_Earths.svg

Image from wikipedia, http://en.wikipedia.org/wiki/Hollow_earth

Holy crap that'd be cool. Your team could definitely pull this off. Start us out in this strange and bizarre world and then have the character find his answers through mysterious journey trying to get to the outside, our the normal surface of earth.

I guess the end would climax better is he started on the surface and ended up in the hollow earth, but I would explore and be more engaged if I started in a new world.

I have gotta say i really like this idea. But i think the Climax could work either way. Simply for the fact that we wouldnt KNOW the earth was hollow until we entered it OR escaped it. You could have characters talk about it but that NO one save for one or two people have escaped. Then doubly on the surface you could have ANOTHER civilization in place that would vastly differ from the inner earth race of people...that would actually be a good set up since Tim seems to be looking at two playable characters. Have one on the surface and the other inside the hollow earth. EPIC!

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nyrphame, I like that building you posted. What is that thing?

It is somewhere on the bank of the Yangtze river, between Wuhan and Chongqing, but I don't recall the exact location.

Here is the conversation I had with our guide about it.

Me: Wow, look at that giant head. Can we go there?

Guide: No.

Me: Why not?

Guide: There is nothing there.

Me: There is a big, giant head there.

Guide: It is a parking place.

Me: Who parks there?

Guide: Nobody.

Me: Why not?

Guide: There is nothing to park there for.

ME: Then why is it there?

Guide: One day there will be a hotel.

Me: Really?

Guide. Yes, of course. But probably not.

So it has a special place in my heart. Big, sad, lonely old useless head...

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- castle under construction or repair

- renaissance faire

- cosplay competition

- dog's dream

- high security prison where inmates are animals

- shop ran by display dummies

- sleet level

- koala-infested house

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So it has a special place in my heart. Big, sad, lonely old useless head...

It was already amazing when it was it was a huge abandoned building with a face, now that I know it's an abandoned parking place that hopes to one day have a hotel next to it so people will park there it's even more incredibly awesome! : D

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One thing I'm really fascinated by and I feel could be a great location is a hollow earth! What's that you ask? This:

Concave_hollow_Earths.svg

Image from wikipedia, http://en.wikipedia.org/wiki/Hollow_earth

Holy crap that'd be cool. Your team could definitely pull this off. Start us out in this strange and bizarre world and then have the character find his answers through mysterious journey trying to get to the outside, our the normal surface of earth.

I guess the end would climax better is he started on the surface and ended up in the hollow earth, but I would explore and be more engaged if I started in a new world.

I have gotta say i really like this idea. But i think the Climax could work either way. Simply for the fact that we wouldnt KNOW the earth was hollow until we entered it OR escaped it. You could have characters talk about it but that NO one save for one or two people have escaped. Then doubly on the surface you could have ANOTHER civilization in place that would vastly differ from the inner earth race of people...that would actually be a good set up since Tim seems to be looking at two playable characters. Have one on the surface and the other inside the hollow earth. EPIC!

There's a (awesome) custom game called "Tomb Raider A" by psiko with this plot.

http://www.aspidetr.com/forum/viewtopic.php?f=3&t=5

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A DOGs CITY.. ---> you have to solve the puzzles with stick, balls, and cats :D

DIA DE LOS MUERTOS (again) ---> You will speak with Manny :) or maybe wont.. not important

A LAB (obviously (?)) ---> the "going in" part and de "going out" part (when everything is falling apart and you have limited time to solve simple puzzles)

A TERROR STAGE... with nighmares and shadows.. and funny comments about protagonist's fear and stuff like that..

THE MIDDLE OF THE DESERT... you have only a book (that you get somewhere before) and it shows diferents types of constelations and with that you find your way home, or your way to the lab.. who knows? jaja

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Hitler's Imagination.

It is the scariest place I can think of, and it is impossible for anyone to visit.

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nightless night (http://www.laplandfinland.com/In_English/Experiences_in_Lapland/Four_Seasons/Summer/Nightless_night.iw3)

dark night at overgrown pine forest chased by wolf's (maybe bit too dark theme)

stuck in a chimney

world that hasnt had a night thanks to two sun's orbiting the planet. Later you return to find out that your actions has given the world night

and ppl has gone crazy cause they haven't seen true darkness before (partly from novel from Isaac Asimov http://en.wikipedia.org/wiki/Nightfall_(Asimov_short_story_and_novel))

world where law of gravity is reversed (heavier objects weight less and light objects weight more )

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- Underneath the boardwalk at the Jersey Shore

- Within the Space/Time of the Internet...there are many cats there. And Pornography. And silly videos of people complaining about mundane things.

- A packed bar that just ran out of alcohol, but there is extremely dangerous weather outside so no one is allowed to leave. Also, the only sport they are able to get on the big screen is a National Spelling Bee competition, and the bartenders are trying to get everyone into it.

- A Lagrangian point, and all you have floating near you is a rowboat oar

- The landfill in Arizona with all of the ET game cartridges

- Trapped out of sight in Tim's office while he's writing and hearing ALL THE SECRETS.

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-Barcelona

-Fairy world

-Dark and terrific graveyard

-The land of the dead

-Storm kingdom

-High mountains and floating islands

-Tokyo/Kyoto

-Victorian London

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- Inside a human body, going through all the organic systems (did anyone watched Magical Bus as a kid? it was awesome!).

- A world made of mirrors (like when you're in a room full of mirrors and you can see thousands of little yous in the reflection).

- Backwards world (where all the things are backwards including how you walk, how you speak, etc).

- Inside an ant nest.

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- a floating village

- a big all day pie eating contest

- town where the angels of heaven are in control

- town where the angels of hell are in control

- an old zeppelin airship

- a modern airship

- village of starving vampires

- moon colony biodome

- scenic old english castle with lush gardens

- modern cave village

- tiny houses hanging from giant trees

- abandoned ship

- monkey island

- town where everything is decided by rolling the dice or flipping of coin

- a land where bursts of strong emotion cause telepathic connections between people

- a land where star constellations in the night sky change each night to send messages and tell stories

- Valhalla

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This is mental. How is Tim ever going to read all that..

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I've been trying to come up with ideas for places that are (or were) actually visitable... Sometimes the most relatable ones are the most interesting.

- A huge toy store at night after closing

- An abandoned gas station in the middle of the desert

- A quaint New England Bed & Breakfast on a cliff overlooking the sea

- The home of a reclusive author

- a 24-hour laundromat at 4 am

- A tree-house mansion

- the "employees only" section of an aquarium or zoo

- A high-profile art auction

- A Southern Gothic hotel

- a bluegrass music festival

Or maybe a specific place at a specific point in history...

- a big brick high school in the 1950s

- New York in the 1970s

- A speakeasy during Prohibition

- "Rat Pack" era Las Vegas

- Backstage at the Globe Theatre on the opening night of one of Shakespeare's plays

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- Temple/Sanctuary of Truth in Pattaya, Thailand.

- A water station in the Sonoran Desert

- Operation Streamline courtroom

- ICE detention center

- Emotionally charged places that are mundane except for what happened there touch something deeper, connected to something true.

- Inside cinemagraphs

- Inside a deteriorating VHS recording

- Hong Kong if it was in the style South Dakota

- Math as a physical space. Tau, Pi, multivariate calculus, etc.

- The Abandoned Disney world imitator in China

http://www.theatlantic.com/infocus/2011/12/chinas-abandoned-wonderland/100207/

- A series of reconstructions with varied meaning that bears little resemblance to the actual event.

- Any location thematically representative of the social frictions inherent in contemporary depictions of normative femininity that misrepresents the nuanced, quietly contemplative and fierce, introspective wisdom.

- Any location where people are forced to act in a manner that tests what they proclaim they would do in hypothetical situations. Mundane example - park bench when a purse snatcher runs by.

- A vast collection of wood and string.

- Bamboo forest full of marble statues of improbable things

- Artificial rural villages in wooded mountains actually inside of an Agropolis

- Bicycle repair shop built of reclaimed lanterns

- Silk trading routes

- Architecture if Amedeo Modigliani was an architect

- Wormhole Taxi Cab

- Bin full of buzzers, bulbs, relays, switches, and resistors

- Echo chamber of positive cliches and negative aphorisms

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Time travel. I love time travel, and I've never found an adventure game with interesting time travel. The actual place you're time traveling through doesn't matter, as long as you are always locked in the same location and changing one thing in one time period changes things on forth. It could even be a fictitious setting, as long as it's not a fictitious setting completely removed from reality, and each time period actually feels like a different time period.

A land which is a metaphor for the modern video game industry. Or maybe for some other aspect of modern life, like the Internet. (More metaphors and symbolism in game plz kthxbye)

I can't imagine Tim being comfortable dealing with subject matters such as the popular revolts going on all around the world, but I'll suggest it anyway (even if because I didn't know about The Unconcerned when it was seeking kickstarter funding).

Obligatory steampunk and cyberpunk suggestions go here.

I have gotta say i really like this idea. But i think the Climax could work either way. Simply for the fact that we wouldnt KNOW the earth was hollow until we entered it OR escaped it. You could have characters talk about it but that NO one save for one or two people have escaped. Then doubly on the surface you could have ANOTHER civilization in place that would vastly differ from the inner earth race of people...that would actually be a good set up since Tim seems to be looking at two playable characters. Have one on the surface and the other inside the hollow earth. EPIC!

I remember there is an old RPG game in which you start in a frozen world, then you escape to an outer world, then another, and another, and in the end you find out the magical world of the game is inside of the real world and the main character is God or the devil or something like that.

Not saying that the Hollow Earth thing isn't awesome (it is) but they'd have to be careful not to step on the toes of this game. I'll second this idea though.

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