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Tim Schafer

Writing Update #3: Let's brainstorm Locations together!

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-Desert made of pens

-Heaven-like world (clouds, wings, glorioles) with extremely rude inhabitants

-Castle made of books

-World where the color black doesn't exist, along with all the black things in our world

-Betting world, everyone bets on everything, things bet on things too!

-Ice level controlled by robots with hats

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A sausage factory, but then ten times bigger then yourself, with huge sausage rolling all over the place! Like the pitch video. See how the sausage get made! :)

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I'd like to see an environment where using the 'Take' option endowed your character with the properties (hardness, mass, slipperyness, formlessness, etc.) of the object in question. Bonus points for object variety in clever puzzle usage.

on the darker side: Anything that has to do with mind control. Specifically, if you wrested control (I would guess chemically, or some sort of shock-therapy/brainwash thing) from the player, and they had to watch as their avatar did stupid, hurtful things. Players hate a feeling of helplessness, you can harness that hatred. [/emperor]

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- NASA mission control while a spaceflight is taking place

- Inside a futuristic submarine which is like a cruise ship but underwater and you visit volcanic vents with giant tube worms, underwater trenches and other weird alien environments

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I like an Orwellian world of light and shadow, dirt and grime, pollution from coal-fired furnaces, everything grey/monochromatic and bleak - akin to what we would formerly think of as "behind the iron curtain." See "The Spy Who Came in from the Cold" or "Brazil" for inspiration.

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I've always been partial to the Ewok Village or Myst's Channelwood... but clearly, since I'm using examples, they've been done.

SO, I was thinking you could have a city that's build against a set of cliffs where a waterfall has been diverted into a series of canals and locks such that ships can pass from the bottom of the cliff to the top... and since that basic system was developed open air dry-docks suspended out into space, walkways like in in those tree-top villages but connecting the upper floors of buildings and the patios of restaurants extending over the canals, and roller coaster/log flume ride style transportation systems powered by giant water wheels have been layered on and built up into a ramshackle chaos... the Earth Kingdom capital city, Ba Sing Se, from Avatar would also be a good inspiration... except with more water, like Venice.... also, surrounding the city proper there would be a floating shanty-town of barges and decommissioned ships while castle-like mansions on the upper cliffs along the river... you could probably also have like a "suburbs" where the "nouveau riche" live on a nearby island with people building houses that fit the architectural style of the city but on flat ground where it looks out of place.

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I think that the sun and sub-atomic particles are cool places to visit... If I could XP

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-Frozen hotel lobby.

-Psychedelic disco.

-Twilight with kitsune masks.

-Flaming submarine.

-The ancient and mighty lair of Monday to Friday half priced shrimp!

Misc...

-The all knowing soap.

-City sized mechanical stealth turtle.

-Bubble refinery.

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The world's end (like literally the place where the universe ends and something else starts). There's a lookout there with coin operated binoculars.

I always thought that the land of the living in Grim Fandango was underused, and love that art direction.

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Fire and Ice worlds!

...that turn out to be the creation of some really uncreative god/dungeon maker/etc. Cue main character with 4th wall breaking line of "Really? Ice world? What's next, the underwater level?"

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- Inside out world

- Parallel dimension room - where you affect two spaces at once to solve an intricate puzzle

- Inside of a black hole

- Buddha on Leshan Mountains

- Trapped inside a coffee table world

- Bellybutton world

- Black hole top hat world (a giant black hole in the shape of a top hat, possibly connected to the coffee table world)

- Trapped in a maze that is made by the indentations of a giants footsteps in the ground

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Hey Tim,

I remember you said how Link breaking pots with no reaction from the townspeople breaks the immersion. Something along those lines, that I've been dying to see in a video game. You know how in Uncharted / Indiana Jones, the protagonist is exploring those temples or what have you that are centuries old and all of the mechanical doors / levers work? To me, it's just not plausible and breaks the immersion. It would be cool to see like an obvious path that involves some sort of ancient machine / giant puzzle and instead of the lever moving some giant 200 ton stone wall, it breaks and the protagonist comments to himself about it (for the player to chuckle along to). Then s/he has to find another way.

Thanks for listening (reading)!

~Alfred

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1. Traveling inside the ridges of an immense giant's fingerprint. A sort of tangled maze that entire civilizations have populated and perhaps have been destroyed and rebuilt several times (the ridges would be canyon sized). I don't know how you set up goals or transition between levels or I could add more ideas, like the goal of getting a splinter out of the giant's finger and perhaps having the splinter itself be the next level/end point of the current level as it falls through the air. Inside the giant would work but that's been overdone methinks. But I still expect to see the "inside a living organism" levels until I die.

I appear to be thinking along the veins of Gulliver's Travels (for those that aren't aware, Gulliver visited 4 different lands, not just one in miniature. One of his adventures to a land where animals act like the humans and the humans act like animals is where the term Yahoo came into popularity to describe the humans there, you blithering yahoos!) or Baron Munchausen which was a land of oddity and enjoyment for me.

2. The rocks forming the ring around a planet. Not just a bunch of rocks but large ones that allow for meaningful gameplay and interaction (not just hopping).

3. The turbo tunnel of BattleToads. Man, that place is so dangerous I'd never get to go there.

4. Inside a wallet.

5. Battle Kitten World (you know, the land of the battle hardened kittens).

6. A world where the gravity randomly changes. The people of this world probably just tether themselves to what they consider the ground but you wouldn't be tethered (tourist!).

7. I like the idea of a world that at first appears delightful but quickly devolve into darkness and evil. The age old metaphor for the closer you look at beauty the more flaws you find. Like a glowing beautiful forest whose fluorescent plants slowly dim and give way to the chaotic darkness of night.

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Mirror palace

Unmanned train riding a fixed trajectory

Thunder cloud right before it gives/receives lightning (know little about the physics)

Sinking ship

On heads of rebellious mob in motion

Mother's uterus

Inside of egg

Underneath guillotine

A watery city below sea level where everyone rides bikes, smokes pot at will and thinks people like to get unsolicited advice

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The God of the tides' office

The God of the winds' office

In a sorcerer's workshop where parallel universes are brewed

Movie scene or movie references (like Casablanca is being referenced to in Grim Fandango and Pirates of the Caribbean is borrowed from in Monkey Island - oh wait...)

James Bond - Casino, Q's workshop

Ben Hur - aboard a galley, chariot races

Lawrence of Arabia

Cinderella

The Matrix

Odyssee - sirens, minotaur (maybe not original enough)

...?

Places where historic decisions were made, that in this game are made differently as a side effect of things the main character does (kind of Forrest Gump like)

The Eagles Nest

Kremlin

The White House

...?

Country persiflages

- english place

- french place

- german place

- russian place

- american place

- italian place

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Zoo where animals can talk so you get to know their very animal specific characters and you can solve puzzles because you know what several kinds of animals want and how they behave.

Penguins are decent types wanting to be of help

Wolves are collectively depressed

Crocodiles are bored like hell, longing for entertainment

...?

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-Surface of a Donut

-A school

-An Airport

-Inside a Fish

-On an Iceberg

-In a PC keyboard, just behind the keys, with all the shit and rubbish that stacks there.

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One last one that came to my head.

- Inside of an insult factory

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I'd like the player to be a student in his dorm at one point, with his wacky friends running around the campus.

When you are talking about a game about growing up, I can see that in the picture.

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-Inside my Dungeons&Dragons; game (or random non-copyrighted tabletop rpg)

-In a place where belief can bend reality (I convince you that you don't exist and you stop existing, I believe this door leads somewhere and it does) etc.

-In a world where you live/move slowly compared to its native life. (think how a tree might feel if it could watch people over a few hundred years)

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See any random Jacek Yerka painting.

Also, I'm sure it has been said, but I haven't read the whole thread, so I'll just post instead. It's how I've been led. Get these rhymes out of my head! ------ehem...

Inside a needlessly complicated machine abundantly filled with cogs, gears, pulleys, and pendulums. Not just a room where you do something. An environment of its own.

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- The inside of a hollow planet where gravity pulls you against the inside of the crust, and there's a little sun in the center (perpetual daylight, but the sky contains the oceans and continents on the other side of the world).

- Naturepunk : A technological society who mastered DNA in their distant past and therefore grow rather than manufacture everything (tools, materials, buildings, vehicles..). Maybe some of their old thrown-away\buried stuff has been evolving and is now sentient.

- An environment that is just a person capable of morphing into any form, who decided to become an environment. Therefore you can have conversations with it (him? her?) and maybe convince it to transform in various ways. Just don't get on its bad side.

- A planet with reverse\repelling gravity, so cities are built to hang from the ground, and falling off means being fired into space. Space travel is easy here. It's getting back that's the problem.

- A place where fungus is the dominant species

- A universe of infinite water where planets are bubbles, and ridiculously enormous, planet-eating creatures swim like shadows in the murky depths of the sky

- A place where space connects into itself in impossible ways, for instance: you are in one area and see an opening into another, much larger area. Upon walking through the opening, you discover that it is the same area you were in, only you are much smaller.

Love the thread, get the collective imagination fired up. "flexible world that can include almost everything" sounds like there's an awesome concept brewing!

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- In the living area of Dungeon Keeper

- on the weather making flying island of One Piece

- inside a raindrop

- a ringworld like Halo but superdeformed in a way that it is so small that you can fall off it when you go 10 steps left or right. This Ringworld has only one road

- Storage area of an air plane

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The opposite of à slaughter house: à plant where cattle and poultry are constructed

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In a body (e.g. in blood vessels or stomach)

In the internet (e.g. walking over webpages and jump on a link to go to the next room)

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-A control room that provides a bewildering concentration of power over people's lives and the environment

This thread makes great reading! :)

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I love this!

- A chicken processing plant after a revolt and the chickens have taken over

- A large outdoor music festival (think of the characters and bands!)

- Family Fun Center, laser tag, arcade, go-karts, batting cages, ticket prize counter. All that

- A Mexican prison

- Toddlers & Tiaras beauty contest

- The underground tunnels of a famous amusement park (probably would get sued but could be hilarious)

- CAVES inhabited by terrorists

IsForFun

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I wish I had've noticed this thread earlier. It's moving way too fast to be readable and I feel like I can't find my own thoughts amongst everybody else's ideas >_<

Inside Schrödinger's cat's box? The idea of having all of your actions' potential consequences taking place until some outside force determines what they are is kinda compelling. The cat is optional.

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