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Tim Schafer

Writing Update #3: Let's brainstorm Locations together!

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A chase scene in a farmers market, or down a street filled with food trucks.

A series of small islands that move around of their own accord.

An opera house on the moon.

A baby ward that stretches on past the horizon… babies everywhere!

An attic that secretly extends upwards for dozens and dozens of floors, within which is an entire civilization of strange, small creatures.

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Ooh, are we still doing this? I only just got here.

- A perpetually burning city, still inhabited by residents who are completely unconcerned with their surroundings (and the fire station's job is to cause fires, not stop them).

- A place where the heart symbol is a symbol of anarchy.

- A world of puppets - not hand puppets, but classic Pinocchio-style wooden puppets, with strings. You can see the hands in the sky working the inhabitants, and every house has an open roof so that the strings don't break.

- A world where music is a form of currency. And just like the real world, whoever makes the most high-quality notes is top of the heap (I swear this wasn't just an excuse for a 'notes' pun).

- A world perpetually holding a global-scale Easter egg hunt.

- A world where vehicles are sentient, but not human intelligence like Pixar. Instead, they are considered on the same level as cattle, and are treated as such by humans. Driving a car would be seen as cruelty by some, and necessity by others (and, inevitably, there would be a PETA equivalent). Tanks would be an apex predator, and rarely used in battle due to the difficulties of training them. Likewise for helicopters in the air (they'd use their rotors to hunt). Trucks and buses would be large grazing animals like elephants or rhinos. And so on.

- Fuzzy Felt!

- A happy apocalypse. An end-of-the-world scenario where, for once, life isn't a constant struggle to survive, and roaming gangs of bandits don't terrorise the landscape.

- A world where people and tools have swapped positions. Hedge clippers use gardeners to trim hedges. Or something.

- A camp for hipster lumberjacks.

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1) A world like a children's pop-up story book.

Ex: The character can grab a tab and pull and cause the environment to shift and change making new things accessible and old ones not.

2) The world of a pancreas.

Ex: The enzymes secreted by the pancreas are like KGB agents or policemen. Lipases attack the rotund characters, proteases the muscle-bound ones or athletes, carbohydrases attack the sweet/ kind characters, and nucleases attack the brainy ones. And since these are zymogens (inactive enzymes), they have to be activated to work. "Oh no it's Albert Einstenase", coming from the stomach, here comes Sgt Barbaro Nuclease.

Hmmmm, I guess if the enzymes are all KGBish, they are bad? KGB is bad right? Also there can only be 4 different characters within this world, sorry everyone else.

3) The world of the sole of the foot.

Ex: Have limited time to solve puzzles, the next step can change the terrain as it gets smashed to bits.

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Rock concert - ac/dc yeah!

Village of the Hamburger people

Hairy Lady Paradise - where all the sexy ladies are extremely hairy

A giants scalp

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Some ideas that came to mind:

- Flying island floating above each other, where the buttom sky is the top again, and neighbours keep throwing their garbage off the ledge, causing it to fall down on other island, and eventually end at the top again, and the fights in-between them caused by their garbage disposal system

- A flying island floating over brownish gray clouds with a old man that cleans the pollution

- Sad and grumpy clown town

- A place underground, under a cemetery, where all the dead people live after beeing buried. The buttom of their coffin is like a door that releases and the dead person falls down onto a spiraling slide and ends up in "Town of the of the dead" (Hmmm, sounds familiar :P)

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The "forbidden zone" of an airport. Locked doors, demented TSA agents. Conveyor belts full of vandalized luggage and missing electronics that should have never been packed in "check in" and a hidden zone where all the real luggage disappears to when it goes missing and the airlines can't find it!

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I'll give it a shot.

- I have always found the shape of a bottle is really cool. Plus a level set on a Ship in a bottle would be really neat to see.

- Some surface that is like a cylinder, so you can walk up the side and then be standing on the ceiling, and then walk around the other side. That'd be neat.

- Somewhere where your character is very small and a rainstorm is happening, maybe through a "forest" that's actually just grass, and the raindrops are huge.

- A keyboard level would be super cool! Like your character is going through a maze but its actually just the spaces between keys on a keyboard. I got that idea as I typed this up.

That's all i got, hope it helps!

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I would love to see a city bathed in twilight, with Chinese lanterns floating around, high green mountains, and slow moving water surrounding the area. Like a zen garden, with a violet and burgundy color pallet.

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Some place where nobody can hear you. Like a nightmare, where you walk the city streets trying to speak to the people but they all ignore you.

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a bubble in a can of beer

that place socks go to when they're put in a dryer.

the projector room outside of the bus that puts the images on the windows as the bus moves.

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I would love a fractal world... where everthing is a smaller version of something larger... which in turn is a smaller version of something larger. It could put into perspective of personal struggles being smaller versions of larger world-engaging struggles, which in turn seem small by galactic proportions. Small changes dont amount to much individualy, but as a ripple on the water grows as it spreads, so does the influence of those decisions on larger scales.

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I REALLY don't feel like scanning through 43 other pages...

Here's my ideas:

- A petri dish full of disgusting microorganisms and viruses

- Outer Space, where you are unfathomably large, and can literally jump from galaxy to galaxy

- a Russian nuclear missile silo from 1950

- the bottom of a Canadian lake

- the Devil's backbone

- inside a computer

- a library corridor with shelves of books that never end

- a mattress store

- a smoke shop

- Native American settlement

- a classic Victorian 19th century house, but it's upside-down.

that's all for now.

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Two populated planets which are slowly crashing into one another.

With areas like:

A castle that is plunging spire first into a lake.

A city where the skyscrapers are being crushed floor by floor.

Two mountain ranges crashing together like a mouth closing.

A tropical lagoon and mountain lake with waterfalls running between the two.

A volcano erupting pretty much anywhere (Perhaps with a goal of rotating one of the planets slightly so it fills a crater rather than destroying a village.)

Actually, that would make a pretty cool game on its own. I reserve the right to make a game about this in the future if you guys don't.

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Trapped in a cage of some kind, between realities, only able to look out through the reflections of people's faces; viewing the infinitely distant place can only be seen by well lit perfectly aligned mirrors facing each other and a telescope using a special 1800's style camera looking through a small hole in the back of one of the mirrors.

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A world made up of those hamstercages with tubes like a call back to Dott. and the background is the DF office.

A summer camp after a major fire.

a level full of tiny planets with annoying birds that keep flying into you.

stuck in a space ship toy in the mouth of a dog that runs from a kid.

a giant loaf of bread.

Be the NPC in a beatem up/fighter game.

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-Sewer level

-Underwater level

-Overwater level

-Big, blank, empty, white, space level of nothingness

-Sewer level

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A world of negative space (as in the art concept http://en.wikipedia.org/wiki/Negative_space )

A world full of surreal objects and people (drawing inspiration from the art movement). Lot's of weird and wonderful objects and landscapes to choose from there.

A world where everything is made of confectionery and hence edible. Inhabited by jelly babies. Also edible.

Conversely, a world where everything is made of broccoli and brussels sprouts and tofu and other purportedly edible things. Hell to the above's Heaven.

A world inhabited by Larson characters.

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- Ocean metropolis, where you can jump a submarine rather than a bus.

- Anthropologically extinct environments... the places you want to go on vacation, but always find T-shirt stands when you get there.

- Rainforest / swamp.

- Ice level with flame throwers.

- Lost ruins... that's never been done before, right? (still cool every time)

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Hmm, probably mentioned already somewhere in the 44 previous pages, but...

- The deck of a luxury airship (alternately luxury submarine, or luxury space cruise ship)

- The back of a animal, like fleas on a dog

- A silent movie (no dialogue, no sounds, just music)

- Underwater caves

- 18th century India, Indonesia or Africa (ie. pirate age, but not Caribbean)

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Anything goes?

- Giant floating islands of furniture covered in plastic

- A city that's actually inside a giant fish in space

- A world that looks like a circuit board

- Cell phone cemetery, where disposed cell phones are taken

- An underwater level with floating bits of land that takes place in a perpetually falling waterfall

- A place where dance is the only form of communication

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- A deserted zoo, exhibits still filled with exotic and alien flora, information signs written in strange languages, gift shops still open, but no animals or visitors.

- The back of your own head, recursively.

- Easter Island at sundown.

- A huge Oasis in the middle of a desert, with a lone wooden shack on an island in the centre, with ibis circling overhead.

- A number line. Sentient numbers optional. Jokes about "Seven ate Nine" prohibited

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Oh! How about a world where all the characters have a book for a face, so you can read them like an open book (or not if it's shut). Um, what could we call this world that wouldn't step on any corporate toes?

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Damn, how did I not see this sooner? I was going to come here with the idea of a world kind of like a children's pop-up book, but it seems someone's already beat me to it.

The character can grab a tab and pull and cause the environment to shift and change making new things accessible and old ones not.

It would be interesting if upon arriving in said environment, the things that shift and change upon pulling tabs are quite obvious and easy to spot, but the further you travel into the storybook, the harder it is to find the "change" in the environment, where for example, the next "tab" you're needed to pull, will be located, in order to expand the location. Otherwise, 'the world' would eventually come to an end. It'd be kind of like a treasure hunt to keep the location growing.

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A ballroom during the 1914 maxixe dance craze

Dog heaven

Inside a peanut

flatland (2d world), and then dimensons added, 3 +

The Itaipu dam

A DOS prompt screen (by the way, a parcer prompt cameo in a puzzle would be fun)

A piano store (a piano seller like Stan would be cool)

A pawn shop, which could originate several cool items

A scene or reference from another adventure game, like Malcom's Revenge (the devil vs. angel thing was nice)

The basemant of a slave ship

Louis XIV's coffee greenhouse

A porcelain miniature shop, with infinite items

A world in which all the physical constants are slightly changed, so that everything is crazy different.

Cheers

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Giant sand castle by the ocean

The table of a fancy restaurant

An inside-out planet (clouds inside, lava outside)

A city made from giant trees that stand above the clouds

An ancient temple filled with traps

A beehive

Underwater city in a bubble

A forest that looks like a van Gogh painting

A dark town with cobbled streets under red moonlight.

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An underwater hockey rink.

A zombie boy band concert.

A medieval castle but everyone and all the decorations in it are made out of cardboard and duct tape and drawn on with sharpie or crayons.

A robot techno dance club, which lasers going off everywhere.

The inside of a monster's nose.

A "candy" factory that makes all their "candy" out of vegetables.

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