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jansenjfa

The 64 Gigabyte question with Tim Schafer (1995)

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I was browsing through some old Computer Gaming World magazine issues,

and found this interesting interview with Tim from 1995:

AwB7BN0CQAEn0wb.jpg

Apparently, those days he thought a haunted house would be fun (though that has never been realized later as far as i know...).

Although, something similar already existed on the Sega Mega Drive back in 1993:

Haunting

And later a similar PC game appeared in 2003:

Ghost Master

But, who knows what's in the pipeline at Doublefine :)

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I think the real question is, why do we not have a version of tetris where every square is a tiny TV set running a different episode of Baywatch? WE HAVE THE TECHNOLOGY.

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I like how Tim seems to imply that Tetris was created on something more advanced than a TRS-80. Clearly he is not familiar with Soviet-era home computers.

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Wow, Tim really predicted the future there. Both ideas can probably done with today's technology.

Someone should make the Baywatch-Tetris game.

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Sweet find on that article! Tim must have been a lot thinner and quite nimble back then, based on the pose. I also have a bow tie in my wardrobe collection.

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Cool to see that Tim was just as creative back then as he is today. I think that ghost haunting idea sounds like a lot of fun!

Perhaps Baywatch-tris is the super secret project that DF is working on now.

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Man, what a crazy old article to find. I remember doing that interview!

I still think that game would be cool to do.

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*grovels below a post made by tim rather humbly*

this just dawned upon me....no wonder the scrap (and most of the tubes) are filled with tiny televisions!

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I still think that game would be cool to do.

Maybe another Kickstarter could help getting the Baywatch licenses :)

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