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TwoHeadedMaybe

Iron Brigade was *cough* not *cough* meant for a PS3 release...

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It certainly seems so.

I was looking through the PC versions (Steam) files to find a way to increase the distance at which grass is rendered on screen as I hate seeing it pop up a few meters ahead. I then stumbed upon a file called "BuddhaDefault" in the "Config" folder that had some interesting lines of text in it:

-- MEMORY

-- Number of MB to give the sound system.

if PLATFORM == 'PS3' then

soundMemoryMB = 45

elseif PLATFORM == 'Xbox 360' then

soundMemoryMB = 45

elseif PLATFORM == 'PC' then

soundMemoryMB = 64

end

-- Number of MB from total to allocate from RSX memory. PS3 only

rsxMemoryMB = 22

-- Num of MB for the Voice LRU, 0 to disable

voiceLRUMaxMB = 2

-- How much buffer space it should try to keep, starts unloading sounds when this much free space is left

-- This should be a fair bit larger than the largest voice line in the game.

voiceLRUBufferMB = 1

-- CHANNELS/VOICES

-- The maximum number of virtual voices/channels.

virtualChannels = 192

-- The number of real "hardware" voices/channels.

realChannels = 40

-- Note that there must be enough codecs of the right types to

-- the number of realChannels or sounds may drop out.

-- The maximum number of PCM codecs (used by streams and PCM audio)

pcmCodecs = 16

-- The maximum number of ADPCM codecs

adpcmCodecs = 0

-- The maximum number of compressed codecs

-- What compressed means is determined on a per-platform basis.

-- For example, MP2 on PS3 and XMA on 360

compressedCodecs = 32

-- Max number of channels in an input wav file. Defaults to 6.

maxInputChannels = 8

As can be read, the PS3 is mentioned three times in just this short snippet of text.

My guess is a certain publisher got in the way.

Unfortunately I could not figure out how to increase the grass distance, so maybe someone could help me with that? :-P

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I doubt that PS3 code was written specifically for Iron Brigade. I'd bet it's an artifact of the Buddha engine being coded to work for multiple platforms.

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Syd is correct. Our Engine, Buddha, is what we make all our games on and have since Brutal Legend. Brutal Legend was a multi platform game, so the PS3 code hooks are still around in modern games that won't see a PS3 release.

Unfortunately, I'm 99% sure Iron Brigade will never see PS3, since Microsoft owns the IP.

I also don't think there's a way to change the render distance for grass, but I'll check with the guys in charge of it.

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Ah, my bad. :-S Here I was, thinking the game was originally meant for a PS3 release. I remember when it was exclusive for 360, it almost made me buy one, thankfully the PC version showed up.

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Syd is correct. Our Engine, Buddha, is what we make all our games on and have since Brutal Legend. Brutal Legend was a multi platform game, so the PS3 code hooks are still around in modern games that won't see a PS3 release.

Unfortunately, I'm 99% sure Iron Brigade will never see PS3, since Microsoft owns the IP.

I also don't think there's a way to change the render distance for grass, but I'll check with the guys in charge of it.

How about a spiritual successor? I'd love to see a *not*sequel, in the same way that Dark Souls is the *not*sequel to Demon's Souls. It'd get rid of that pesky GFWL blight that a straight Iron Brigade 2 would have, as well.

/end wishful thinking

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