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DF Chris Remo

Episode 6: That Bagel Filter Thing

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I have this growing feeling that there is an underlying PC agenda to this new game. I'm not necessarily saying that's a bad thing but does anyone else think the designers are trying to force the concept of the game down a path which could alienate most of the likely players?

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great episode and valuable insight into production of a game, bagel is an awesome artist and would love to see his style in the game altho i havent seen any of it as of yet, there is a problem of too many chefs in the kitchen and at the same time an overwhelming amount of work for bagel, good decision for bagel to be on site and he really needs to take the lead in the art dept with lee petty as a close advisor.

"bagel art style filter" needs a "surreal situation bagel filter" before it based on "tims story scene" all of which are overseen by a "lee petty what can actually be done in a game filter" :P

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