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Cool Debug Stuff

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I don't have a lot of time to post because I am coding like a LUNATIC but I just wanted to share the way we programmers and level designers commonly look at games as they're being built. In this shot you'll see collision meshes (all the purple and gray polygons) and trigger volumes (all the yellow boxes).

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OoOoOoOoOh! In debug vision, it looks like early autonomous art. ;-)

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You are kicking ass Ben! I'm also amazed DaveG hasn't driven you mad yet! Ben is making all of Dave's crazy anims into a GAME. Magic.

I only tease Dave any chance I get because he is also kicking ass and also because i love that he emails me cats all the time.

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