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AwesomeOcelot

Does the gameplay make any sense?

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The only way it makes sense, at least to my simple mind, to make a combat robot to defeat another robot is if that robot is bad at killing you but good at killing other robots. When I saw people playing Autonomous, I saw them just making robots that killed them, and running into robots that could easily kill them, but rarely did making combat robots actually progress them towards their goals, at best they were replacing one dangerous robot for another, sometimes even more dangerous robot. Were they not using the stunning/dismantle ability as intended?

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From what I've seen, they've programmed the robots to shoot everything that moves. If you set them to only attack those who deal damage to them for instance (and beef up their health a bit), they will leave you alone and can protect you from other robots.

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The problem with "only fight defensively" is that it makes things rather easy; it's functionally identical to "only fight enemies". Doesn't allow for your robots to accidentally kill each other or kill you, two things you need to plan ahead to avoid, which is part of the strategy of the game.

But it does mean every robot you make to help you take down enemies is a potential deathtrap for yourself, which is counterproductive... means you HAVE to sneak up and destroy everything you make just to keep it from outliving its usefulness and turning on you.

There's gotta be some middleground between "unbelievably dangerous" and "totally harmless," but I'm not sure what bot-programming triggers would get us there.

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The prototypes are up on humblebundle now, and I've had a chance to play around with Autonomous a little bit. From what I've seen, it's not too hard to avoid your own robot because you know how it behaves. For example, if I know my robot responds to movement I just have to stay still when it comes around near me. The enemy robots can be more dangerous because their behavior is unknown.

I don't think you have to keep destroying your robots, but it's probably not a good strategy to keep making lots of deadly robots either. I may stick with just one offensive robot at a time, and only create a new one if it gets destroyed.

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I've not played yet, so I'm just theorizing here - but if you had a smart enough head on an otherwise offensive/defensive designed robot couldn't you just set it to seek energy (like a miner) and also respond to damage so it essentially turned into an escort for your mining robot?

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Just a note for you guys -- we fixed an issue with the build you saw on the live stream regarding your own automatons attacking YOU.

Your OWN automatons, ones that you create, do NOT try and target you based on your movement (which they did in the live stream). Nor do they target each other. So, you can build dangerous bots.

That being said, any automaton--friendly or enemy, will attack any target if:

- It does damage to them. This can happen in big firefights, even if they aren't trying to hit each other (and a valuable strategy for the player to get two enemy automatons to attack each other).

- It has been programmed to attack SOUND. Only some automaton heads are capable of this, and they can't distinguish friend or foe based on sound.

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It's cool that this issue was addressed, but it does kinda diminish some of the risks with building deadly robots that I honestly found interesting and exciting. It would be nice if this was optional, perhaps with multiple options. Probably not something for the prototype, but please keep this in mind if this winds up as a full game.

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If this were to become a full game, I'd like it to have a TON of options, a TON of modes. I like to let the player challenge themselves as much as they want, and not FORCE them to play only one way. So, yes, I think players turning on/off a friendly fire sort of thing would be great!

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