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What would you like to see for a Brutal Legend sequel?

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I think using the term "RTS" at all is the biggest thing keeping people from understanding the stage battles. It's more like squad based point control, or something, but people hear RTS and there's this big shift in their whole approach to the game. They can't even see it as it's own thing anymore after that. Basically if you aren't rolling around with a big warband and staying on the ground to buff your troops and take advantage of double-team attacks, you're doing it wrong. The game just never actually spells it out that you can't fly around, giving orders from the air all the time and expect them to do well without you. A huge shocker that you play stage battles just like the rest of the single player game apart from telling guys to follow you, right?

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Squinky, I do not mean to offend anyone including yourself when I voice my opinion. If I water down how I feel about the game just to be polite to the feelings you have for the game how can the developers know what people really think? I do not dislike the RTS battles because they were difficult, not at all (multiplayer was quite tough!). But more I didn't like them because they didn't feel like they fit.

You liked them? That's good! I'm genuinely happy you had more fun playing this game.

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Typhen I know very well that in western culture, the problems around persistent coddling are present in ALL forms of media, not just games. And I agree with you, there's no doubt at all that you make a valid point, an RTS scaled down could very well be now a glorified tower-defense affair. I am not asking Tim to now in any way limit his original vision for gameplay, and if there is a sequel, obviously fans of the original RTS/action amalgam (or as Ahr Ech noted, it might be more apt and indeed fair to say, Squad-Based-Point-Control/Action amalgam) should have full access to all of that good stuff. However, those who felt that the game was marketed as action, weren't necessarily fans of the Squad stuff included (whether or not you're a fan of that form of strategy to begin with, and I love all forms of strategy in games, so despite having some issues with how it was integrated and its essential disconnect from a lot of the action-centric gameplay, I would have at least kept an open mind) deserve some kind of alternative, so I'd like to see an action mode, where all Stage Battles can still be accessed, but aside from essential story battles, they can be skipped if found to difficult, or avoided altogether, if that is your desired play style. Regardless of the worth of the inclusion of strategic elements, it wasn't marketed as having that, which set up some fans for disappointment, but even those who already HAD an open mind may have found them too difficult, or at the very least, somewhat incompatible with everything else. Also, I never realized there were unlockable health upgrades in my first playthru (I don't know how obviously that was displayed in the little concept art/splash mini-tutorial screens) so not only was Eddie constantly dying and respawning in most mid-to-later stage battles, the final showdown with Doviculus was WAAAY harder than it should have been (running around in circles with the pulsing-red-almost-dead light, because I didn't have a SINGLE health upgrade. Made the DECAAPITAATIIONNN line way more awesome though, because the preceding stage battle plus the resulting final boss was insanely hard (this was on normal BTW).

Also as an aside, I don't think the expression of one's opinion, even in mild disagreement like this, is by necessity condescending, as it wasn't intended (at least by me, and probably not you or anyone else) as condescending in the first place.

Also DovS, I did buy the PC release, but haven't tried the multiplayer beta yet, and also on PS3 hardly anyone ever played the multiplayer over the PSN, and I wasn't buying the 360 release just to have to pay a premium to play on Xbox Live. I'll have to try the PC version and get better, so that when I play through the PC release, I'll be more prepared. BTW you know the patch that was released along with DLC on the PSN, or whatever, with the mini-map and stuff? Is that included in the Steam release?

Squinky, I do not mean to offend anyone including yourself when I voice my opinion. If I water down how I feel about the game just to be polite to the feelings you have for the game how can the developers know what people really think? I do not dislike the RTS battles because they were difficult, not at all (multiplayer was quite tough!). But more I didn't like them because they didn't feel like they fit.

You liked them? That's good! I'm genuinely happy you had more fun playing this game.

Actually dude I was agreeing with you, maybe you mean Typhen? Yeah I agree, I found the RTS battles, as I've said, a little tough and maybe not quite as polished or well-integrated as they might have been. But yeah, everyone has a right to voice their opinion, as no one that I know of was trying to offend anyone per se.

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Having just finished the main story campaign, I have to say that the story in any sequel MUST be related to what happened in the last moment before the credits. It's just too clear a set up for something to happen for it to be ignored.

Also DovS, I did buy the PC release, but haven't tried the multiplayer beta yet, and also on PS3 hardly anyone ever played the multiplayer over the PSN, and I wasn't buying the 360 release just to have to pay a premium to play on Xbox Live. I'll have to try the PC version and get better, so that when I play through the PC release, I'll be more prepared. BTW you know the patch that was released along with DLC on the PSN, or whatever, with the mini-map and stuff? Is that included in the Steam release?

I don't know why you are telling me about multiplayer. Can you elaborate?

I don't know anything about a mini-map.

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There is one major problem with Brutal Legend which I feel could be partially remedied with a sequel. That problem is that, eventually, the game is over. I'm not saying that it is too short. I am saying that, sadly, it has a finite length and, no matter how long it was, I would still never get enough of that world. Truly, I don't care what they decide to do in a sequel as long as they decide to do one because I know, whatever it would be, it would be awesome. I know that it's wishful thinking but I'm going to go ahead and wish anyway.

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lol what a comedy of errors, sorry DovS, I thought you were the one who asked me about multiplayer, it was in fact herberck. Next Tim will start posting in here and everyone will call him Michael Stemmle.

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Ok, so im seeing a pretty big schism here: People who like the action parts of the game, and people who like the RTS parts of the game. Generally, i liked both, and would hope that both are expanded on. Ok, with that out of the way, let me relay my thoughts.

RTS Suggestions: A solo that teleports you to your stage. Should be a short one, and a pretty simple one, or alternatively a long one, but pretty simple, so that it takes a bit to TP back. Would make commanding units much easier and more fluid. Some dedicated RTS controls: My idea is that you still have the same basic commands from BL 1 that you had normally, but when double teaming with the stage, you are now able to control units much more precisely, so if you wanted to split up units and take down some buildings on different parts of the map, it wouldn't be such a chore to do. Also, fan geysers more or less turned the game into a more or less control node type game, i think there should be a bit less emphasis on taking and holding control of those, like building, well, buildings in the double team with the stage wherever you were able to, like something that would allow different units to be produced, scout towers, etc. Stage Battle maps should be a lot bigger as a result, i always feelt a bit cramped in the stage battle maps. Flying units would be pretty fun in this game, albeit only available at later tiers. Like, say, for weaker, spammable flying units, for Ironheade, some type of flying motorcycle i suppose? Not sure, but for big units, big nasty fire breathing dragons. Double teams with these would be pretty fun to use.

Action Suggestions: More combat moves! Definately we lack a lot of AOE stuff when it comes to basic combat, a room clearing slash of an axe, the fires of Ormagöden burning around eddie as a pretty big combo, stuff like that. Nasty executions that awarded health back, armour buffs to nearby units, extra damage, something like that. MORE QUESTS IN THE SINGLE PLAYER CAMPAIGN. Stuff like the Lair of the Metal Queen and the likes were amazing, and some of the best experiences i have had in gaming ever. There should be an allied faction, so you had a tag-along during a few missions, would be pretty interesting. Also, some variation among the various avatars ability wise would be nice.. They are pretty much the same as is, which is ok, but not great.

ANYWAYS, these are just my thoughts. I think they shouldn't go one way or the other, but keep it as is. And to be honest, it would be best as a PC exclusive... Sorry console owners! :(

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I would say if it were possible at all, have two seperate ways of playing the game. Sure, it would mean twice the content but hey, were talking imaginary sequel here. You can choose at the beginning of the game to participate in a half RTS/half action like the original game, OR you can do pure action and instead of giant RTS battles you'd get a boss battle.

Just my two cents. I know it would mean twice the work but hey, that's what ID like to see in a sequel.

and MOD TOOLS. SO no matter HOW it ended up, we could mod it.

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Well I wouldn't mind if it was more MOBA-like in the multiplayer aspect. Giving the player a little less control over the units. Or maybe even have that be optional. Like there could be a "simple" mode for multiplayer in BL2 where the units just operate of their own volition and the player CAN order them about or double team with them, but doesn't control production of units or HAVE to tell them where to go because they'll always be advancing towards the enemy stage and destroying enemy merch booths/enemies on the way.

However, that could just be COMPLETELY optional as a game mode in multiplayer and the normal multiplayer would just have the regular stage battles as they are with whatever refinements DF would make.

Here's what I would LIKE to see in a sequel most of all though:

-More customization of Player Character/A completely customized Player Character that isn't established already

-Different acquirable vehicles to summon.

-Solos that are ALWAYS useful in combat that way you don't have relic raiser taking up space and therefore have to gimp every other character in mulitplayer because one of them has a useless-in-combat solo.

-RPG elements? Just the ability to level up some stats without it relying completely on collectibles because only raising our health when we found bound serpents got a little annoying and it kind of breaks the game if the player can already locate all the bound serpents ahead of time. If it's based on levelling up or perks that can be earned by spending Fire Tributes then it feels more like progression.

-Cosmetic stuff for your army would be nice.

-Upgrades for units/general stage battle related stuff outside of stage battles in Singleplayer/multiplayer. Like by earning fire tributes inside the singleplayer and multiplayer the player could buy perks like faster build times or ability to make mistakes in solos and still have them work. This would break mulitplayer unless a tiered system was in place to make sure a newbie wouldn't face up against a max level guy who can build top-tier units in the first few seconds. But in singleplayer it would really help the sense of progression if you could buy perks for your army. Oh, and I'd totally work for perks that increase the speed at which I can do solos so I don't die in the midst of Bring It On Home or Facemelter when it really counts.

-More songs :) Can't have too much metal right?

-DEATH TO ALL ESCORT MISSIONS! Just scrap them all, please.

-More varied sidequests. Because hearing "Hey who we ambushin'?" "Bad guys! Wanna help?" a hundred times gets old. Stuff like Wingman was a great break from the racing/ambushing sidemissions. Have us use our abilities in unique ways to overcome challenges.

-I think jumping would also be nice.

-If it's possible, more wildlife. The amount of variation was ASTOUNDING in Brutal Legend, much more creativity that I would expect from a developer, so even if there was the same wildlife, I would be happy.

-NEW GAME+/MULTIPLE SAVES! This way we don't have to overwrite our files just because we want to experience the Brutal Legend all over again. Or just have a mission replay feature.

-Bringing in more metal icons would be awesome. Can we get some representation for Death Metal/Thrash Metal/Power Metal? Bring in guys like Mark Greenway, Jessie Sanchez, Martie Friedman, Brendan Small, Tony Kakko, James LaBrie.

-Custom soundtracks for PC version, so we can put our own songs into the mouth of metal, because sometimes a band we REALLY love wasn't included. Like Blind Guardian, Bonded By Blood, Kataklysm, Arch Enemy, Pantera, Nightwish, etc.

EDIT: A minimap would be nice during singleplayer to keep track of where the hell I am without having to open the map every five seconds :P I played for over 20 hours and still needed it because it was easy to fall off cliffs with the way the driving physics were.

But at the end of the day, if there IS a Brutal Legend 2, I will buy it. With or without any major changes.

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I think it's silly that half of the posts in this thread consist of people whining about what they didn't like about the first game.

Also, I forgot to mention I'd also like to see Ironsword included (Somewhat NSFW album cover).

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I it's silly that half of the posts in this thread consist of people whining about what they didn't like about the first game.

Also, I forgot to mention I'd also like to see Ironsword included (Somewhat NSFW album cover).

I'm glad I fall on the non-whiny half then :P I really loved Brutal Legend, and while I want to see some improvements I would buy Brutal Legend 2 even if it was the same.

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I think it's silly that half of the posts in this thread consist of people whining about what they didn't like about the first game.

Also, I forgot to mention I'd also like to see Ironsword included (Somewhat NSFW album cover).

I loved Brutal Legend. That being said, you're not doing Double Fine any favors by pretending that the game was perfect. Like most DF/TS games, they're brilliantly written and look really great yet the gameplay is wonky as heck. The RTS system was a good idea-in theory-but it was really sort of halfhassed, no offense meant towards Tim. I just think the game was too short, too small for the epic contained within it. The battles were too short on easy and too frustratingly "You're either really good at it and doing awesome, or you suck and can't get through the game" on normal and above.

It's great that the folks who excel at the RTS stuff had fun with it, I'd just like to see the option to have a big boss battle instead if I want to. I like the idea of customizing your looks (I love Jack Black but not everyone is a fan) and would love to see the next game feature a story that involves YOU living out YOUR rock and roll fantasy, maybe helping Eddie defeat the great final baddie.

Skyrim gone metal is sorta what i'm thinking.

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I would want to see that new tomb raider hair technology TressFX in brutal legend 2 to get some sweet metal hair.

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What I would like to see

In a nutshell

>Starcraft 1 styled campaign system, you can play each faction from their perspective and can actually see other factions when they meet(example being the dry ice mines)

>More factions

>More dungeon based adventures, seriously I love these things, make each dungeon a reward at the end(Item/solo+fire tributes)

>Make many solos, but only be able to equip a few(outside the main ones like summon deuce/relic rasier,etc)

>Have ranked and Unranked games, Ranked means everyone plays on a similar level(a level 10vs a level 11 for example) while each player having a "level up" bar that allows more solos to be unlocked, Unranked is any skill level and level progression is either enabled(allowing you to pick and chose what you want) or disabled(bare bones abilities like now)

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What I would like to see

>More dungeon based adventures, seriously I love these things, make each dungeon a reward at the end(Item/solo+fire tributes)

>Make many solos, but only be able to equip a few(outside the main ones like summon deuce/relic rasier,etc)

>Have ranked and Unranked games, Ranked means everyone plays on a similar level(a level 10vs a level 11 for example) while each player having a "level up" bar that allows more solos to be unlocked, Unranked is any skill level and level progression is either enabled(allowing you to pick and chose what you want) or disabled(bare bones abilities like now)

I like all three of these ideas. Especially the dungeons :)

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I'm glad so many people agree on dungeons. That was the biggest sore spot for me in BL. I've said it sense day one and I know I'm beating a dead horse but damnit hot much better this game would have been with an Eddie solo mission dungeon after every major RTS "boss" fight. When BL was first revealed way back in 07 it sounded like a heavt metal Zelda: OoT, a guitar instead of an ocarina, a hot rod instead if Epona and so forth. I can think of a million awesome ways there could have been cool puzzle solving including puzzle solving would double teams at some points.

Domo, you had a bunch of great ideas. Unlocking solos and attacks would have been a nice reward for Dungeons instead of randomly finding them in the evironment.

TIM, DOUBLE FINE! Make Brutal Legend 2, NOW!

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