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Vesuvius

Graphics go wonky near the wall of speakers

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on my Geforce 660 Ti, latest drivers, if I get near the wall of speakers all of the visuals get borked whenever it makes a noise. I don't mean some nice effect to show the soundwave, I mean that half my screen will stop rendering until the effect passes, stuff like that. I'll try to screengrab for you all.

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I have noticed this too... I was actually logging on to mention it. The screaming wall is one of the coolest things ever... I'd love to be able to experience it as intended, in game.

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Same here, however I'd like to specify that the effect looks like the game doesn't refresh it's graphics. You get the same effect when your pc is crashing and you move a window: the borders of the window stay and get repeated. Or if you finished a round of patience way back when in 1999 (don't know if "modern" patience keeps the same effect).

I have an NVIDIA gforce GTS 250

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I also get that problem. I use an ATI Radeon HD 5770, 13.1 drivers.

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