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Matthew46

Autonomous menus

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I'd be really grateful if anyone might be able to offer any advice, please? Unfortunately, I completely missed Amnesia Fortnight and so I've - very embarrassingly - only just begun to play the Autonomous prototype, but have been having a few problems not being able to see the menus.

After the splash screens, the main menu music begins to play, but the screen is completely black. If I press Enter, the game loads and I'm able to play, but if I press Esc or try to program a head, the game pauses as though the menu is there but sadly I can't view it! I did try to adjust the Quality on the launcher to see if it may have solved the problem, but unfortunately it didn't seem to.

I was just wondering if it might be something as simple as not having a necessary plug-in, or whether our PC just isn't up to running it?! Many thanks in advance for any help.

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Can you tell us what hardware you're running on, specifically what CPU, GPU, and what display? Are you by any chance playing on a TV connected through HDMI?

-Nathan

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Thanks so much for your reply. I'm so sorry to have troubled you, as just this morning I realised that - as I've always played Double Fine's games on Xbox 360 - I'd never updated the graphics card driver in the few years that we've had the PC. I tried to load Autonomous once more, and it ran really smoothly, but sadly the menus still weren't visible, and so I did what I really should have done in the first place, and checked whether I could see the menus on any of the other prototypes. Although I couldn't, when I tried to load Costume Quest and Happy Song, I instantly received a message saying that a file called d3dx9_42.dll was missing. After a few posts online mentioned DirectX, I tried to re-download this, and the Autonomous menu loaded first time - and the game itself had a HUD, which I hadn't seen before! I really am so sorry to have not checked this before.

I was just wondering if I might be able to check something else with you, please? On the menus for Autonomous - although it did occur with the other prototypes, too - the mouse cursor seems to 'float' in the menus, as though it's almost on ice, if I could describe it that way?! If I try to move the mouse a little to the right, for example, it overshoots and carries on floating to the right a little farther than it normally would before stopping. There doesn't seem to be any problem whilst I'm in-game, but just in the menus, such as programming a head in Autonomous. We're currently using a Dell mouse which came with the PC. I must admit to being terrible with computers and so I'm probably a long way off with this(!), but I was just wondering if this may be something to do with DirectX once again, please?

I must apologise for our PCs specification, as, with not using it for games very much, it's not the best! It's Pentium Dual-Core CPU E5400 at 2.7Ghz, and the graphics card is an nVidia 310. The monitor I've been using is a Dell IN1910N which came bundled with the PC. Just in case it might be causing any problems, the screen resolution is 1366x768.

Thanks once again for your help.

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Yes, the mouse controls are a little sloppy in the HUD and menu layers. It something on our end that we were unfortunately not able to address before the end of Amnesia Fortnight. One thing we did that makes it a bit less annoying (for Autonomous) is that the space bar is a shortcut to "confirm" any in-game menu you are in. It's very helpful as a quick way to activate your automaton or exit a menu if you are surprised by another enemy automaton.

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Thanks very much for the advice - I can't tell you how much I've enjoyed playing the game this evening. The space bar shortcut was really useful, too. Although to be honest, with how well the game ran this evening, I can't help thinking that my lack of skill was probably the main problem with the mouse!

I hope you don't mind me saying, but thanks for such an fantastic prototype! Oh, and the completely awesome box art, too...

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Thanks for playing, Matthew46! We're glad you enjoyed it, we had fun making it!

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