Darth Marsden

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It seems like Dave Grossman's pretty busy after leaving Telltale. Not only is he going to co-design Duke Grabovski, he's also now the chief creative officer at Reactive Studios. This actually seems like the perfect gig for Dave, as they're working on a new form of interactive episodic content, in the form of radio plays that are interactive (like Choose Your Own Adventure books) and have audio input as well as the ability to click (should you find yourself in a place where you're embarrassed to shout things like "left" into your phone ;)).

Their first game is Codename: Cygnus, which was successfully kickstarted last year. I just bought it, and I actually like it a lot. It's a retro spy adventure that's full of 60's cheese, and is actually really well made. The production quality of the audio is great, and the actors are actually really good. The writing's excellent too, and they actually allow you to choose who to flirt with, but never reveal the gender of your character, so there's the ability for gay and lesbian romance here, which is a pleasant surprise. There's actually gay relationships in the narrative as well, and they fit well within the context of the story.

There appears to be seven chapters per episode (I think. Chapter 7 of episode 1 isn't completed yet, but it seems like it will be the end from the narrative). It's $3 USD per episode, which is a pretty good price for what you get. It will be interesting to see what Dave Grossman brings to the table, as the writing is superb, but there's possibility for a bit more branching and maybe even text adventure like puzzles (hey, Rich Rutenberg made an audio version of Colossal Cave Adventure for iPhone (and even traditional landline phones through Voice Over IP!) so it's possible). Hopefully Dave will bring some cool stuff to the table.

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A few games tried this already (taking a story/character driven game with decision based branching into the audio world) but they lacked better stories/voice actors/decisions/actions and a more complex branching. I like the concept but it really depends on how good the games are made in detail. Are they again designed having primary kids in mind? ...

It's a little bit like the latest TTG but without the visual part (enjoy your imagination) which lowers the production costs (you might invest more budget into the complexity of the ramification then, playing different characters, ...). Their demo someone was overacting too much, didn't sound like i am the target audience once more. Anyway this could give birth to interesting games and i like that they intend to work with external authors writing stories as well. I what services they exactly offer, f.e. like turning a given story into an interactive experience and so on. One of the next steps could be adding more dynamic components to such games.

Oh, Lena Headey reminded me of this short film:

http://vimeo.com/38989098

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Telltale got nominated for Developer of the Year in the 2014 Video Game Awards (now just referred to as Game Awards 2014), as well as best narrative and best performances (Bigby Wolf and Clementine).

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Shouldn't that be director of the year?

You know, because they make interactive films?...not full on games?....Ah forget it.

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Telltale got nominated for Developer of the Year in the 2014 Video Game Awards (now just referred to as Game Awards 2014), as well as best narrative and best performances (Bigby Wolf and Clementine).
Do legit gamers actually care about VGX anymore?

I thought anyone worth their salt in gaming knew by now it's just a popularity contest. They don't even have proper categorization ("Best PC Game" my ass.)

EDIT: Now I feel like ranting about this. What the heck is up with not having "Best PC/PS/XBox Exclusive" and "Best Multi-Platform" categories?! Not to mention "Best indie game" (or "Least Mediocre AAA Game" :P ) ?

You know, there should be some video game equivalent of the Razzies (Golden Raspberry Awards) so that one can be given to Phil Fish.

But I digress, VGX is too Hollywood-ized to be relevant. (Which is the same thing that happened to Game_Jam and why it was cancelled before it got off the ground)

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A few games tried this already (taking a story/character driven game with decision based branching into the audio world) but they lacked better stories/voice actors/decisions/actions and a more complex branching. I like the concept but it really depends on how good the games are made in detail. Are they again designed having primary kids in mind? ...

It's a little bit like the latest TTG but without the visual part (enjoy your imagination) which lowers the production costs (you might invest more budget into the complexity of the ramification then, playing different characters, ...). Their demo someone was overacting too much, didn't sound like i am the target audience once more. Anyway this could give birth to interesting games and i like that they intend to work with external authors writing stories as well. I what services they exactly offer, f.e. like turning a given story into an interactive experience and so on. One of the next steps could be adding more dynamic components to such games.

Oh, Lena Headey reminded me of this short film:

http://vimeo.com/38989098

They're definitely just at a promising start at that point. The voice work, sound effects, and writing are excellent. It's an interesting concept, and it's not bad for what's there (especially for $3 USD), but the execution could use some work. Most of the branching consists of how you handle things, whether you're bold or secretive, stealthy or athletic, etc, and you're presented these stats on screen as they change based on how you handle the mission). It could definitely use some choices on how you actually handle the missions (there's some stuff in there, like choosing whether to take a pheromone enhanced flower or just charm your way through, but it would be nice if there were actually different choices on how to actually go about performing your mission. It could be something really special with some fine tuning.

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Yeah, if there was a Razzie for gaming, it should probably go to the guy who made Slaughtering Grounds.

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@Jenni

There's certainly potential and it could be really fun (especially if you enjoy radio plays already) if they do it properly. There also exist a couple of decision based audio CDs (at least in german). They even did such things on tape, many years ago, with enough space between the separated tracks.

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There are so many games that deserve it more. I would so look forward to the commentary on the Razzies by that guy though.

Because I'm the Raspberry F*ckin Awards Son!

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That musical I was writing that I made a big deal over a while back? Yeah I'm not doing that anymore.

In the end, it just kinda fell through and I found a lot of the jokes to be unfunny and had no real way of making it something that was genuinely funny and create something unique and funny. I really wanted to finish it up, but my heart just wasn't as in it as I had hoped it wound have been.

God, I'm depressed. Somebody please tell me a joke.

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Most of the jokes I've got now are very political and probably not funny without context. Or have to do with coding.

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God, I'm depressed. Somebody please tell me a joke.
OK, so, two men walk into a bar. One of them orders a beer, the other just gets some crisps. The barman promptly gives them their order and they go sit down to consume their products.

While they're sitting at their table, a masked man barges in, runs over to the bar and brandishes a gun. He shoots one of the bottles behind the counter, grabbing everyone's attention. As everyone stares at him, the masked man turns round.

"THIS BARTENDER SLEPT WITH MY DAUGHTER!" the man yells. Nobody knows quite what to do, so they all just stay silent, watching him and hoping he doesn't hurt them. The two men at the table, however, completely ignore him and continue drinking/eating.

The masked man notices this, and wanders over to the table. "You heard me, right?" he says to the guy with the beer. "This guy slept with my daughter!"

The beer drinker nods as he swallows the mouthful of alcohol. The masked man just looks at him in disbelief. "...nothing?" he yells.

The guy with the crisps speaks up. "Was she of legal consenting age?"

The masked man looks over at him. "Well, yeah, but..."

"Was she cheating on anyone else?"

"No, but-"

The guy gabs another few crisps from the packet. "Then there's not a problem, right?"

The guy with the gun just stares at him for a few seconds before shooting the gun into the table. "That's beside the point! HE SLEPT WITH MY DAUGHTER!"

The beer drinker puts his beer onto the table and wipes his mouth with his free hand. "So?"

The gunman looks over to him now. "She's my freakin' DAUGHTER! And she's sleeping with guys like... like HIM!" He points the gun at the barman, and before anyone else knows what's happening, the two men have leapt at the gunman, one snapping the outstretched arm downwards to prevent the gun firing at anyone and the other punching the gunman in the face to put him down.

The gun drops to the floor, as does the gunman, and the two men promptly sit on the man to stop him getting up. One pulls out a phone and calls the police, and there they stay for about 20 minutes until a pair of cops arrive, escort the gunman out and clear everything up.

Naturally the barman is overwhelmed at this and offers the two men a lifetime supply of drinks on the house. The pair give their thanks and then leave, claiming they have to get back to their jobs. The grateful barman waves them out as they head out.

Once outside, they walk round the corner... to find the two cops and the gunman waiting for them. The gunman asks "Did it work?", to which the crisp man nods.

"Good. Now one of YOU guys can be the gunman at the next place - I'm fed up of getting punched."

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Why the hell do people keep calling the new Telltale games 'point and click puzzle adventures'... -_-

Makes me mad.

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Why the hell do people keep calling the new Telltale games 'point and click puzzle adventures'... -_-

Makes me mad.

Because that's what Telltale USED to make, and people can't be bothered to change to 'cinematic adventure'.

In other news, Tales of the Borderlands is getting a pretty positive reception. Which is interesting.

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I'd say it's because point-and-clicks are a niche market, and people who don't normally play them don't know the difference, especially when they're included in the same genre ("point and click" and "cinematic" adventures perhaps being subgenres?) This includes reviewers/media websites.

Albeit, I imagine certain adventure game enthusiasts also had this sort of discussion when parser moved to point-and-click.

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Most of the jokes I've got now are very political and probably not funny without context. Or have to do with coding.
There are 10 types of people in the world.

Those who understand binary, and those who don't.

---

How many software engineers does it take to change a light bulb?

None. It's a hardware problem.

---

How many IT guys does it take to change a light bulb?

IT has received your request concerning your hardware problem, and has assigned your request Service Number 39712. Please use this number for any future reference to this light bulb issue. As soon as a technician becomes available, you will be contacted.

---

How many software developers does it take to change a light bulb?

The light bulb works fine on the system in my office...

---

A man flying in a hot air balloon suddenly realizes he’s lost. He reduces height and spots a man down below. He lowers the balloon further and shouts to get directions, "Excuse me, can you tell me where I am?"

The man below says: "Yes. You're in a hot air balloon, hovering 30 feet above this field."

"You must work in Information Technology," says the balloonist.

"I do" replies the man. "How did you know?"

"Well," says the balloonist, "everything you have told me is technically correct, but It's of no use to anyone."

The man below replies, "You must work in management."

"I do," replies the balloonist, "But how'd you know?"*

"Well", says the man, "you don’t know where you are or where you’re going, but you expect me to be able to help. You’re in the same position you were before we met, but now it’s my fault."

---

["hip","hip"]

(hip hip array)

---

A guy is standing on the corner of the street smoking one cigarette after another. A lady walking by notices him and says

"Hey, don't you know that those things can kill you? I mean, didn't you see the giant warning on the box?!"

"That's OK" says the guy, puffing casually "I'm a computer programmer"

"So? What's that got to do with anything?"

"We don't care about warnings. We only care about errors."

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Why the hell do people keep calling the new Telltale games 'point and click puzzle adventures'... -_-

Makes me mad.

Because that's what Telltale USED to make, and people can't be bothered to change to 'cinematic adventure'.

In other news, Tales of the Borderlands is getting a pretty positive reception. Which is interesting.

Not really, TWD got a positive reaction as well and look how that turned out.

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You can't blame Telltale for making games that sell really well and make them lots of money... I have abandoned all hope for ever getting another Sam & Max game though...

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Harrison Pink is leaving Telltale, and he's going to be streaming Telltale's Sam & Max games today, with special guests, to, as he puts it "say goodbye in style":

Hey guys! Until Wednesday I was a Designer at Telltale Games. To say goodbye in style, I'm going to be streaming a marathon of me playing as much of Telltale's Sam & Max as I can get through in 12 hours.

I'm going to have a bunch of special guests throughout the day including Dave Grossman, Jared Emerson-Johnson, Nick Herman and many more! NOTE: This is not a Telltale sponsored event. Its just me being a fan who will miss Telltale dearly playing their games with some friends.

Please feel free to join me at twitch.tv/harrisonpink from 9am - 9pm tomorrow. If you want to share the fun, you can use the hashtag #SamNMaxSunday on social media.

Hope to see you in chat! Harrison Pink

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I tried to tune in, but it's completely impossible. I get like 20 seconds of still frame, then five seconds of video. My connection should be able to handle this without problem, but somehow it really does not.

Also, Harrison has a lot of trouble getting it started. ;)

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Shame you missed out, Vain. There's been some really cool Telltale trivia from both the old and new games coming from the Telltale guys.

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I hope you do not intend to play the DRM free versions from the Humble Store on a Mac. All (most?) of TTG's games there are corrupted and do not work (Sam & Max,Puzzle Agent, ...).

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I hope you do not intend to play the DRM free versions from the Humble Store on a Mac. All (most?) of TTG's games there are corrupted and do not work (Sam & Max,Puzzle Agent, ...).

Nah it would be off PSN most likely.

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Wait a minute. The entire first 15 minutes are all cutscenes, talking, and QTEs?

TTG are just going further and further towards interactive movies.

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Wait a minute. The entire first 15 minutes are all cutscenes, talking, and QTEs?

TTG are just going further and further towards interactive movies.

They started that revised version of the Walking Dead format around Wolf Among Us and Season 2 of Walking Dead. Their Borderlands game is the same way too. The light puzzles from Season 1 are gone, and hubs/free walking areas are much less common. The focus is mostly QTEs and dialogue selection. Some like I for the stronger role playing focus, some don't from the gameplay focus. It depends on how strongly you are into role playing the characters, as that's Telltale's new style basically.

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Since I'm not really into Game of Thrones, I'll stay out of this one.

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