Darth Marsden

Greetings from the Telltale Games forums!

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I need a breath mint.

You're telling me. Here, take one, please. Take a whole roll! That'll be one piece of eight.

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And then there was the time that I openly blamed the majority of Telltale's screw-ups on Dan Connors and his management team which prompted Dan himself to come out of the woodwork for a few pages.

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And then there was the time that I openly blamed the majority of Telltale's screw-ups on Dan Connors and his management team which prompted Dan himself to come out of the woodwork for a few pages.

How'd that go?

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Looking back at those posts, it was Kevin Bruner, not Dan Connors. Still... it was an interesting back and forth where we complained/ranted about the goings on between Telltale and their community, and Kevin cherry-picked parts of the conversation in his responses.

http://www.telltalegames.com/community/discussion/32164/suggestions-on-how-to-improve-the-forums/p106

EDIT: You were there at the time, Ryan. :S

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Oh that whole mess. It was because you said Dan Connors that I thought it was a different thing altogether.

Also, the site is still broken. It STILL doesn't work right on IPad and it still takes long to load certain pages on threads. Also, on older threads, for some reason it repeats posts.

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Yeah, I think I was mixing it up with the time that Dan Connors himself created a thread in General Chat where he acted like he wanted improve TTG's communication with the fans, but it eventually turned out he was just trying to do damage control for the Jurassic Jeep incident.

http://www.telltalegames.com/community/discussion/27592

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Still... it was an interesting back and forth where we complained/ranted about the goings on between Telltale and their community, and Kevin cherry-picked parts of the conversation in his responses.

Fun fact: This clusterf**k was the last straw that pushed me over the edge and made me quit the mod team. It was already going to happen. The stress was getting to me and I couldn't handle it anymore. But this was the last little nudge I needed.

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Is that the thread where I told Kevin I thought people were stupid?

Ah, yes it was.

Still stand by that.

I made a great suggestion on how to improve the forums on that page of the thread, but like everything else suggested it was never implemented:

I think what's this community needs, in addition to the thumbs up and thumbs down, is a middle finger up.

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Well, that /is/ another way to find babies to eat.

True, but it's not very fast or cost-effective. Plus, with Telltale's history with release dates, each baby will probably take a year and a half.

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Yay, the German Astragon CD release of Puzzle Agent has been patched by a fan into English. So now I have an English DRM-free version of the game. :)
Man, that dude is awesome. Just looking at the patches he's made for other games makes me want to play them all.

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Yay, the German Astragon CD release of Puzzle Agent has been patched by a fan into English. So now I have an English DRM-free version of the game. :)
Man, that dude is awesome. Just looking at the patches he's made for other games makes me want to play them all.
From what I've seen so far, the translations are of really good quality too. Other than Puzzle Agent, I only have Hollywood Monsters so far, but the translation is excellent.

You can pick it up digitally from FX Interactive for €10, and then apply his fan translation patch for the digital version. I haven't completed it yet, but what I've played is pretty fun.

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I was hoping that Dave Grossman joining Reactive Studios would bring some interesting changes to their Codename Cygnus interactive radio drama, and it has indeed. :)

The latest update for iOS and Android brings a new mission to their spy drama, Holiday Party. it's the first story designed by Dave Grossman, and it makes many of the changes I was hoping for. I haven't gotten a chance to play it yet, but according to their blog it adds multiple choices for paths through the plot, leading to three different endings. It's free to download. You just have to download the app, and you can download and jump right into this episode. You don't have to purchase the rest of the episodes to play this one. :)

I'm going to give it a try in a few days, as I'm busy getting ready for my sister and her family to come over for Christmas. I'll let you know how it plays then, unless one of you all downloads and plays it before I get to it. ;)

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Well, maybe hate is the wrong word. I very much dislike the practice.

I'm OK with games that have a straight up 'good ending' and a 'bad ending', since the stories tend to be pretty similar and only really deviate towards the end. But when you start throwing in games with branching paths and large numbers of endings that result from that, you're not really focusing on telling one story, you're telling loads of them, and I find that (for the most part) tends to result in much weaker narratives as a result. It also basically forces you to replay the game multiple times to experience the different endings, which is kind of annoying when you're always having to be mindful of what you say and the sidequests you do, since it takes a lot of the game's atmosphere away.

I understand other people enjoy them, and aren't saying that they shouldn't - I just find it to be very off-putting.

For the record, other things that bug me in video games include time limits (which is the only thing that stops me from truly enjoying Majora's Mask), stealth sections in games that aren't built around the mechanic (because they will ALWAYS suck) and how women ever seem to wear enough clothes (I don't want softcore porn in every single JRPG, thanks).

And now for something completely different - an actually quite amusing Ctrl-Alt-Del comic. SHOCK!

cad-20141224-75016.png

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i swear, most of the TWD fans have gotten worst and they seriously act like snarky entitled brats who think only they deserve to be in TTG.

Also, I still lol'd at that comment saying TGG abandoned "The original fan base". That was just so delightfully ironic.

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