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I would definitely like for Telltale to make traditional adventures again, but I don't really care if they don't. I have the Kickstarter games and the Wadget Eye Games (and possibly the Daedalic games too if I can ever get them to run on my computer) to keep me happy in that regard.

My personal hope for them is that they keep using the Pilot Project to come up with games with different play mechanics. We got some interesting (and fun, in my opinion) games from that: the Puzzle Agent series, the Poker Night games (which admittedly were just a slight update of their first game, but listening to conversations with characters from different franchises is fun, and the price was right), and The Walking Dead.

Hopefully one or both of their newly announced games will mix things up a bit by using play mechanics from a Pilot Program prototype, like The Walking Dead did with their Pilot Program zombie prototype.

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So, now they are selling millions of copies, the studio has increased, gamers are listening to them, ... uhm, what was your point? Why do you think they'll make traditional adventures again? I mean apart from maybe some very personal labour of love thing if you had everything else already?

There is a BIG difference between changing direction and changing direction and telling everyone that the previous mechanics are obsolete and behind the times. How would the general public feel if George Lucas felt that way and went back and... Oh. Yeah. That didn't go over very well either did it? How well would it play if Michael Bay publicly stated that cinema is outdated and popcorn flicks are perfected film making? Martyred. It doesn't matter how much more money is being made or how much more popular things are. It doesn't mean they are "better" and saying anything like that publicly is a real bone-head move.

Hopefully one or both of their newly announced games will mix things up a bit by using play mechanics from a Pilot Program prototype, like The Walking Dead did with their Pilot Program zombie prototype.

I hope so too.

I'm not sure how this all reads, but I'm actually not upset about any of it. It was just all very disheartening how it unfolded. I just wish things were done and said differently. As was said, there are other good adventure games companies out there and no it doesn't really matter in the scope of games, it was just how it happened. You just get used to the same old PR answers all the time and expect something like "We like where we're headed, discovering different aspects of our engine, venturing into new properties. It really opens up options for us in the future and allows us to explore various approaches to all sorts of genres." You know, an answer that encompasses what everyone has enjoyed. An answer we unfortunately did not get.

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Regarding TTG a german colloquialism springs to mind: "Reisende soll man nicht aufhalten."

I think that the vast majority of the adventures (including the Kickstarter efforts) illustrate pretty well how dead/left-behind the adventure game genre is, most of these games are rubbish (mediocre at best). Not saying that you can't make great adventures but somehow people refuse making them. Actually most of these games are worse than what we got decades before already, no evolution, no quality, it feels like you're using a time machine when switching between a more typical up-to-date point & click adventure and a game like TLOU, they either try to play the retro-string too hard (lack of budget/talent/taste) or they mentally focus on 12-16 year old gamers. I can't identify with both of these groups, so, whilst i would love to play great adventure games, almost no one is making them as it used to be.

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With Kickstarter(some are fairly good, so let's not all jump on that point), I believe there are three issues: Time, skill, and money. There are projects with a lot of love for the genre, they are willing to spend the time, but they lack skill or money, so they end up with a very basic game while trying their best to capture what they love. You also have projects that have the skill to make a great game, but they don't have the time or money to make a game that would take a few months of full time, so they rush certain aspects(fewer scenes, less complex, story) to make it manageable. Then there is money, projects that have the time and skill, but under budget or overplan what they are able to do. I don't think I need to explain more about this one on this site.

Most of these projects do, at least, manage to capture a glimpse of what we once loved, but yes, fully realised projects are very few and far between. You could also blame DFA too. It's success lead to some people attempting to make adventure games who had no business making adventure games. Many of which have completely fallen apart. The projects that fall under the issue of time(who have the skill and money), who successfully measure and manage, are the ones that have been most successful. Usually short, fully stylized modern return to the mechanics adventure gamers loved have been made, however, yeah, very few and far between.

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@Johro

Yeah but the DFA operates on a much higher level.

The DFA is my biggest hope for a great new adventure. Then there come Broken Sword, Armikrog and the Tex Murphy adventure plus Samorost 3 but whilst naming those games i already feel that they won't be what i really want.

What i really want is a modern up-to-date quality non episodic non streamlined LucasArts like adventure with a tone like the more serious LucasArts adventures offered (like in The DIG, Loom, Grim Fandango and maybe also Full Throttle).

I want an interesting story/characters, well written dialogues, a good mix of unique creative sometimes challenging puzzles and all this offered in a quality presentation for the computer (Mac). I also want to experience a certain degree of depth, complexity, freedom and exploration. I want actions/verbs/distinction instead of a single click drag & drop interface. I don't want DF's take on Machinarium either.

So far i very much like everything i've seen about the space world, the boy, the wolf, the involvement of so much talent, the dedication, the technology, ... I don't like the name of the game, the girl, the cloud world and the more child like things in there, the drag & drop thing, ...

The idea of the boy-girl-different-world-thing sounded bland to me in the beginning but it's the execution which matters here, so it could be great nonetheless. As for the look, i either want a pure Bagle style or something looking advanced. What i don't want is a weird compromise in between. Such things ...

Anyway, i'm crossing my fingers, i'm still confident and i would love to be able to play the full game in 2014.

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Oh probably just his video game sales. He gets antsy about those things. :P

Otherwise, no idea.

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With Kickstarter(some are fairly good, so let's not all jump on that point), I believe there are three issues: Time, skill, and money.

Two actually, because time literally equals money here. ;)

"Skill" however is hard to define in the adventure genre, as there are so many different preferences among the core adventure gamer group. Sure, there are a lot of Kickstarters where it becomes immediately clear that the makers have a great story, but no concept as to the actual gameplay ("The Realm", which I would otherwise have backed the shit out of). And tons of Kickstarters the makers of which do have a profound love for the genre, but not a single actual artist in their team.

The real question always is "can they do puzzles?!". And in most Kickstarters, you can't really know until the game is out, which is extra sad. The most important thing in adventure gaming and they can not deliver proof to potential backers that they've REALLY got what it takes. Maybe that's what made the Double Fine Adventure Kickstarter so successful. People knew that the necessary skill was lurking, unused for more than a decade, behind that then unshaven face. Everyone can make an FPS. Lots of people can tell great stories. Few can make a great adventure game.

In terms of puzzles, adventure games can still evolve. It's an art form that could have blossomed, yet is hardly even understood by most adventure game makers. If puzzles are just an alibi for interactive sequences in a story, they are in no way better than "choices" or "QTEs". I love a tear jerking plot as much as the next guy, but an adventure game that doesn't give you the power to advance said plot through a series of deeply satisfying eureka effects, that personally just doesn't draw me in.

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So I'm getting married in Las Vegas on Tuesday. My stylist gave me a new in-joke/phrase to use on people when in Vegas.

"TAKE OUT YER C*CK!"

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juu7.jpg

So I'm getting married in Las Vegas on Tuesday...

Congratulations, my good man. I am very happy for you indeed.

Incidentally, I've got big plans for my bride to be, otherwise known as my right hand. Although don't tell Righty this but I've been seeing Lefty behind her back. A lust for variety is a weakness of mine I'm afraid.

Pfft! Who says that you can have too many knob gags?!

..."TAKE OUT YER C*CK!"

... Case in point.

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Hello, another Telltalien here. I didn't post a lot over there, so I probably won't post much over here, but I just wanted to say hello. Nice place you got here!

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For a second I thought that Nikto in your avatar was wearing a bonnet.

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Hello, another Telltalien here. I didn't post a lot over there, so I probably won't post much over here, but I just wanted to say hello. Nice place you got here!

I recognise you! Well your name anyway. So you must have left some impression! Welcome! Exits are located here here and here.

Oh, and it's too late for a hostile takeover. It'd be more of a hostile suppression now.

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Hello, another Telltalien here. I didn't post a lot over there, so I probably won't post much over here, but I just wanted to say hello. Nice place you got here!

Welcome to DFAF! Do I remember you from that puzzle thread that was active around the time the first Puzzle Agent was released?

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huzzah, more refugees. Soon we can begin the hostile takeover.

Pfft, takeover nothing. You're all assimilated Double Finers now.

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huzzah, more refugees. Soon we can begin the hostile takeover.

Pfft, takeover nothing. You're all assimilated Double Finers now.

Fine by me. This place hasn't made me feel like people have been touching me while I sleep.

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huzzah, more refugees. Soon we can begin the hostile takeover.

Pfft, takeover nothing. You're all assimilated Double Finers now.

Fine by me. This place hasn't made me feel like people have been touching me while I sleep.

Some people never let anything go!

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Ahh TTG, i recently read something about them.

No, don't be afraid, they haven't released episode 2 of their episodic gaming experience The Wolf Among Us yet. It was more about some ideas, dreams and visions for the more distant future.

http://www.oxm.co.uk/68882/walking-dead-developer-would-love-to-make-a-james-bond-game/

As for 007, there exist two good movies, Goldfinger and Casino Royale.

As for Star Wars, i rather would like to see 1313 finished (not by TTG).

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Ahh TTG, i recently read something about them.

No, don't be afraid, they haven't released episode 2 of their episodic gaming experience The Wolf Among Us yet. It was more about some ideas, dreams and visions for the more distant future.

http://www.oxm.co.uk/68882/walking-dead-developer-would-love-to-make-a-james-bond-game/

As for 007, there exist two good movies, Goldfinger and Casino Royale.

As for Star Wars, i rather would like to see 1313 finished (not by TTG).

Star Wars keeps popping up in these articles. I don't really care either way, but it's looking more and more like that's going to happen at some point. (Not a big fan of quoting, but since it's a new page.... sure.)

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Dr. No and From Russia With Love would like to have a word with you...

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