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dangeROSS

What are you playing?

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For me, 35h is a really long game. 10h is a long game. 4h is a medium game. 2h is a short game. I have veered towards the short length games for those that are not pure construction/puzzle lately.

Well I was replying to the dude who said he was playing Witcher 3 . I was using a relative comparison when I said the game is not long, silly. Witcher 3 has like 50 hours if you aren't doing sidequests like 100 or 150 if you want to do everything! ;)

Moreover, if you played Talos for just the puzzles, and didn't explore and read everything and unlock all the specials, you could get that down probably to like 20 hours. It's a nice game to play for a just a short while, taking on one or two puzzles.

Smiles

35h is really long for me. The Witcher 3 was exceptionally long IMHO (worth it), but 35h is still long at least :).

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For me, 35h is a really long game. 10h is a long game. 4h is a medium game. 2h is a short game. I have veered towards the short length games for those that are not pure construction/puzzle lately.

Well I was replying to the dude who said he was playing Witcher 3 . I was using a relative comparison when I said the game is not long, silly. Witcher 3 has like 50 hours if you aren't doing sidequests like 100 or 150 if you want to do everything! ;)

Moreover, if you played Talos for just the puzzles, and didn't explore and read everything and unlock all the specials, you could get that down probably to like 20 hours. It's a nice game to play for a just a short while, taking on one or two puzzles.

Smiles

35h is really long for me. The Witcher 3 was exceptionally long IMHO (worth it), but 35h is still long at least :).

I find 40-50 hours to play thrpugh a jrpg pretty normal. For 100% completition about 300 hours in the "Tales of"and the Pokemon series.

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I find 40-50 hours to play thrpugh a jrpg pretty normal. For 100% completition about 300 hours in the "Tales of"and the Pokemon series.

That's way to long for me :).

I mean, I do play open world RPG's for that amount of time, but those are exceptions to what I really prefer. When it comes to linear games, I think there's a sweet spot just under 20h, if it's a really good one. I beat Mass Effect 1 in just under 17h, and thought that was a pretty perfect length for it.

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So, I went for another long game. Metal Gear Solid V.

But it's not a game that I feel any obligations to myself to finish, so it was more the case of just spending an hour before the football games, to see how it was.

My own history of the Metal Gear games is:

1. Metal Gear on NES - A really interesting game, and one that I would like indies to their own take on. It was a game that my friends played while I watched, but I liked what I saw.

2. Metal Gear Solid 1 - I quit when the respawning enemies combined with terrible control and camera.

3. Metal Gear Solid 2 - I managed to beat this one, because I figured out how to break it. Awful camera, awful controls, great music.

4. Metal Gear Solid 3: Subsistence - I really wanted to like this, but again, camera, controls, awful.

5. Metal Gear Solid 4 - It sounded like the previous ones, but with hour long cutscenes. I didn't bother with this one.

6. Metal Gear Solid V: Ground Zeroes - Cameras, control, it worked! The story was pretentious nonsense to me, but it was a game that was great fun to play.

With Metal Gear Solid V, I've only had time to play the prologue chapter, and feel a bit of the gameplay in the next chapter.

And the prologue, what the fuck was that? Seriously? I know Kojima likes to mess around, but my picture of a parody of japanese games, it's this chapter. Just awful. Well produced, but still awful. Even if you let Kojima keep all his weirdness in the game, he's in desperate need of someone who helps him with editing.

And then in the next chapter, after a bit more cringe worthy dialogues and cutscenes, it finally lets you play, and.....it feels glorious. The save system might be annoying, but the controls, the graphics, the open world, just great. If it had been like the first chapter, I would have thrown my computer out the window, just to be able to throw the game out the window (thanks digital distribution), so it feels like open world games to the rescue. :)

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Played a bit more MGSV, and it's pretty great, even though I don't feel that I really have the energy for it now.

The thing that stands out is how forgiving it is. I tried to be sneaky and use stealth to get through an enemy camp and find information that was required. But when I found a larger mounted machine gun, I couldn't resist the temptation to use it. Which of course alerted the whole camp, and additional reinforcements. And instead of just blindly rushing towards my machine gun, the enemies used covers, and waited for me to approach, so I had to move forward and engage them. And while doing that, I always felt that I was in control. I could sneak around behind their back, pick them out one after another, and when they did spot me, the game allowed me to retreat and try to recover control over the situation.

It feels pretty easy compared to many other stealth games, but it's also so much more enjoyable to play.

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More editing. Had to reshoot a live-action scene this morning in VERY different lighting conditions so it'll be kinda obvious, but really, I NEEDED to redo it. It went from a 3 minute segment to a 90 second one, so... yeah.

Oh, and I've been playing a few browser games when that got boring. Nothing really worth mentioning, they were all pretty lame.

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More editing. Had to reshoot a live-action scene this morning in VERY different lighting conditions so it'll be kinda obvious, but really, I NEEDED to redo it. It went from a 3 minute segment to a 90 second one, so... yeah.

Oh, and I've been playing a few browser games when that got boring. Nothing really worth mentioning, they were all pretty lame.

You could set up some basic 3 point lighting for your next review to avoid stuff like this.

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More editing. Had to reshoot a live-action scene this morning in VERY different lighting conditions so it'll be kinda obvious, but really, I NEEDED to redo it. It went from a 3 minute segment to a 90 second one, so... yeah.

Oh, and I've been playing a few browser games when that got boring. Nothing really worth mentioning, they were all pretty lame.

You could set up some basic 3 point lighting for your next review to avoid stuff like this.

That requires both money and effort, neither of which I'm all that invested in putting in, especially when a decent mic is by FAR the biggest priority when it comes to my stuff.

Also, a bit of colour correction has made the scene... not perfect, but less glaringly different. So that'll do.

If I was actually making money from these videos or was doing them for an actual site, you can bet your bottom dollar that I'd be putting in more effort to make them better, but really, it's just something for me to occupy my spare time rather than sit around in my room doing nothing, so... yeah.

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Sly Cooper 1 again.

Still not a fan of the one-hit kills, but it's definitely getting better as the game goes on. Well, it's either the game or me.

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I finally got The Movies working in Windows 10 properly, I have no idea how. I actually opened it to record the problem I was having and it never happened.

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Gears of War: Ultimate Edition (Xbox One)

Even after all these years, Gears of War is still as fun as it was back on its release. They did a fantastic job on the visuals. Gears wasn't a bad looking game to begin with, but they did a real overhaul on it that puts a lot of other games to shame.

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I've decided to finally finish Borderlands 2 and play through the Pre-Sequel. Also trying to get some modded Kerbal Space Program going, but it is a struggle. Oh and SOMA, though I played 15 minutes of it and I'm already terrified so... We'll see how far I get into that.

I just recently picked up KSP, so I haven't dug into any mods yet other than Flight Engineer which is helpful when I understand it. Other than that, I am not sure what other mods would be good to adopt, since I am still learning.

But I've enjoyed playing KSP so far. This weekend I'll play the DLC for the Talos Principle probably.

Smiles

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I still haven't finished Borderlands 1. =P

I'm semi-interested in SOMA.... I found Amnesia to be pretty lukewarm. I got close to the end but I didn't end up finishing it because I just couldn't stay into it. I thought A Machine For Pigs was a lot more enjoyable, and I actually finished that one, but it was also not really scary so much as just dark, and the story had a lot of issues.

As always, my opinion of what is enjoyable is apparently exactly opposite of what 90% of players think.

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Strong Bad's Cool Game for Attractive People

Finally got it. 14 year old me is now 21 and can't be happy about getting this game that didn't even work on Macintosh computers, which I still used until I was 17

14 year old me wouldn't be surprised I'm using a PC now.

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Strong Bad's Cool Game for Attractive People

Finally got it. 14 year old me is now 21 and can't be happy about getting this game that didn't even work on Macintosh computers, which I still used until I was 17

14 year old me wouldn't be surprised I'm using a PC now.

Have fun with that one. For me the best Telltale season by a long shot.

SBCGFAP is excellent. I didn't play them until several months ago. It reminded me how terribly I miss homestar, but it also was like getting a huge new dose of it. Good stuff.

As for me, I started playing Tesla Effect (i.e. new Tex Murphy) a few hours ago. This is really great, actually! I love their mix of 3D exploration with classic adventure mechanics. This works very well for me.

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Been playing mostly styx master of shadow, it like a batman stealth missions on hard core mode. It's really fun and entertaining.

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Been playing mostly styx master of shadow, it like a batman stealth missions on hard core mode. It's really fun and entertaining.

Is it comparable to Dishonored gameplay wise? I've been thinking about picking Styx up for a while.

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Been playing mostly styx master of shadow, it like a batman stealth missions on hard core mode. It's really fun and entertaining.

Is it comparable to Dishonored gameplay wise? I've been thinking about picking Styx up for a while.

No; its more like sly cooper or assins creed, were you can clime on buildings in 3rd person. Also it's a pure stealth game were you can't really fight your way thought, but you can take out your enmey from behind, doping candlers, posining food and water pluse so much more. Also you can hide bodies like metal gear. You could say its a compaction of sly, metal gear sold and assins creed. Hope that helps.

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Jotun - simple but fun exploration, god powers and epic boss fights against Norse jotuns.

ROM - interesting VN-esque cyberpunk point and click. Intriguing story, but gets a bit drawn out at times and the puzzles could have been a bit more challenging.

NOT A HERO - cover-based run 'n' gun platformer with bizarre plot about a majoral election. Gameplay feels great, there are several playable characters to choose from; each with their unique strengths and weaknesses.

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Invisible Inc - Such a great game, even though I suck at it. Everytime I fail I start to think that it's too hard and to unforgiving, but everytime I come to the conclusion that it was I who did something wrong. I just failed a mission where I'm trying to rescue an MIA agent, and failed miserably where I ended up trying to get out with the alarm level on max, with just two armed agents and one without. Got pretty pissed of at that, but it was really on me not locating the target first, and getting the extra vaults/credits on the way out.

Haven't beaten it yeat once, after 7h of gameplay, but still rank it in my top three of the games released this year.

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Played a bit of the Starwars: Battlefront Beta.

And it was an expected dissapointment. :(

It was terrible or anything, but the map I played, Sullust, contained the three flaws that makes me tire of an online shooter today:

1. Messy graphics. When everything is so brown and grey, I have troubles seeing what's what in the graphics. Compared to Team Fortress 2, which a focus on functional graphics with clear distincton between enviroments, players and different teams, Battlefront has the graphics were everything blurs into a mess. Maybe the Hoth map is better, but this map was problematic for me.

2. Lacklustre map design - The Sullust map was, what I could see, mostly just a bunch of corridors. It had few, if any, points of interest, where you could see where you were and what you were heading for. You get a pointer of the objective, run towards it, but nothing stands out, so it starts to feel like a maze very quickly.

3. Instadeath - You don't want enemies to be bulletsponges, but in this game, like several competitors, you can (and will) get shot many times before you have even spotted enemy, or what direction this is coming from. I'm not completely sure that it as a separate aspect is that much better in games I like (Team Fortress 2, Battlefield 1942/1943), so it might be that #2, the map design, makes it much worse then it has to be.

If it hadn't been for the Starwars aspect of it, I would already feel like I was done with this.

Graphics and sound were awesome though.

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Getting back into Disgaea. I have yet to finish one of these damn things. The content is just so f***ing infinite. I usually have a huge burst of activity with them and then get burnt out after about two weeks. But for right now: I'm feeling it.

One thing they need to add to Disgaea if they haven't already (I only own the first two):

AN NPC WHO EXPLAINS WHAT ALL OF THE ITEM SPECIALISTS DO.

Seriously. There are so many specialists and zero in-game explanation. I hate running back and forth to the internet.

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Started Tales from the Borderlands this morning (swedish time), beat episode 1 in one sitting (just under 2½h), and have played almost an hour of episode 2.

And, it's pretty great.

The only negative aspect so far is that a lot of the choices in episode 1 war devided between either the only reasonable one, and the " why would I do that?!. And that was immediately better in episode 2.

It's really refreshing to play these kind of titles where everything isn't dark and gritty, but light and funny, and Telltale has done a tremendous work with the pacing so far, and some really interesting things with the storytelling, in terms of how the story evolves, using the different characters perspectives and how characters move in and out of the story.

Nothing in the story and the gameworld is particularly complex, or artistic, just really well done.

I like this.

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Talos Principle: Road to Ghenna. Digging it so far.

Smiles

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Finished Chapter 5 of The Dream Machine, now to wait for Chapter 6. Really great point-and-click adventure: well-written, impressive visuals, imaginative and intriguing, awesome puzzles.

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Talos Principle: Road to Ghenna. Digging it so far.

Smiles

Own that. Need to play it soon.

Finished Chapter 5 of The Dream Machine, now to wait for Chapter 6. Really great point-and-click adventure: well-written, impressive visuals, imaginative and intriguing, awesome puzzles.

Don't own it yet, but need to play it. It's made here where I live, Gothenburg, Sweden.

Too many interesting games. :( And I consider myself picky when it comes to what games that interest me.

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Talos Principle: Road to Ghenna. Digging it so far.

Smiles

Own that. Need to play it soon.

Finished Chapter 5 of The Dream Machine, now to wait for Chapter 6. Really great point-and-click adventure: well-written, impressive visuals, imaginative and intriguing, awesome puzzles.

Don't own it yet, but need to play it. It's made here where I live, Gothenburg, Sweden.

Too many interesting games. :( And I consider myself picky when it comes to what games that interest me.

I love The Talos Principle and the expansion is great too. The puzzles start out much more challenging than the first puzzles of the main game, which is only to be expected of an expansion. I also really liked the narrative, with most of the story being told through reading a message board. I know I might get some flak for saying this, but I think I actually like TTP more than Portal (the first one, the second doesn't come close). I just really love the expansive worlds with all the exploration required to collect the optional stars, and the story is great too.

I think the developer of The Samaritan Paradox is from Gothenburg too. Have you played that? It's a bit of an overlooked point-and-click, and though it's not of the best, I enjoyed and think it's worth playing if you're a fan of the genre.

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I love The Talos Principle and the expansion is great too. The puzzles start out much more challenging than the first puzzles of the main game, which is only to be expected of an expansion. I also really liked the narrative, with most of the story being told through reading a message board. I know I might get some flak for saying this, but I think I actually like TTP more than Portal (the first one, the second doesn't come close). I just really love the expansive worlds with all the exploration required to collect the optional stars, and the story is great too.

That's some big words there imho, the Portal games (both of them) are amongt my absolute favorite games :D. I did try the demo of The Talos Principle, and I enjoy it. The graphic style was a bit dry and "flat" (not sure exactly what word to put on that feeling), but otherwise it really enjoyable to play.

I think the developer of The Samaritan Paradox is from Gothenburg too. Have you played that? It's a bit of an overlooked point-and-click, and though it's not of the best, I enjoyed and think it's worth playing if you're a fan of the genre.

Completely overlooked that one myself :). I'm not really fond of the style of the game, but it does seem like an interesting game. Will put that one the list of games to look at further.

Interesting to see that one, The Journey Down and The Dream Machine all being developed here in my city. I work as a developer myself, but since it's business software rather then games, I tend to miss some of the game development that goes on here.

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I love The Talos Principle and the expansion is great too. The puzzles start out much more challenging than the first puzzles of the main game, which is only to be expected of an expansion. I also really liked the narrative, with most of the story being told through reading a message board. I know I might get some flak for saying this, but I think I actually like TTP more than Portal (the first one, the second doesn't come close). I just really love the expansive worlds with all the exploration required to collect the optional stars, and the story is great too.

That's some big words there imho, the Portal games (both of them) are amongt my absolute favorite games :D. I did try the demo of The Talos Principle, and I enjoy it. The graphic style was a bit dry and "flat" (not sure exactly what word to put on that feeling), but otherwise it really enjoyable to play.

Eventually the graphics style becomes an element in the story. Portal was great for making me smile, but Talos has been great for being a game that has stuck with me -- from time to time I think about it.

Smiles

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