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lol I keep seeing these guides for Horizon Zero Dawn on the internet like

--WHERE TO FIND ALL THE POWER CELLS IN HORIZON ZERO DAWN

--WHERE TO FIND ALL THE TALLNECKS IN HORIZON ZERO DAWN

--HORIZON ZERO DAWN VANTAGE POINTS - WHERE TO FIND THEM

 

Hello, internet. Let me take all of these guides and write you the shortest guide of all time:

Ahem.

1. OPEN YOUR DAMN MAP

2. LOOK AT IT

YOU'RE WELCOME

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I am still loving the game, but this single-image review of Persona 5 is also not wrong. It is not wrong at all.

9NqZe0n.png

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Finished Thimbleweed Park!

It's a really good game, and I'm very impressed with what they did on a very small budget. I had to look up one puzzle, which is a shame, but life goes on.

I recommend everyone on this forum who likes adventure games to buy it!

(I think there might be multiple endings, but I don't have time to check it out right now)

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I started playing Yooka Laylee, but I got really sick while playing it, and had to stop. I have never felt motion sickness like this while playing a game before. Has anyone here experienced the same? I don't know what to do to be able to resume playing the game...

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Okay so I bought the first and second witcher games so I could eventually work my way up to the third one, which I hear is a pretty ok game. My experiences with the first game so far are pretty mixed, the combat is very simplistic and monotonous, the graphics are of course fairly dated (though in some scenes the game looks pretty good). The story is pretty okay I guess, I'm up to chapter 3 out of 5 (about 20 hours in). Geralt is pretty much the best thing about the game, there's some hilarious dialogue in there, I'll give it that. I've run into a fair amount of glitches, though most of them were of the hilarious variety. Just pushing through in hopes of getting to the second one as fast as I can, which looks like a huge improvement.

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I think when I finally go back to the witcher, I'm just gonna start with 2. The first one I felt like was borderline walking simulator at times.

Also, I either could never figure out how to beat the first boss or else I got sick of sitting through an hour of unskippable dialogue every fail/retry. I stopped playing it for one of those reasons. =P

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Always too many games to play for me. Currently torn between Thimbleweed Park, Persona 5 and Final Fantasy Brave Exvius. I have never before been so addicted to a mobile game. I love the sprites, they are so detailed with poses just like Amano's artwork!

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7 hours ago, Anemone said:

I think when I finally go back to the witcher, I'm just gonna start with 2. The first one I felt like was borderline walking simulator at times.

Also, I either could never figure out how to beat the first boss or else I got sick of sitting through an hour of unskippable dialogue every fail/retry. I stopped playing it for one of those reasons. =P

First boss is very unfair, I just remember that I kept retrying until out of nowhere I just one shot it for no reason haha. Didn't really question it. Also you can save right after the huge chunk of dialogue if you tap F5 like a madman right before it ends.

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5 hours ago, Noname215 said:

IMG_2505.JPG

IMG_2506.JPG

Ahh, the good ole Rick Roll.

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More like the Ron Roll.

Honestly I don't know what else I was expecting. He ain't giving it up until Disney gives over the rights. But what are the actual chances of that happening?

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Growing up, I never wondered what the secret of Monkey Island was, because I considered it completely explained in the first game: A ghost ship full of ghost pirates hiding in a sea of lava inside Monkey Island. I don't remember Monkey 2 refering to the secret at all, probably because Ron Gilbert didn't think there was a secret anymore. 

The secret of Big Whoop was much more ambigious, and what people are thinking about, I guess?

Edited by fargetv

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4 hours ago, Noname215 said:

Remember when LucasArts tried to pass off the secret as a giant monkey robot

It's hard to forget. 

" - So here's the Monkey Island franchise. Do what you want with it, be creative."

" - Ok, here's our take on it. Lets reuse all the old characters without any clear purpose as to why, rebuild the classic locations instead of going to new places, and then completely retcon central story points of the first game, one the most classic games in the genre. Because reasons." 

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5 hours ago, fargetv said:

Growing up, I never wondered what the secret of Monkey Island was, because I considered it completely explained in the first game: A ghost ship full of ghost pirates hiding in a sea of lava inside Monkey Island. I don't remember Monkey 2 refering to the secret at all, probably because Ron Gilbert didn't think there was a secret anymore. 

The secret of Big Whoop was much more ambigious, and what people are thinking about, I guess?

The point of Big Whoop was that it was underwhelming, hence the name. All this talk of fabulous treasure,

and in the end it's just an E-Ticket for Disneyland.

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7 hours ago, Noname215 said:

The point of Big Whoop was that it was underwhelming, hence the name. All this talk of fabulous treasure,

 

  Reveal hidden contents

and in the end it's just an E-Ticket for Disneyland.

 

Possibly. But then Guybrush got transformed into a child and all that.

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37 minutes ago, fargetv said:

Possibly. But then Guybrush got transformed into a child and all that.

I think that just lends itself to the overall Secret of Monkey Island. I've read arguments how some think the true secret is that the world of Monkey Island is all within the overactive imagination of a child, lost and wandering Disneyland or some such amusement park. But I think that if that is the true secret then it's a pretty weak ass Shyamalan at his worst type resolution, so I choose to believe there's more to it than that.

The Secret is not just that of the one game or the one island, it's  more like the glue that holds the mystery of the first two games and their world together. Curse of Monkey Island and the games that followed are pretty much non-canon if Ron Gilbert ever gets to make his game.

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Full Throttle: Remastered

Actually have two keys for this, of which I used one, because of the lacking information on the Humble Store page about it also coming with a DRM free download (which DF still haven't updated). Might do a giveaway with the other key here, if I can figure out the best way for it. 

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6 hours ago, victoria said:

Currently, I'm playing this

You are so getting paid to advertise this.

Edited by TimeGentleman
Removed most of quoted post

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Agreed. I've hidden that post (something which had already been done to two near-identical previous ones) for now, and edited down your quote.

Victoria, please PM me or another mod if you would like to discuss this.

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Nes Classic Mini

Ice Climber is still fun. 

And the intro screen and music to Metroid still trumphs those of most modern games. 

Edit: Oh, this might take some space in the forums, but sheer brilliance of this makes it worth it: 

 

Edited by CecilRousso

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Got to play Mario Kart 8 Deluxe on Switch. And the concept of Switch, it really does work. Switching from portable to a big screen, multiplayer with just the joycons, it's pretty brilliant. 

And the game was really good also, even though I sucked at it. 

Edited by CecilRousso

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I've heard that a lot of people like the Switch.  It just kept up the time honored Nintendo tradition of having a terribly mishandled launch.  At least this time they advertised it properly.

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2 hours ago, Johro said:

I've heard that a lot of people like the Switch.  It just kept up the time honored Nintendo tradition of having a terribly mishandled launch.  At least this time they advertised it properly.

Was it really terribly handled? A few more games would have been nice, but it still doesn't feel terrible. 

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The switch launch wasn't terribly handled IMO. Supply hasn't kept up with demand, which YES IS ALWAYS A NINTENDO PROBLEM, but I will throw Nintendo a bone on that one because it make sense for them to not go too crazy with production coming out of a console that drastically underperformed.

Better to underproduce than overproduce---especially when your brand is in an uncertain position and you're trying out another non-market-tested experiment.

There's really not much excuse for how they handled they NES mini, though. They either did it on purpose (nintendo's trademark artificial scarcity) or else they effed up big time.

As for what I'm playing:

I still can't stop playing that Persona 5, ya'll. Just another week or two and I'll be done. I think...?

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Reading more speculation from other game devs, the plausible theory seems to be that Nintendo realized they were selling NES minis for $60 a piece, and if there was that much demand for their classic games, they were probably selling themselves short, when they could be selling those games for $5 a piece on virtual console. So it is possibly a case of Nintendo not wanting to cannibalize themselves.


I think it is a poor choice, because it's only partially about the actual games in this case. The NES mini also has certain intangibles associated with it that make it a hot item. This seems very much like a shareholder decision (i.e. either Nintendo decided themselves to do it for their shareholders or their shareholders told them to do it).


BUT


While the above makes Nintendo look like some awful moneygrabbers, there is also a report today that, facing the difficulty of meeting consumer demand for switch units, Nintendo has been shipping switch units by plane, at a loss amounting to approximately $45 per unit shipped. WHICH AINT SMALL.

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Sounds weird if that really was the issue, considering: 

  1. The NES Mini has 30 fixed games, while the library is wast. 
  2. They would have sold plenty even of those 30 games on Switch. 
  3. There are rumours of a SNES Classic Mini being developed. 

Happy that I finally found a NES Classic Mini to buy, even though I have so far only used it once. 

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